Player Matchup

Cerberus
Cerberus
Gold I
 
Cerberus
Gold I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
EastSide Killaa
Hun Batz
Platinum IV
Level 150
God Stats
5W - 2L
1,834 SR
Queue Stats
157W - 160L
1,708 MMR
Party 3
Chiron
Chiron
Platinum I
Micro ARR
Chiron
Platinum I
Level 63
God Stats
3W - 6L
1,603 SR
Queue Stats
106W - 87L
1,936 MMR
Party 3
Chaac
Chaac
Gold II
obeymass_
Chaac
Gold II
Level 112
God Stats
0W - 1L
1,291 SR
Queue Stats
103W - 94L
1,790 MMR
Party 1
Chang'e
Chang'e
Platinum II
x_Dreambreaker
Chang'e
Platinum II
Level 118
God Stats
1W - 5L
1,533 SR
Queue Stats
146W - 146L
1,947 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,552 SR
1,776 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 131
1,668 SR
1,838 MMR
Nu Wa
Nu Wa
Gold III
DanSchmiter
Nu Wa
Gold III
Level 101
God Stats
4W - 2L
1,762 SR
Queue Stats
33W - 35L
1,729 MMR
Party 2
Yemoja
Yemoja
Platinum I
I Sasuke I4578
Yemoja
Platinum I
Level 146
God Stats
4W - 4L
1,579 SR
Queue Stats
548W - 541L
1,813 MMR
Solo
Odin
Odin
Platinum II
M0USETRAP
Odin
Platinum II
Level 141
God Stats
2W - 3L
1,749 SR
Queue Stats
66W - 47L
1,908 MMR
Party 2
Mercury
Mercury
Platinum IV
dixenjuicy
Mercury
Platinum IV
Level 124
God Stats
18W - 15L
1,618 SR
Queue Stats
236W - 225L
1,858 MMR
Solo
Izanami
Izanami
Platinum I
peytinja
Izanami
Platinum I
Level 141
God Stats
50W - 44L
1,632 SR
Queue Stats
486W - 475L
1,883 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
0 / 3 / 2
7,210
361
7,238
17,774
12,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
16
1 / 4 / 1
9,670
484
8,488
13,738
5,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
Micro ARR
Chiron
15
1 / 3 / 0
9,124
456
8,592
11,732
3,284
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
obeymass_
Chaac
13
0 / 5 / 1
7,883
394
6,553
20,049
17,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 6 / 0
7,671
384
4,346
15,738
5,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ZeusBastetCliodhnaLoki

VS

Bans
AchillesGilgameshPersephoneMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 11
12,256
613
18,099
7,819
3,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 1 / 11
11,365
568
7,100
13,811
18,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Odin
20
6 / 0 / 6
13,395
670
14,494
18,893
20,171
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
dixenjuicy
Mercury
18
6 / 1 / 9
12,160
608
12,374
13,920
5,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
peytinja
Izanami
20
2 / 0 / 6
13,213
661
8,920
12,772
4,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
64
2
Kills
21
21
Deaths
2
4
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
2
0.33
W
6
0
11
11.5
L
Hun Batz
1
4
1
0.38
W
1
1
11
6.5
W
Odin
6
0
6
9
L
Chiron
Micro ARR
Chiron
1
3
0
0.33
W
Mercury
dixenjuicy
Mercury
6
1
9
10.5
L
Chaac
obeymass_
Chaac
0
5
1
0.1
W
Izanami
peytinja
Izanami
2
0
6
5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,217
Damage
60,987
79,031
Taken
67,215
44,731
Mitigated
52,298
25,019
Healing
25,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
7,238
67
241
5,179
17,774
12,470
0
8,918
8,556
34,218
0
W
18,099
3,695
58
2,607
7,819
3,429
1,634
3,694
4,005
89,281
0
L
Hun Batz
8,488
893
0
3,702
13,738
5,424
0
3,421
10,131
0
81,239
W
7,100
1,443
2,264
4,978
13,811
18,246
13
2,877
10,574
38,499
0
W
Odin
14,494
3,737
0
5,707
18,893
20,171
1,283
2,557
15,429
12,055
83,912
L
Chiron
Micro ARR
Chiron
8,592
2,906
506
3,462
11,732
3,284
1,450
3,454
8,086
0
68,239
W
Mercury
dixenjuicy
Mercury
12,374
4,399
0
2,948
13,920
5,489
1,794
2,301
11,498
0
85,203
L
Chaac
obeymass_
Chaac
6,553
1,171
0
6,533
20,049
17,798
0
4,846
15,013
0
39,451
W
Izanami
peytinja
Izanami
8,920
4,853
0
6,439
12,772
4,963
7,560
1,287
11,402
0
135,707
L
4,346
179
572
4,824
15,738
5,755
0
6,348
9,046
56,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,558
Gold Earned
62,389
528
Minions Killed
706
0
Camps Cleared
0
1,853,216
Distance Traveled
2,104,091
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,210
361
69
3
0
364,779
8
W
Nu Wa
12,256
613
163
8
0
401,793
1
L
Hun Batz
9,670
484
157
8
0
417,294
2
W
Yemoja
11,365
568
54
3
0
390,078
6
W
Odin
13,395
670
169
8
0
409,713
0
L
Chiron
9,124
456
130
7
0
336,022
5
W
Mercury
12,160
608
103
5
0
489,922
6
L
Chaac
7,883
394
76
4
0
393,965
4
W
Izanami
13,213
661
217
11
0
412,585
11
L
Chang'e
7,671
384
96
5
0
341,156
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role