Player Matchup

Ne Zha
Ne Zha
Platinum I
Iatn3M
Ne Zha
Platinum I
Level 122
God Stats
82W - 79L
1,603 SR
Queue Stats
518W - 516L
1,803 MMR
Party 3
Ullr
Ullr
Gold III
IvarLodbrok8202
Ullr
Gold III
Level 142
God Stats
3W - 7L
1,542 SR
Queue Stats
61W - 58L
1,718 MMR
Party 4
Kumbhakarna
Kumbhakarna
Gold II
Rendra-SenseiZ_O
Kumbhakarna
Gold II
Level 148
God Stats
1W - 1L
1,560 SR
Queue Stats
73W - 68L
1,701 MMR
Solo
Tyr
Tyr
Gold V
SanOribe
Tyr
Gold V
Level 127
God Stats
3W - 2L
1,857 SR
Queue Stats
13W - 14L
1,527 MMR
Party 4
Sol
Sol
Diamond III
xC0SMlCx
Sol
Diamond III
Level 140
God Stats
41W - 37L
1,648 SR
Queue Stats
1,122W - 1,117L
2,036 MMR
Party 3
Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,642 SR
1,757 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 104
1,700 SR
1,756 MMR
Izanami
Izanami
Platinum IV
AlphaChory
Izanami
Platinum IV
Level 102
God Stats
6W - 2L
1,805 SR
Queue Stats
119W - 114L
1,790 MMR
Party 1
Kuzenbo
Kuzenbo
Gold I
BobbyMillerBTW
Kuzenbo
Gold I
Level 113
God Stats
2W - 1L
1,934 SR
Queue Stats
81W - 65L
1,723 MMR
Party 2
Janus
Janus
Gold III
Lightskin Mike
Janus
Gold III
Level 141
God Stats
2W - 2L
1,297 SR
Queue Stats
74W - 60L
1,514 MMR
Party 2
Bellona
Bellona
Platinum III
Matty_Mo_3
Bellona
Platinum III
Level 119
God Stats
25W - 14L
1,708 SR
Queue Stats
885W - 854L
1,682 MMR
Solo
Erlang Shen
Erlang Shen
Platinum IV
Melichyk
Erlang Shen
Platinum IV
Level 45
God Stats
13W - 6L
1,754 SR
Queue Stats
30W - 20L
2,073 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Iatn3M
Ne Zha
14
4 / 5 / 2
9,002
500
5,720
13,697
4,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 4 / 0
8,354
464
3,667
14,020
3,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
Rendra-SenseiZ_O
Kumbhakarna
11
0 / 5 / 3
6,826
379
3,299
16,622
12,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
0 / 3 / 0
8,002
445
2,595
10,800
8,560
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 5 / 1
8,236
458
8,175
8,351
2,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bans
DanzaburouAchillesCliodhna

VS

Bans
GilgameshArtioOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlphaChory
Izanami
18
3 / 1 / 10
11,062
615
11,154
11,056
4,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 1 / 12
8,759
487
6,552
12,456
15,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 0 / 6
10,078
560
8,078
5,469
1,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Matty_Mo_3
Bellona
17
5 / 2 / 5
10,604
589
10,776
12,720
12,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Erlang Shen
Melichyk
Erlang Shen
17
9 / 2 / 6
10,683
594
8,719
11,209
6,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
61
6
Kills
22
22
Deaths
6
6
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Izanami
AlphaChory
Izanami
3
1
10
8
W
1
1
12
7
L
Ne Zha
Iatn3M
Ne Zha
4
5
2
1
L
0
4
0
0
W
4
0
6
7
W
Bellona
Matty_Mo_3
Bellona
5
2
5
3.75
W
Erlang Shen
Melichyk
Erlang Shen
9
2
6
6
L
Kumbhakarna
Rendra-SenseiZ_O
Kumbhakarna
0
5
3
0.3
L
0
3
0
0
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,456
Damage
45,279
63,490
Taken
52,910
31,433
Mitigated
40,236
19,050
Healing
16,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AlphaChory
Izanami
11,154
6,037
0
4,630
11,056
4,472
4,525
1,736
9,320
0
106,645
W
6,552
3,031
0
1,852
12,456
15,707
188
3,349
9,107
19,597
0
L
Ne Zha
Iatn3M
Ne Zha
5,720
1,093
0
4,945
13,697
4,189
0
3,124
10,401
0
50,363
L
3,667
1,197
0
6,030
14,020
3,325
0
1,423
12,597
0
63,403
W
8,078
327
109
1,627
5,469
1,734
1,110
1,084
4,385
69,727
0
W
Bellona
Matty_Mo_3
Bellona
10,776
2,451
996
3,554
12,720
12,107
49
1,145
11,575
0
74,634
W
Erlang Shen
Melichyk
Erlang Shen
8,719
4,006
0
3,405
11,209
6,216
676
3,512
7,697
0
75,132
L
Kumbhakarna
Rendra-SenseiZ_O
Kumbhakarna
3,299
289
181
2,827
16,622
12,888
0
6,079
10,253
13,462
0
L
2,595
53
0
3,166
10,800
8,560
0
298
10,496
0
54,276
L
8,175
2,387
0
1,901
8,351
2,471
1,084
3,074
5,113
53,858
5,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,420
Gold Earned
51,186
463
Minions Killed
564
0
Camps Cleared
0
1,698,398
Distance Traveled
1,833,001
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,062
615
176
10
0
327,915
6
W
Kuzenbo
8,759
487
27
2
0
365,704
4
L
Ne Zha
9,002
500
92
5
0
364,816
7
L
Ullr
8,354
464
135
8
0
302,899
3
W
Janus
10,078
560
129
7
0
374,423
5
W
Bellona
10,604
589
141
8
0
377,164
0
W
Erlang Shen
10,683
594
91
5
0
387,795
4
L
Kumbhakarna
6,826
379
17
1
0
352,061
6
L
Tyr
8,002
445
106
6
0
362,308
7
L
Sol
8,236
458
113
6
0
316,314
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role