Player Matchup

Janus
Janus
DarcZamatrios
Janus
Level 49
God Stats
0W - 1L
1,513 SR
Queue Stats
58W - 58L
1,564 Elo+
Party 1
Mulan
Mulan
Dogememegod
Mulan
Level 58
God Stats
2W - 3L
1,508 SR
Queue Stats
136W - 144L
1,550 Elo+
Party 1
Fenrir
Fenrir
Ozzie
Fenrir
Level 29
God Stats
0W - 2L
1,335 SR
Queue Stats
58W - 57L
1,554 Elo+
Party 1
Team Averages
Level 45
1,452 SR
1,556 Elo+

VS

Team Averages
Level 110
1,500 SR
1,560 Elo+
Zeus
Zeus
 
Zeus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Syloo
Mulan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,681 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
6,067
607
6,781
7,749
2,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 2 / 3
5,766
577
3,792
7,688
5,221
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
Ozzie
Fenrir
9
3 / 4 / 0
6,430
643
4,326
10,109
5,037
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
7 / 0 / 4
8,085
809
14,273
2,289
753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Atlas
 
Atlas
11
1 / 2 / 10
7,153
715
3,970
10,524
7,949
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mulan
Syloo
Mulan
11
3 / 1 / 8
7,478
748
4,702
10,225
7,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
3
Kills
11
11
Deaths
3
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
7
0
4
9
W
Atlas
 
Atlas
1
2
10
3
L
0
5
3
0.3
L
0
2
3
0.75
L
Fenrir
Ozzie
Fenrir
3
4
0
0.75
W
Mulan
Syloo
Mulan
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,899
Damage
22,945
25,546
Taken
23,038
12,700
Mitigated
15,911
1,645
Healing
8,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
14,273
1,720
135
1,434
2,289
753
995
699
1,518
31,248
0
W
Atlas
 
Atlas
3,970
1,142
0
2,772
10,524
7,949
377
3,846
6,270
19,945
0
L
6,781
425
0
510
7,749
2,442
0
5,338
2,301
26,600
0
L
3,792
535
0
637
7,688
5,221
0
5,976
1,606
0
10,197
L
Fenrir
Ozzie
Fenrir
4,326
824
0
498
10,109
5,037
0
7,210
2,789
0
6,806
W
Mulan
Syloo
Mulan
4,702
868
859
3,559
10,225
7,209
815
2,102
7,943
0
17,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,263
Gold Earned
22,716
84
Minions Killed
103
3
Camps Cleared
5
561,087
Distance Traveled
545,490
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,085
809
47
5
2
183,392
3
W
Atlas
7,153
715
29
3
1
176,099
2
L
Janus
6,067
607
67
7
0
173,506
4
L
Mulan
5,766
577
9
1
3
198,391
3
L
Fenrir
6,430
643
8
1
0
189,190
3
W
Mulan
7,478
748
27
3
2
185,999
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role