Player Matchup

Danzaburou
Danzaburou
HitmanSav
Danzaburou
Level 40
God Stats
70W - 107L
1,377 SR
Queue Stats
72W - 117L
1,282 Elo+
Solo
Cthulhu
Cthulhu
JustOscar
Cthulhu
Level 31
God Stats
2W - 5L
1,318 SR
Queue Stats
55W - 88L
1,354 Elo+
Party 1
Neith
Neith
uneri_k
Neith
Level 2
God Stats
0W - 2L
1,318 SR
Queue Stats
0W - 5L
1,067 Elo+
Party 1
Team Averages
Level 24
1,337 SR
1,234 Elo+

VS

Team Averages
Level 48
1,463 SR
1,360 Elo+
Atlas
Atlas
CandorSoldier
Atlas
Level 53
God Stats
26W - 18L
1,613 SR
Queue Stats
194W - 283L
1,479 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
CholoBarrage
Ah Muzen Cab
Level 48
God Stats
1W - 0L
1,277 SR
Queue Stats
26W - 31L
1,353 Elo+
Solo
Olorun
Olorun
CurlyHeadedMF
Olorun
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,247 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HitmanSav
Danzaburou
13
0 / 3 / 2
9,232
543
10,032
20,436
9,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
JustOscar
Cthulhu
13
1 / 5 / 2
9,741
573
14,984
20,900
20,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
uneri_k
Neith
12
2 / 10 / 0
9,712
571
11,017
15,017
5,028
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 8
11,550
679
15,289
24,371
24,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
CholoBarrage
Ah Muzen Cab
16
9 / 1 / 6
12,027
707
24,147
15,617
6,733
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 2 / 12
10,773
634
9,172
13,082
5,735
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
3
Kills
18
18
Deaths
3
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
7
0
8
11
W
Ah Muzen Cab
CholoBarrage
Ah Muzen Cab
9
1
6
12
W
2
2
12
4
L
Danzaburou
HitmanSav
Danzaburou
0
3
2
0.33
L
Cthulhu
JustOscar
Cthulhu
1
5
2
0.4
L
Neith
uneri_k
Neith
2
10
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,033
Damage
48,608
56,353
Taken
53,070
34,321
Mitigated
36,873
10,973
Healing
19,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,289
5,610
611
7,443
24,371
24,405
87
4,780
18,899
29,854
0
W
Ah Muzen Cab
CholoBarrage
Ah Muzen Cab
24,147
9,523
818
4,072
15,617
6,733
784
5,116
10,100
0
74,990
W
9,172
4,399
2,474
3,827
13,082
5,735
1,232
4,663
8,190
27,037
0
L
Danzaburou
HitmanSav
Danzaburou
10,032
2,851
1,036
5,939
20,436
9,126
0
6,990
12,814
0
46,495
L
Cthulhu
JustOscar
Cthulhu
14,984
805
848
2,528
20,900
20,167
0
9,306
11,215
32,151
0
L
Neith
uneri_k
Neith
11,017
3,576
0
622
15,017
5,028
0
7,286
7,046
0
24,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,685
Gold Earned
34,350
171
Minions Killed
181
4
Camps Cleared
7
823,052
Distance Traveled
888,004
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,550
679
29
2
0
301,728
3
W
Ah Muzen Cab
12,027
707
119
7
3
302,301
0
W
Olorun
10,773
634
33
2
4
283,975
0
L
Danzaburou
9,232
543
84
5
2
267,209
2
L
Cthulhu
9,741
573
51
3
1
300,317
1
L
Neith
9,712
571
36
2
1
255,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role