Player Matchup

Medusa
Medusa
FluffyP0rcupine
Medusa
Level 124
God Stats
18W - 17L
1,593 SR
Queue Stats
189W - 151L
1,580 Elo+
Party 3
Erlang Shen
Erlang Shen
LoloMongo27
Erlang Shen
Level 44
God Stats
1W - 0L
1,714 SR
Queue Stats
47W - 57L
1,455 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PTBears
Morgan Le Fay
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
68W - 50L
1,634 Elo+
Party 3
Ymir
Ymir
SergeantChief
Ymir
Level 49
God Stats
18W - 14L
1,628 SR
Queue Stats
36W - 27L
1,625 Elo+
Party 3
He Bo
He Bo
cxdave
He Bo
Level 105
God Stats
3W - 0L
1,853 SR
Queue Stats
191W - 155L
1,586 Elo+
Party 3
Team Averages
Level 73
1,658 SR
1,576 Elo+

VS

Team Averages
Level 37
1,610 SR
1,522 Elo+
Hercules
Hercules
Dinniee
Hercules
Level 65
God Stats
0W - 1L
1,701 SR
Queue Stats
62W - 55L
1,502 Elo+
Party 2
Bastet
Bastet
Gustorio
Bastet
Level 29
God Stats
2W - 1L
1,829 SR
Queue Stats
18W - 14L
1,581 Elo+
Party 2
Charybdis
Charybdis
Ivoryfang
Charybdis
Level 8
God Stats
2W - 7L
1,401 SR
Queue Stats
7W - 10L
1,501 Elo+
Party 2
Osiris
Osiris
Jostillo
Osiris
Level 20
God Stats
1W - 1L
1,701 SR
Queue Stats
29W - 22L
1,491 Elo+
Party 1
He Bo
He Bo
SaharaScarab
He Bo
Level 63
God Stats
2W - 5L
1,419 SR
Queue Stats
98W - 90L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 0
9,361
624
8,833
7,380
2,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
LoloMongo27
Erlang Shen
15
2 / 0 / 6
8,626
575
6,756
9,842
8,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
PTBears
Morgan Le Fay
14
6 / 2 / 6
8,666
578
7,853
6,446
2,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 0 / 11
8,361
557
6,218
6,537
5,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
cxdave
He Bo
15
5 / 1 / 6
8,704
580
7,580
6,522
2,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dinniee
Hercules
11
0 / 3 / 1
6,667
444
4,097
12,875
10,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
Gustorio
Bastet
11
2 / 5 / 1
7,085
472
5,245
12,138
3,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charybdis
Ivoryfang
Charybdis
11
0 / 4 / 0
6,351
423
2,641
7,420
1,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
Jostillo
Osiris
13
0 / 2 / 0
7,217
481
3,858
9,594
7,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 8 / 0
6,718
448
2,780
10,350
3,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
22
Kills
3
3
Deaths
22
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
Dinniee
Hercules
0
3
1
0.17
W
6
0
0
6
L
Bastet
Gustorio
Bastet
2
5
1
0.5
L
Charybdis
Ivoryfang
Charybdis
0
4
0
0
L
Osiris
Jostillo
Osiris
0
2
0
0
W
Erlang Shen
LoloMongo27
Erlang Shen
2
0
6
5
W
Morgan Le Fay
PTBears
Morgan Le Fay
6
2
6
4.5
L
1
8
0
0.13
W
3
0
11
8.5
W
He Bo
cxdave
He Bo
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,240
Damage
18,621
36,727
Taken
52,377
21,341
Mitigated
27,355
13,648
Healing
12,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Dinniee
Hercules
4,097
1,053
90
3,877
12,875
10,916
0
5,468
7,167
0
21,932
W
8,833
2,989
0
4,399
7,380
2,546
1,415
64
7,316
0
88,731
L
Bastet
Gustorio
Bastet
5,245
1,261
0
4,329
12,138
3,728
0
5,735
6,339
0
33,527
L
Charybdis
Ivoryfang
Charybdis
2,641
1,241
0
1,615
7,420
1,354
0
1,864
5,554
0
37,150
L
Osiris
Jostillo
Osiris
3,858
1,602
0
2,140
9,594
7,886
0
3,296
6,072
0
42,426
W
Erlang Shen
LoloMongo27
Erlang Shen
6,756
1,568
0
4,014
9,842
8,878
327
323
9,484
11,166
41,583
W
Morgan Le Fay
PTBears
Morgan Le Fay
7,853
1,656
0
1,185
6,446
2,737
342
915
5,417
44,421
0
L
2,780
193
72
625
10,350
3,471
102
6,667
3,417
37,626
0
W
6,218
1,336
0
2,110
6,537
5,080
107
693
5,758
22,388
0
W
He Bo
cxdave
He Bo
7,580
836
0
1,940
6,522
2,100
0
620
5,853
58,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,718
Gold Earned
34,038
474
Minions Killed
361
0
Camps Cleared
0
1,508,864
Distance Traveled
1,340,474
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,667
444
23
2
0
284,342
7
W
Medusa
9,361
624
153
10
0
284,575
5
L
Bastet
7,085
472
74
5
0
274,752
3
L
Charybdis
6,351
423
99
7
0
257,719
3
L
Osiris
7,217
481
95
6
0
276,180
2
W
Erlang Shen
8,626
575
98
7
0
325,749
0
W
Morgan Le Fay
8,666
578
91
6
0
284,730
1
L
He Bo
6,718
448
70
5
0
247,481
3
W
Ymir
8,361
557
29
2
0
309,707
6
W
He Bo
8,704
580
103
7
0
304,103
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role