Player Matchup

Izanami
Izanami
Fake Ceebz
Izanami
Level 108
God Stats
13W - 11L
1,579 SR
Queue Stats
841W - 800L
1,520 Elo+
Party 2
Eset
Eset
Gaydam
Eset
Level 135
God Stats
12W - 7L
1,626 SR
Queue Stats
808W - 793L
1,529 Elo+
Party 2
Chaac
Chaac
LEE1683
Chaac
Level 90
God Stats
14W - 9L
1,520 SR
Queue Stats
617W - 613L
1,486 Elo+
Party 2
Medusa
Medusa
Patriots19555
Medusa
Level 108
God Stats
1W - 0L
1,514 SR
Queue Stats
56W - 46L
1,539 Elo+
Party 3
Amaterasu
Amaterasu
QlitCommandR
Amaterasu
Level 88
God Stats
2W - 1L
1,614 SR
Queue Stats
58W - 57L
1,538 Elo+
Party 3
Team Averages
Level 106
1,571 SR
1,522 Elo+

VS

Team Averages
Level 78
1,604 SR
1,595 Elo+
Merlin
Merlin
Galant22
Merlin
Level 74
God Stats
0W - 1L
1,687 SR
Queue Stats
45W - 20L
1,658 Elo+
Party 1
Fafnir
Fafnir
InfectousShadow
Fafnir
Level 125
God Stats
2W - 1L
1,590 SR
Queue Stats
42W - 32L
1,603 Elo+
Party 1
Vamana
Vamana
KingRichie1998
Vamana
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 14L
1,661 Elo+
Party 1
Kumbhakarna
Kumbhakarna
booker1012
Kumbhakarna
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 57L
1,411 Elo+
Solo
Scylla
Scylla
dternest98
Scylla
Level 139
God Stats
0W - 1L
1,744 SR
Queue Stats
66W - 37L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fake Ceebz
Izanami
18
8 / 4 / 11
11,532
824
15,588
11,594
5,379
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Eset
Gaydam
Eset
20
10 / 2 / 16
13,457
961
27,846
12,020
6,877
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
LEE1683
Chaac
17
3 / 4 / 18
10,788
771
16,060
17,894
18,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
5 / 3 / 14
11,000
786
14,054
11,685
5,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
QlitCommandR
Amaterasu
18
2 / 5 / 20
11,983
856
7,759
25,833
25,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Galant22
Merlin
18
3 / 4 / 6
9,637
688
14,672
14,141
7,877
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 7 / 11
10,448
746
7,745
23,861
30,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
1 / 4 / 11
10,315
737
11,162
17,501
13,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kumbhakarna
booker1012
Kumbhakarna
11
1 / 8 / 11
8,507
608
5,030
20,274
22,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
dternest98
Scylla
20
9 / 5 / 7
11,876
848
16,960
11,529
4,426
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
64
28
Kills
18
18
Deaths
28
79
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Izanami
Fake Ceebz
Izanami
8
4
11
3.38
L
Merlin
Galant22
Merlin
3
4
6
1.5
W
Eset
Gaydam
Eset
10
2
16
9
L
4
7
11
1.36
L
1
4
11
1.63
W
Chaac
LEE1683
Chaac
3
4
18
3
W
5
3
14
4
W
Amaterasu
QlitCommandR
Amaterasu
2
5
20
2.4
L
Kumbhakarna
booker1012
Kumbhakarna
1
8
11
0.81
L
Scylla
dternest98
Scylla
9
5
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,307
Damage
55,569
79,026
Taken
87,306
62,280
Mitigated
79,069
35,481
Healing
20,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Fake Ceebz
Izanami
15,588
7,941
1,075
1,775
11,594
5,379
3,437
8,413
3,181
0
38,159
L
Merlin
Galant22
Merlin
14,672
1,129
2,181
2,937
14,141
7,877
0
4,774
9,196
38,397
0
W
Eset
Gaydam
Eset
27,846
2,068
1,370
3,315
12,020
6,877
799
7,491
4,529
46,380
0
L
7,745
1,697
1,487
4,424
23,861
30,222
0
6,302
17,070
11,411
0
L
11,162
4,289
856
4,577
17,501
13,710
0
5,304
11,875
0
16,049
W
Chaac
LEE1683
Chaac
16,060
1,675
1,888
7,034
17,894
18,986
534
8,700
9,194
0
27,953
W
14,054
5,459
3,389
3,145
11,685
5,751
876
6,827
4,858
0
31,678
W
Amaterasu
QlitCommandR
Amaterasu
7,759
1,909
1,070
11,420
25,833
25,287
891
12,976
12,857
0
10,768
L
Kumbhakarna
booker1012
Kumbhakarna
5,030
404
0
570
20,274
22,834
31
8,345
11,564
7,341
0
L
Scylla
dternest98
Scylla
16,960
1,525
2,015
1,795
11,529
4,426
0
3,121
8,362
47,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,760
Gold Earned
50,783
152
Minions Killed
134
0
Camps Cleared
0
1,394,242
Distance Traveled
1,182,700
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,532
824
47
3
0
241,513
0
L
Merlin
9,637
688
43
3
0
221,327
0
W
Eset
13,457
961
33
2
0
311,063
2
L
Fafnir
10,448
746
6
0
0
239,632
1
L
Vamana
10,315
737
16
1
0
277,833
0
W
Chaac
10,788
771
21
2
0
286,624
5
W
Medusa
11,000
786
46
3
0
261,140
3
W
Amaterasu
11,983
856
5
0
0
293,902
1
L
Kumbhakarna
8,507
608
1
0
0
202,377
0
L
Scylla
11,876
848
68
5
0
241,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role