Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
Forge319
Sun Wukong
Level 31
God Stats
1W - 2L
1,499 SR
Queue Stats
27W - 31L
1,526 Elo+
Party 2
Sol
Sol
Shmole420
Sol
Level 24
God Stats
2W - 1L
1,697 SR
Queue Stats
3W - 4L
1,714 Elo+
Party 2
Danzaburou
Danzaburou
classyrussian19
Danzaburou
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 16L
1,559 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
fierce_blues
Ah Muzen Cab
Level 42
God Stats
2W - 0L
1,697 SR
Queue Stats
119W - 124L
1,410 Elo+
Party 3
Team Averages
Level 35
1,579 SR
1,542 Elo+

VS

Team Averages
Level 34
1,414 SR
1,320 Elo+
Sun Wukong
Sun Wukong
Farrenide
Sun Wukong
Level 48
God Stats
8W - 16L
1,465 SR
Queue Stats
40W - 60L
1,347 Elo+
Party 1
Da Ji
Da Ji
FugitiveSnow
Da Ji
Level 26
God Stats
0W - 1L
1,249 SR
Queue Stats
26W - 39L
1,378 Elo+
Party 1
Sol
Sol
Keokan
Sol
Level 23
God Stats
1W - 5L
1,311 SR
Queue Stats
23W - 33L
1,392 Elo+
Party 1
Hou Yi
Hou Yi
THINNISHPIZZA77
Hou Yi
Level 69
God Stats
1W - 2L
1,546 SR
Queue Stats
36W - 52L
1,369 Elo+
Party 1
Ymir
Ymir
xIBLEEDPURPLEx
Ymir
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,116 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
8 / 1 / 9
13,917
605
10,799
27,510
42,089
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
Forge319
Sun Wukong
19
2 / 2 / 11
11,895
517
6,355
24,120
19,978
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

19
16 / 5 / 9
14,106
613
26,730
24,069
14,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
classyrussian19
Danzaburou
20
6 / 2 / 6
13,075
568
8,353
17,975
7,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
fierce_blues
Ah Muzen Cab
20
9 / 1 / 14
13,345
580
19,363
12,337
5,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Farrenide
Sun Wukong
16
1 / 3 / 1
10,175
442
9,682
13,385
10,713
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 12 / 1
9,500
413
8,541
19,089
12,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
Keokan
Sol
14
0 / 9 / 3
9,307
405
13,802
19,275
6,571
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

19
7 / 11 / 0
12,851
559
18,306
22,278
6,851
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 6 / 0
8,490
369
1,145
15,732
12,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
15
41
Kills
10
11
Deaths
41
49
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
1
9
12.5
L
Sun Wukong
Farrenide
Sun Wukong
1
3
1
0.5
W
Sun Wukong
Forge319
Sun Wukong
2
2
11
3.75
L
2
12
1
0.21
L
Sol
Keokan
Sol
0
9
3
0.17
W
16
5
9
4.1
L
7
11
0
0.64
W
Danzaburou
classyrussian19
Danzaburou
6
2
6
4.5
W
Ah Muzen Cab
fierce_blues
Ah Muzen Cab
9
1
14
16
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,600
Damage
51,476
106,011
Taken
89,759
90,384
Mitigated
49,804
51,301
Healing
11,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,799
3,034
2,198
10,690
27,510
42,089
1,200
2,840
24,670
1,315
66,763
L
Sun Wukong
Farrenide
Sun Wukong
9,682
1,156
364
3,546
13,385
10,713
581
3,466
9,919
0
68,880
W
Sun Wukong
Forge319
Sun Wukong
6,355
571
0
11,762
24,120
19,978
226
4,853
19,267
0
69,529
L
8,541
2,025
0
578
19,089
12,856
231
7,309
11,780
0
30,779
L
Sol
Keokan
Sol
13,802
4,410
0
3,806
19,275
6,571
120
10,210
9,065
58,889
0
W
26,730
11,258
0
10,817
24,069
14,990
7,288
8,754
15,315
81,715
9,393
L
18,306
7,919
131
1,975
22,278
6,851
3,510
3,158
19,120
0
79,003
W
Danzaburou
classyrussian19
Danzaburou
8,353
6,680
0
8,503
17,975
7,589
5,769
1,182
16,793
0
104,624
W
Ah Muzen Cab
fierce_blues
Ah Muzen Cab
19,363
10,168
0
7,331
12,337
5,738
3,622
703
11,634
0
120,254
L
1,145
452
0
826
15,732
12,813
0
1,019
14,713
12,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,338
Gold Earned
50,323
651
Minions Killed
437
0
Camps Cleared
0
2,102,932
Distance Traveled
1,989,427
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,917
605
100
4
0
444,653
9
L
Sun Wukong
10,175
442
120
5
0
456,072
4
W
Sun Wukong
11,895
517
111
5
0
499,310
1
L
Da Ji
9,500
413
62
3
0
387,100
1
L
Sol
9,307
405
96
4
0
390,714
0
W
Sol
14,106
613
138
6
0
365,420
0
L
Hou Yi
12,851
559
133
6
0
346,324
2
W
Danzaburou
13,075
568
143
6
0
403,724
0
W
Ah Muzen Cab
13,345
580
159
7
0
389,825
1
L
Ymir
8,490
369
26
1
0
409,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role