Player Matchup

Izanami
Izanami
Awate_pr
Izanami
Level 58
God Stats
39W - 31L
1,584 SR
Queue Stats
294W - 287L
1,531 Elo+
Party 1
Discordia
Discordia
Grey6024
Discordia
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,532 Elo+
Solo
Thanatos
Thanatos
SwordOfLament
Thanatos
Level 47
God Stats
4W - 3L
1,422 SR
Queue Stats
16W - 19L
1,465 Elo+
Party 1
Ganesha
Ganesha
crisdragonrider
Ganesha
Level 142
God Stats
5W - 3L
1,505 SR
Queue Stats
269W - 231L
1,558 Elo+
Party 1
Hercules
Hercules
xBenito_CameloXx
Hercules
Level 69
God Stats
11W - 7L
1,545 SR
Queue Stats
140W - 128L
1,526 Elo+
Party 1
Team Averages
Level 76
1,511 SR
1,523 Elo+

VS

Team Averages
Level 52
1,432 SR
1,400 Elo+
Thanatos
Thanatos
GSVLMNOPQc
Thanatos
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,413 Elo+
Party 2
Anubis
Anubis
LuckVoltia383
Anubis
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 199L
1,404 Elo+
Party 3
Zeus
Zeus
McTronel4201484
Zeus
Level 38
God Stats
14W - 18L
1,440 SR
Queue Stats
82W - 108L
1,385 Elo+
Party 2
Danzaburou
Danzaburou
Shortstuffins
Danzaburou
Level 127
God Stats
1W - 3L
1,444 SR
Queue Stats
93W - 108L
1,416 Elo+
Solo
Ares
Ares
kevinpointa23
Ares
Level 53
God Stats
19W - 31L
1,277 SR
Queue Stats
304W - 349L
1,381 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Awate_pr
Izanami
20
15 / 2 / 17
13,389
1,217
28,791
12,314
5,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
Grey6024
Discordia
19
4 / 2 / 24
12,179
1,107
19,530
7,786
3,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
SwordOfLament
Thanatos
19
8 / 5 / 21
11,862
1,078
18,009
13,645
7,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
0 / 0 / 30
12,802
1,164
10,599
13,961
20,486
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
13 / 2 / 20
12,934
1,176
16,727
19,337
15,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

251

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GSVLMNOPQc
Thanatos
17
1 / 11 / 5
9,995
909
4,919
18,836
6,850
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

17
0 / 10 / 8
10,368
943
10,033
24,750
10,185
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 4 / 3
11,546
1,050
19,096
14,677
4,553
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Shortstuffins
Danzaburou
18
4 / 6 / 5
12,190
1,108
17,160
17,741
6,159
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
1 / 9 / 6
10,316
938
9,464
25,596
14,515
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

152
Kill Participation
38
40
Kills
11
11
Deaths
40
112
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Izanami
Awate_pr
Izanami
15
2
17
11.75
L
Thanatos
GSVLMNOPQc
Thanatos
1
11
5
0.32
W
Discordia
Grey6024
Discordia
4
2
24
8
L
0
10
8
0.4
L
5
4
3
1.63
L
Danzaburou
Shortstuffins
Danzaburou
4
6
5
1.08
W
Thanatos
SwordOfLament
Thanatos
8
5
21
3.7
W
0
0
30
15
L
1
9
6
0.44
W
13
2
20
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,656
Damage
60,672
67,043
Taken
101,600
51,796
Mitigated
42,262
19,086
Healing
7,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Awate_pr
Izanami
28,791
23,260
0
2,207
12,314
5,133
0
7,447
4,867
0
62,838
L
Thanatos
GSVLMNOPQc
Thanatos
4,919
1,211
0
2,540
18,836
6,850
0
6,350
11,973
0
14,712
W
Discordia
Grey6024
Discordia
19,530
1,600
0
0
7,786
3,381
0
4,429
3,357
40,655
0
L
10,033
498
0
2,725
24,750
10,185
0
9,545
14,611
28,923
0
L
19,096
2,821
0
759
14,677
4,553
0
5,238
9,002
35,409
0
L
Danzaburou
Shortstuffins
Danzaburou
17,160
7,644
0
1,592
17,741
6,159
0
6,316
10,704
0
51,402
W
Thanatos
SwordOfLament
Thanatos
18,009
4,418
0
7,591
13,645
7,062
0
7,366
6,279
0
27,809
W
10,599
153
0
3,034
13,961
20,486
0
7,306
6,655
27,676
0
L
9,464
453
0
0
25,596
14,515
0
4,148
20,292
16,901
0
W
16,727
4,175
0
6,254
19,337
15,734
0
12,045
7,292
5,568
23,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,166
Gold Earned
54,415
242
Minions Killed
181
8
Camps Cleared
7
1,075,350
Distance Traveled
983,574
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,389
1,217
94
9
3
183,805
0
L
Thanatos
9,995
909
22
2
1
227,136
0
W
Discordia
12,179
1,107
75
7
1
215,229
0
L
Anubis
10,368
943
44
4
0
185,742
0
L
Zeus
11,546
1,050
36
3
0
193,765
0
L
Danzaburou
12,190
1,108
62
6
5
165,766
0
W
Thanatos
11,862
1,078
25
2
2
223,638
0
W
Ganesha
12,802
1,164
10
1
1
231,095
1
L
Ares
10,316
938
17
2
1
211,165
0
W
Hercules
12,934
1,176
38
3
1
221,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role