Player Matchup

Cthulhu
Cthulhu
Dinniee
Cthulhu
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 55L
1,493 Elo+
Party 2
Bastet
Bastet
Gustorio
Bastet
Level 29
God Stats
2W - 1L
1,734 SR
Queue Stats
18W - 14L
1,569 Elo+
Party 2
Charybdis
Charybdis
Ivoryfang
Charybdis
Level 8
God Stats
2W - 7L
1,270 SR
Queue Stats
7W - 10L
1,475 Elo+
Party 2
Erlang Shen
Erlang Shen
Jostillo
Erlang Shen
Level 20
God Stats
4W - 2L
1,817 SR
Queue Stats
29W - 22L
1,477 Elo+
Party 1
He Bo
He Bo
SaharaScarab
He Bo
Level 63
God Stats
2W - 5L
1,307 SR
Queue Stats
98W - 90L
1,527 Elo+
Party 1
Team Averages
Level 37
1,525 SR
1,508 Elo+

VS

Team Averages
Level 96
1,547 SR
1,426 Elo+
Bastet
Bastet
LAVENDERWINDSONG
Bastet
Level 121
God Stats
8W - 19L
1,489 SR
Queue Stats
134W - 167L
1,345 Elo+
Solo
Artemis
Artemis
OGMerman420
Artemis
Level 143
God Stats
12W - 10L
1,598 SR
Queue Stats
145W - 133L
1,522 Elo+
Party 3
Bellona
Bellona
PolarFox64
Bellona
Level 9
God Stats
1W - 5L
1,557 SR
Queue Stats
1W - 6L
1,170 Elo+
Party 3
Ares
Ares
VitoSenpai
Ares
Level 128
God Stats
2W - 5L
1,589 SR
Queue Stats
114W - 106L
1,539 Elo+
Party 3
Tiamat
Tiamat
jnudey
Tiamat
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 100L
1,557 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dinniee
Cthulhu
14
3 / 3 / 10
9,599
505
10,560
18,227
20,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
Gustorio
Bastet
16
9 / 3 / 3
10,760
566
11,659
13,653
6,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Ivoryfang
Charybdis
14
4 / 3 / 5
8,865
467
9,310
11,273
4,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
Jostillo
Erlang Shen
18
2 / 1 / 5
11,090
584
7,919
10,837
7,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
9 / 4 / 0
11,269
593
12,258
13,058
4,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 4 / 4
10,340
544
13,493
13,452
5,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
OGMerman420
Artemis
12
1 / 8 / 5
7,879
415
8,023
14,428
4,697
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
PolarFox64
Bellona
16
0 / 3 / 2
9,218
485
3,477
10,640
10,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 5 / 5
9,396
495
10,885
20,406
19,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
jnudey
Tiamat
13
2 / 8 / 4
8,504
448
5,661
14,963
7,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
33
27
Kills
13
14
Deaths
28
23
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Dinniee
Cthulhu
3
3
10
2.67
W
Bastet
Gustorio
Bastet
9
3
3
3.5
W
Charybdis
Ivoryfang
Charybdis
4
3
5
2.17
W
Erlang Shen
Jostillo
Erlang Shen
2
1
5
4.5
L
7
4
4
2.25
L
Artemis
OGMerman420
Artemis
1
8
5
0.44
L
Bellona
PolarFox64
Bellona
0
3
2
0.33
W
9
4
0
2.25
L
3
5
5
1.1
L
Tiamat
jnudey
Tiamat
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,706
Damage
41,539
67,048
Taken
73,889
43,295
Mitigated
47,791
21,075
Healing
14,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Dinniee
Cthulhu
10,560
1,152
1,579
4,553
18,227
20,725
461
4,781
13,421
34,165
0
W
Bastet
Gustorio
Bastet
11,659
3,682
0
5,749
13,653
6,260
165
2,307
11,240
0
62,973
W
Charybdis
Ivoryfang
Charybdis
9,310
4,567
0
2,373
11,273
4,250
2,598
3,957
7,276
0
49,254
W
Erlang Shen
Jostillo
Erlang Shen
7,919
4,519
171
3,677
10,837
7,310
46
1,918
8,884
0
72,203
L
13,493
2,053
0
3,908
13,452
5,367
0
5,295
8,087
0
57,156
L
Artemis
OGMerman420
Artemis
8,023
4,047
0
3,590
14,428
4,697
362
6,564
7,826
0
47,053
L
Bellona
PolarFox64
Bellona
3,477
894
0
1,111
10,640
10,510
738
0
10,640
9,629
45,569
W
12,258
397
76
2,897
13,058
4,750
2,184
4,135
8,753
70,732
0
L
10,885
563
40
3,382
20,406
19,310
0
6,495
13,855
35,529
0
L
Tiamat
jnudey
Tiamat
5,661
528
13
2,775
14,963
7,907
0
4,652
10,148
34,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,583
Gold Earned
45,337
512
Minions Killed
394
0
Camps Cleared
0
1,741,083
Distance Traveled
1,623,616
21
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,599
505
30
2
0
355,040
7
W
Bastet
10,760
566
108
6
0
378,777
5
W
Charybdis
8,865
467
99
5
0
311,021
1
W
Erlang Shen
11,090
584
147
8
0
396,546
4
L
Bastet
10,340
544
92
5
0
383,444
3
L
Artemis
7,879
415
79
4
0
290,233
0
L
Bellona
9,218
485
128
7
0
338,800
0
W
He Bo
11,269
593
128
7
0
299,699
4
L
Ares
9,396
495
45
2
0
328,637
1
L
Tiamat
8,504
448
50
3
0
282,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role