Player Matchup

Atlas
Atlas
CritokalonTwitch
Atlas
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 38L
1,582 Elo+
Party 1
Mercury
Mercury
Dmcastle8
Mercury
Level 140
God Stats
1W - 1L
1,208 SR
Queue Stats
113W - 100L
1,551 Elo+
Party 1
Bellona
Bellona
MrHopeful
Bellona
Level 149
God Stats
1W - 2L
1,730 SR
Queue Stats
43W - 11L
1,768 Elo+
Party 1
Ymir
Ymir
OvermanGamingOG
Ymir
Level 64
God Stats
1W - 0L
1,786 SR
Queue Stats
1W - 2L
1,231 Elo+
Solo
Baron Samedi
Baron Samedi
SpudPC
Baron Samedi
Level 74
God Stats
2W - 0L
1,301 SR
Queue Stats
72W - 61L
1,526 Elo+
Party 1
Team Averages
Level 112
1,505 SR
1,532 Elo+

VS

Team Averages
Level 72
1,500 SR
1,342 Elo+
Cthulhu
Cthulhu
Clouse44
Cthulhu
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,273 Elo+
Party 2
Atlas
Atlas
Midknightxx
Atlas
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,280 Elo+
Party 2
Tiamat
Tiamat
NinjaCrono
Tiamat
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,311 Elo+
Party 2
Pele
Pele
anndru
Pele
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,360 Elo+
Party 2
Baron Samedi
Baron Samedi
shakko300
Baron Samedi
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 27
9,381
853
6,540
17,089
17,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
Dmcastle8
Mercury
19
25 / 3 / 7
12,155
1,105
25,489
14,031
5,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
MrHopeful
Bellona
16
5 / 2 / 24
9,753
887
16,797
15,093
12,940
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 2 / 19
9,170
834
5,488
11,821
13,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
SpudPC
Baron Samedi
15
2 / 2 / 25
9,113
828
9,866
11,400
5,496
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Clouse44
Cthulhu
13
2 / 7 / 6
7,772
707
10,985
19,445
15,530
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

13
1 / 7 / 6
7,888
717
5,857
14,756
13,094
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiamat
NinjaCrono
Tiamat
15
2 / 8 / 6
8,247
750
9,244
12,748
8,096
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
anndru
Pele
14
4 / 6 / 3
8,291
754
6,582
10,435
5,343
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Baron Samedi
shakko300
Baron Samedi
16
2 / 7 / 6
9,019
820
10,741
11,525
6,129
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
38
35
Kills
11
12
Deaths
35
102
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Clouse44
Cthulhu
2
7
6
0.71
W
1
3
27
4.83
W
Mercury
Dmcastle8
Mercury
25
3
7
9.5
L
1
7
6
0.57
W
Bellona
MrHopeful
Bellona
5
2
24
8.5
L
Tiamat
NinjaCrono
Tiamat
2
8
6
0.63
W
2
2
19
5.75
W
Baron Samedi
SpudPC
Baron Samedi
2
2
25
7.25
L
Pele
anndru
Pele
4
6
3
0.92
L
Baron Samedi
shakko300
Baron Samedi
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,180
Damage
43,409
69,434
Taken
68,909
55,029
Mitigated
48,192
35,814
Healing
10,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Clouse44
Cthulhu
10,985
1,369
450
2,731
19,445
15,530
0
6,830
12,615
19,798
0
W
6,540
2,216
3,478
4,164
17,089
17,840
310
7,180
9,909
10,734
0
W
Mercury
Dmcastle8
Mercury
25,489
16,490
1,937
4,583
14,031
5,409
1,639
5,833
5,966
0
41,443
L
5,857
2,359
112
382
14,756
13,094
0
4,554
10,202
12,098
0
W
Bellona
MrHopeful
Bellona
16,797
6,511
1,803
5,244
15,093
12,940
673
6,762
8,331
0
29,059
L
Tiamat
NinjaCrono
Tiamat
9,244
1,269
338
1,491
12,748
8,096
0
4,490
8,258
15,646
0
W
5,488
1,132
870
1,414
11,821
13,344
265
8,474
3,347
12,766
0
W
Baron Samedi
SpudPC
Baron Samedi
9,866
1,357
7,827
4,494
11,400
5,496
991
8,578
2,822
20,861
0
L
Pele
anndru
Pele
6,582
2,238
297
553
10,435
5,343
0
1,283
9,152
0
10,643
L
Baron Samedi
shakko300
Baron Samedi
10,741
1,569
2,368
1,726
11,525
6,129
0
4,737
6,788
29,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,572
Gold Earned
41,217
104
Minions Killed
92
0
Camps Cleared
0
1,072,052
Distance Traveled
782,061
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,772
707
18
2
0
165,634
0
W
Atlas
9,381
853
12
1
0
216,120
0
W
Mercury
12,155
1,105
41
4
0
232,374
0
L
Atlas
7,888
717
11
1
0
133,862
0
W
Bellona
9,753
887
26
2
0
209,839
2
L
Tiamat
8,247
750
14
1
0
163,701
0
W
Ymir
9,170
834
9
1
0
187,875
0
W
Baron Samedi
9,113
828
16
1
0
225,844
1
L
Pele
8,291
754
9
1
0
169,145
0
L
Baron Samedi
9,019
820
40
4
0
149,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role