Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
DragonKingGames
Sun Wukong
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 18L
1,233 Elo+
Party 1
Fenrir
Fenrir
FireSnake21
Fenrir
Level 144
God Stats
6W - 7L
1,570 SR
Queue Stats
99W - 93L
1,522 Elo+
Party 1
Ra
Ra
SDKCarry
Ra
Level 157
God Stats
6W - 6L
1,634 SR
Queue Stats
65W - 53L
1,622 Elo+
Party 1
Medusa
Medusa
gamer8x
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,405 Elo+
Party 1
Team Averages
Level 82
1,541 SR
1,456 Elo+

VS

Team Averages
Level 72
1,636 SR
1,567 Elo+
Skadi
Skadi
CH13FDABS420
Skadi
Level 37
God Stats
3W - 0L
1,859 SR
Queue Stats
11W - 10L
1,435 Elo+
Solo
Medusa
Medusa
FluffyP0rcupine
Medusa
Level 124
God Stats
18W - 17L
1,577 SR
Queue Stats
189W - 151L
1,574 Elo+
Party 2
Sol
Sol
PTBears
Sol
Level 44
God Stats
2W - 0L
1,759 SR
Queue Stats
68W - 50L
1,628 Elo+
Party 2
Ymir
Ymir
SergeantChief
Ymir
Level 49
God Stats
18W - 14L
1,599 SR
Queue Stats
36W - 27L
1,617 Elo+
Party 2
Odin
Odin
cxdave
Odin
Level 105
God Stats
3W - 6L
1,385 SR
Queue Stats
191W - 155L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 7 / 2
7,493
441
6,531
16,698
11,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
DragonKingGames
Sun Wukong
13
0 / 4 / 0
7,828
460
4,245
9,872
4,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
16
7 / 2 / 1
10,068
592
6,201
10,860
4,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 5 / 4
9,222
542
9,504
9,174
3,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
gamer8x
Medusa
10
0 / 11 / 0
6,322
372
2,369
11,640
2,703
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 2
10,253
603
7,923
8,062
2,467
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
15 / 1 / 4
11,962
704
15,765
10,311
3,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
16
4 / 4 / 7
9,792
576
7,372
8,748
3,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
2 / 1 / 14
10,168
598
4,573
10,213
8,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Odin
cxdave
Odin
16
3 / 1 / 11
9,765
574
7,750
9,558
3,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
66
9
Kills
28
29
Deaths
9
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
7
2
0.29
W
4
2
2
2.5
L
Sun Wukong
DragonKingGames
Sun Wukong
0
4
0
0
L
Fenrir
7
2
1
3.75
W
15
1
4
17
W
Sol
4
4
7
1.88
L
1
5
4
0.6
W
2
1
14
9
W
Odin
cxdave
Odin
3
1
11
8.5
L
Medusa
gamer8x
Medusa
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,850
Damage
43,383
58,244
Taken
46,892
27,036
Mitigated
21,246
13,989
Healing
16,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,531
1,629
1,018
3,822
16,698
11,969
0
2,987
13,711
30,341
7,258
W
7,923
3,391
0
2,847
8,062
2,467
278
178
7,454
0
57,838
L
Sun Wukong
DragonKingGames
Sun Wukong
4,245
244
0
2,707
9,872
4,852
638
271
9,601
0
46,037
L
Fenrir
6,201
833
0
4,302
10,860
4,130
0
2,086
8,774
0
57,228
W
15,765
7,314
0
4,757
10,311
3,713
3,301
3,529
6,754
0
100,278
W
Sol
7,372
2,679
0
3,327
8,748
3,035
1,840
4,065
4,416
50,941
5,596
L
9,504
651
338
1,802
9,174
3,382
444
3,687
5,487
71,014
0
W
4,573
1,045
0
2,098
10,213
8,610
360
4,202
5,832
26,696
0
W
Odin
cxdave
Odin
7,750
1,791
0
3,580
9,558
3,421
897
3,002
6,347
0
58,536
L
Medusa
gamer8x
Medusa
2,369
682
0
0
11,640
2,703
154
2,368
9,272
0
23,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,933
Gold Earned
51,940
454
Minions Killed
509
0
Camps Cleared
0
1,665,318
Distance Traveled
1,721,849
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,493
441
64
4
0
302,129
6
W
Skadi
10,253
603
119
7
0
312,391
1
L
Sun Wukong
7,828
460
100
6
0
350,985
0
L
Fenrir
10,068
592
95
6
0
368,463
1
W
Medusa
11,962
704
160
9
0
330,259
9
W
Sol
9,792
576
109
6
0
339,574
1
L
Ra
9,222
542
151
9
0
351,867
5
W
Ymir
10,168
598
32
2
0
352,503
5
W
Odin
9,765
574
89
5
0
387,122
8
L
Medusa
6,322
372
44
3
0
291,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role