Player Matchup

Mercury
Mercury
ArkamKage
Mercury
Level 64
God Stats
6W - 5L
1,378 SR
Queue Stats
161W - 249L
1,326 Elo+
Party 2
Ymir
Ymir
BlacktronicaPart
Ymir
Level 96
God Stats
18W - 11L
1,541 SR
Queue Stats
132W - 132L
1,439 Elo+
Party 1
Hel
Hel
ON11SAMA
Hel
Level 68
God Stats
9W - 15L
1,357 SR
Queue Stats
222W - 298L
1,376 Elo+
Party 2
Guan Yu
Guan Yu
PhaseSpongebob
Guan Yu
Level 35
God Stats
5W - 6L
1,379 SR
Queue Stats
72W - 110L
1,313 Elo+
Party 2
Izanami
Izanami
SlimeTime93
Izanami
Level 49
God Stats
63W - 55L
1,489 SR
Queue Stats
119W - 115L
1,439 Elo+
Party 1
Team Averages
Level 62
1,429 SR
1,379 Elo+

VS

Team Averages
Level 44
1,503 SR
1,425 Elo+
Pele
Pele
DDYNAMIGHTT
Pele
Level 110
God Stats
1W - 2L
1,532 SR
Queue Stats
24W - 29L
1,447 Elo+
Party 3
Medusa
Medusa
NavyF35C
Medusa
Level 69
God Stats
6W - 6L
1,485 SR
Queue Stats
21W - 35L
1,357 Elo+
Solo
Cerberus
Cerberus
SoumaPlus
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,368 Elo+
Party 3
Guan Yu
Guan Yu
Therealgamer70
Guan Yu
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,513 Elo+
Party 3
Anubis
Anubis
Tough Furry
Anubis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,438 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ArkamKage
Mercury
15
2 / 0 / 3
8,846
553
2,430
7,484
2,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 2 / 9
8,370
523
4,391
11,379
7,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 3 / 2
8,043
503
7,294
9,107
2,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 2 / 0
8,943
559
6,809
11,555
7,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
SlimeTime93
Izanami
15
8 / 2 / 2
9,075
567
11,621
9,545
2,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 2
7,635
477
5,388
11,646
2,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Medusa
NavyF35C
Medusa
11
2 / 3 / 2
7,069
442
7,467
9,191
1,974
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
SoumaPlus
Cerberus
7
0 / 3 / 0
5,568
348
750
9,591
3,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 4 / 0
7,866
492
5,840
13,389
7,777
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
14
3 / 3 / 3
8,205
513
9,422
9,638
4,344
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
16
Kills
9
9
Deaths
16
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
ArkamKage
Mercury
2
0
3
3.5
W
1
2
9
2.75
L
2
3
2
1
L
Medusa
NavyF35C
Medusa
2
3
2
1
W
1
3
2
0.67
W
4
2
0
2
W
Izanami
SlimeTime93
Izanami
8
2
2
4.5
L
Cerberus
SoumaPlus
Cerberus
0
3
0
0
L
2
4
0
0.5
L
Anubis
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,545
Damage
28,867
49,070
Taken
53,455
22,923
Mitigated
20,183
13,535
Healing
16,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
ArkamKage
Mercury
2,430
1,238
0
674
7,484
2,510
0
752
6,732
0
54,501
W
4,391
761
0
2,520
11,379
7,396
210
4,125
7,254
24,534
0
L
5,388
1,508
0
3,794
11,646
2,854
765
2,449
9,197
0
47,379
L
Medusa
NavyF35C
Medusa
7,467
2,889
0
2,901
9,191
1,974
0
2,086
7,105
0
36,378
W
7,294
521
97
4,957
9,107
2,680
606
3,377
5,730
49,627
0
W
6,809
1,504
4
2,290
11,555
7,647
296
0
11,555
0
45,921
W
Izanami
SlimeTime93
Izanami
11,621
7,447
0
2,993
9,545
2,690
3,158
1,918
7,627
0
65,217
L
Cerberus
SoumaPlus
Cerberus
750
28
0
1,098
9,591
3,234
0
1,344
8,247
17,585
0
L
5,840
1,932
0
4,534
13,389
7,777
400
935
12,454
0
43,605
L
Anubis
9,422
632
0
4,145
9,638
4,344
0
4,871
4,767
54,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,277
Gold Earned
36,343
466
Minions Killed
412
0
Camps Cleared
0
1,517,291
Distance Traveled
1,466,849
22
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,846
553
111
7
0
365,074
4
W
Ymir
8,370
523
39
2
0
284,972
9
L
Pele
7,635
477
86
5
0
342,716
0
L
Medusa
7,069
442
64
4
0
298,437
1
W
Hel
8,043
503
105
7
0
286,576
1
W
Guan Yu
8,943
559
94
6
0
307,484
3
W
Izanami
9,075
567
117
7
0
273,185
5
L
Cerberus
5,568
348
42
3
0
255,535
0
L
Guan Yu
7,866
492
105
7
0
307,560
0
L
Anubis
8,205
513
115
7
0
262,601
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role