Player Matchup

Mercury
Mercury
MechaCow
Mercury
Level 32
God Stats
0W - 5L
1,129 SR
Queue Stats
0W - 7L
1,083 Elo+
Party 3
Achilles
Achilles
Patrioto33
Achilles
Level 25
God Stats
0W - 3L
1,560 SR
Queue Stats
0W - 4L
1,162 Elo+
Party 3
Cupid
Cupid
Robmets
Cupid
Level 26
God Stats
0W - 2L
1,182 SR
Queue Stats
0W - 6L
1,083 Elo+
Party 3
Ares
Ares
Sonicrain223
Ares
Level 21
God Stats
0W - 6L
1,264 SR
Queue Stats
0W - 7L
1,083 Elo+
Party 3
Agni
Agni
ThickPencil69
Agni
Level 20
God Stats
0W - 4L
1,080 SR
Queue Stats
0W - 7L
1,083 Elo+
Party 3
Team Averages
Level 25
1,243 SR
1,099 Elo+

VS

Team Averages
Level 108
1,437 SR
1,344 Elo+
Bacchus
Bacchus
Davicho290785
Bacchus
Level 143
God Stats
3W - 5L
1,412 SR
Queue Stats
54W - 54L
1,381 Elo+
Party 2
Zhong Kui
Zhong Kui
WaDe3111
Zhong Kui
Level 46
God Stats
6W - 7L
1,268 SR
Queue Stats
129W - 150L
1,348 Elo+
Party 1
Gilgamesh
Gilgamesh
abaddondevil
Gilgamesh
Level 139
God Stats
2W - 1L
1,424 SR
Queue Stats
9W - 15L
1,273 Elo+
Party 2
Bastet
Bastet
mcmillen2110
Bastet
Level 101
God Stats
8W - 8L
1,614 SR
Queue Stats
210W - 246L
1,356 Elo+
Party 1
Cupid
Cupid
xXsteelhorsesXx
Cupid
Level 109
God Stats
5W - 3L
1,470 SR
Queue Stats
225W - 258L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MechaCow
Mercury
19
4 / 3 / 1
11,725
510
13,611
18,667
7,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Patrioto33
Achilles
18
6 / 5 / 0
11,238
489
15,841
25,603
26,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cupid
Robmets
Cupid
13
0 / 11 / 4
8,429
366
10,278
16,947
5,428
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 11 / 2
7,451
324
4,195
20,439
13,168
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 5 / 3
8,815
383
10,131
10,316
3,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
16
4 / 0 / 18
11,638
506
8,278
16,192
23,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
WaDe3111
Zhong Kui
18
6 / 3 / 7
11,914
518
15,739
20,290
15,031
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
abaddondevil
Gilgamesh
17
5 / 5 / 8
11,291
491
11,161
18,470
15,577
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bastet
20
7 / 1 / 4
13,096
569
10,584
17,687
8,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
13 / 1 / 8
12,997
565
22,457
11,656
5,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
80
10
Kills
35
35
Deaths
10
10
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Bacchus
4
0
18
13
L
Mercury
MechaCow
Mercury
4
3
1
1.5
L
Achilles
Patrioto33
Achilles
6
5
0
1.2
L
Cupid
Robmets
Cupid
0
11
4
0.18
L
0
11
2
0.09
L
0
5
3
0.3
W
Zhong Kui
WaDe3111
Zhong Kui
6
3
7
3.17
W
Gilgamesh
abaddondevil
Gilgamesh
5
5
8
1.8
W
Bastet
7
1
4
9
W
13
1
8
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,056
Damage
68,219
91,972
Taken
84,295
56,431
Mitigated
68,771
14,360
Healing
30,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
8,278
524
1,421
4,050
16,192
23,908
1,254
2,214
13,723
35,021
0
L
Mercury
MechaCow
Mercury
13,611
5,118
0
5,514
18,667
7,353
0
4,898
13,769
0
87,925
L
Achilles
Patrioto33
Achilles
15,841
5,265
0
3,991
25,603
26,969
0
3,887
21,716
1,816
71,640
L
Cupid
Robmets
Cupid
10,278
7,615
633
2,871
16,947
5,428
0
4,886
12,061
0
50,151
L
4,195
304
75
512
20,439
13,168
0
6,155
14,284
15,098
0
L
10,131
962
0
764
10,316
3,513
0
5,240
5,076
45,317
0
W
Zhong Kui
WaDe3111
Zhong Kui
15,739
3,537
290
11,184
20,290
15,031
1,446
6,951
12,459
71,460
0
W
Gilgamesh
abaddondevil
Gilgamesh
11,161
2,950
0
1,353
18,470
15,577
2,039
1,532
15,997
5,089
46,134
W
Bastet
10,584
3,285
457
4,911
17,687
8,766
2,528
1,185
16,344
0
100,257
W
22,457
12,957
870
6,463
11,656
5,489
5,247
2,015
9,489
0
100,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,658
Gold Earned
60,936
469
Minions Killed
586
0
Camps Cleared
0
2,048,152
Distance Traveled
2,153,169
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,638
506
42
2
0
475,089
0
L
Mercury
11,725
510
143
6
0
479,574
0
L
Achilles
11,238
489
143
6
0
416,365
0
L
Cupid
8,429
366
96
4
0
337,592
1
L
Ares
7,451
324
12
1
0
407,110
5
L
Agni
8,815
383
75
3
0
407,511
0
W
Zhong Kui
11,914
518
126
5
0
379,729
0
W
Gilgamesh
11,291
491
86
4
0
435,380
0
W
Bastet
13,096
569
159
7
0
447,379
0
W
Cupid
12,997
565
173
8
0
415,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role