Player Matchup

Serqet
Serqet
ClumsyMechaMike
Serqet
Level 144
God Stats
1W - 4L
1,288 SR
Queue Stats
367W - 353L
1,476 Elo+
Solo
Hachiman
Hachiman
GuY_GUNSMOK3
Hachiman
Level 140
God Stats
8W - 4L
1,557 SR
Queue Stats
120W - 129L
1,466 Elo+
Party 1
Heimdallr
Heimdallr
IMMORTALxBEASTX
Heimdallr
Level 142
God Stats
1W - 1L
1,519 SR
Queue Stats
100W - 107L
1,493 Elo+
Party 1
Arachne
Arachne
burnerx2
Arachne
Level 102
God Stats
54W - 43L
1,595 SR
Queue Stats
333W - 314L
1,458 Elo+
Party 2
Janus
Janus
toaststrudel765
Janus
Level 81
God Stats
3W - 2L
1,582 SR
Queue Stats
262W - 262L
1,455 Elo+
Party 2
Team Averages
Level 122
1,508 SR
1,469 Elo+

VS

Team Averages
Level 94
1,510 SR
1,450 Elo+
Fenrir
Fenrir
DarthLordChanka
Fenrir
Level 124
God Stats
4W - 2L
1,746 SR
Queue Stats
168W - 170L
1,426 Elo+
Party 3
Ares
Ares
InevetabIe
Ares
Level 116
God Stats
16W - 10L
1,657 SR
Queue Stats
157W - 152L
1,483 Elo+
Party 3
Xbalanque
Xbalanque
XCurie
Xbalanque
Level 106
God Stats
0W - 2L
1,227 SR
Queue Stats
257W - 245L
1,445 Elo+
Party 3
Nike
Nike
spadej2127
Nike
Level 63
God Stats
1W - 5L
1,423 SR
Queue Stats
17W - 32L
1,405 Elo+
Solo
Tiamat
Tiamat
x5ANDFAMxXB1
Tiamat
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
267W - 274L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 3
11,034
552
6,945
13,781
10,435
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hachiman
GuY_GUNSMOK3
Hachiman
13
1 / 4 / 6
8,472
424
9,712
10,504
2,575
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heimdallr
IMMORTALxBEASTX
Heimdallr
14
2 / 2 / 5
9,132
457
8,382
10,228
3,065
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
burnerx2
Arachne
17
9 / 2 / 5
11,112
556
11,377
16,941
6,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
1 / 1 / 5
11,139
557
8,587
7,895
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 3
9,965
498
9,109
13,797
5,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 4 / 4
7,888
394
7,106
16,295
15,673
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Xbalanque
XCurie
Xbalanque
15
4 / 1 / 3
9,244
462
7,871
10,002
3,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
0 / 6 / 1
9,652
483
6,778
14,990
12,240
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Tiamat
16
0 / 3 / 1
9,837
492
6,844
9,924
6,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
18
Kills
10
10
Deaths
18
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
L
5
4
3
1.63
W
Hachiman
GuY_GUNSMOK3
Hachiman
1
4
6
1
W
Heimdallr
IMMORTALxBEASTX
Heimdallr
2
2
5
2.25
L
1
4
4
0.75
L
Xbalanque
XCurie
Xbalanque
4
1
3
5.5
W
Arachne
burnerx2
Arachne
9
2
5
5.75
L
0
6
1
0.08
W
1
1
5
3.5
L
Tiamat
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,003
Damage
37,708
59,349
Taken
65,008
24,549
Mitigated
42,813
16,571
Healing
12,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,945
1,340
0
3,400
13,781
10,435
508
871
12,896
10,120
55,269
L
9,109
1,692
0
3,630
13,797
5,195
107
123
13,364
0
43,590
W
Hachiman
GuY_GUNSMOK3
Hachiman
9,712
4,982
582
2,440
10,504
2,575
44
3,777
6,681
0
45,890
W
Heimdallr
IMMORTALxBEASTX
Heimdallr
8,382
2,444
0
2,000
10,228
3,065
153
3,394
6,792
0
45,418
L
7,106
81
120
1,756
16,295
15,673
258
2,331
13,588
33,883
0
L
Xbalanque
XCurie
Xbalanque
7,871
2,373
0
3,855
10,002
3,310
1,523
0
10,002
0
60,198
W
Arachne
burnerx2
Arachne
11,377
8,156
0
5,116
16,941
6,176
0
2,134
14,741
0
79,937
L
6,778
1,861
0
500
14,990
12,240
800
1,810
12,489
0
65,082
W
8,587
331
0
3,033
7,895
2,298
0
3,210
4,289
77,307
0
L
Tiamat
6,844
26
0
2,362
9,924
6,395
0
4,841
4,705
61,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,889
Gold Earned
46,586
575
Minions Killed
537
0
Camps Cleared
0
2,113,390
Distance Traveled
1,956,080
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,034
552
152
8
0
447,147
6
L
Fenrir
9,965
498
85
4
0
449,121
3
W
Hachiman
8,472
424
79
4
0
386,667
6
W
Heimdallr
9,132
457
67
3
0
401,185
1
L
Ares
7,888
394
40
2
0
437,619
1
L
Xbalanque
9,244
462
122
6
0
373,187
1
W
Arachne
11,112
556
104
5
0
492,254
0
L
Nike
9,652
483
131
7
0
346,463
1
W
Janus
11,139
557
173
9
0
386,137
2
L
Tiamat
9,837
492
159
8
0
349,690
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role