Player Matchup

Discordia
Discordia
 
Discordia
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
BigFatHeavyNuts
Achilles
Level 88
God Stats
22W - 16L
1,517 SR
Queue Stats
279W - 265L
1,473 Elo+
Party 1
Thanatos
Thanatos
Kthulut
Thanatos
Level 102
God Stats
8W - 13L
1,394 SR
Queue Stats
200W - 191L
1,501 Elo+
Party 1
Bacchus
Bacchus
SpareShadow
Bacchus
Level 86
God Stats
5W - 4L
1,595 SR
Queue Stats
214W - 223L
1,508 Elo+
Party 1
Hou Yi
Hou Yi
UR_MERKED23
Hou Yi
Level 123
God Stats
17W - 13L
1,593 SR
Queue Stats
488W - 428L
1,519 Elo+
Party 1
Team Averages
Level 112
1,520 SR
1,500 Elo+

VS

Team Averages
Level 98
1,616 SR
1,512 Elo+
Thor
Thor
MVP Epstein1
Thor
Level 88
God Stats
9W - 14L
1,417 SR
Queue Stats
346W - 332L
1,452 Elo+
Solo
Chaac
Chaac
Toxic_Driift_
Chaac
Level 90
God Stats
4W - 5L
1,571 SR
Queue Stats
341W - 332L
1,504 Elo+
Solo
Heimdallr
Heimdallr
Urbanwolf897
Heimdallr
Level 88
God Stats
5W - 4L
1,493 SR
Queue Stats
278W - 247L
1,573 Elo+
Solo
Baron Samedi
Baron Samedi
sh3llsh0k
Baron Samedi
Level 111
God Stats
2W - 2L
1,696 SR
Queue Stats
351W - 337L
1,517 Elo+
Solo
Eset
Eset
stephang
Eset
Level 112
God Stats
10W - 3L
1,904 SR
Queue Stats
382W - 356L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
4 / 1 / 7
7,830
522
11,636
6,908
1,947
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
13
8 / 3 / 3
8,725
582
13,200
15,422
14,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thanatos
Kthulut
Thanatos
13
4 / 5 / 4
8,064
538
7,630
12,706
4,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
SpareShadow
Bacchus
10
0 / 4 / 7
6,742
449
3,918
13,442
11,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
15
5 / 2 / 2
8,879
592
10,301
9,057
2,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 1
7,988
533
4,963
7,876
2,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 4 / 2
6,589
439
5,612
10,200
5,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Urbanwolf897
Heimdallr
12
4 / 5 / 2
7,771
518
9,109
13,178
3,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
sh3llsh0k
Baron Samedi
11
2 / 4 / 4
7,262
484
5,676
14,498
12,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eset
11
3 / 5 / 4
7,114
474
7,518
12,553
3,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
28
21
Kills
15
15
Deaths
21
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
1
7
7.5
W
Achilles
8
3
3
3.17
W
Thanatos
Kthulut
Thanatos
4
5
4
1.2
L
5
3
1
1.83
W
Bacchus
SpareShadow
Bacchus
0
4
7
0.88
L
1
4
2
0.5
W
Hou Yi
5
2
2
3
L
Heimdallr
Urbanwolf897
Heimdallr
4
5
2
1
L
Baron Samedi
sh3llsh0k
Baron Samedi
2
4
4
1
L
Eset
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,685
Damage
32,878
57,535
Taken
58,305
34,076
Mitigated
26,995
22,696
Healing
12,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
11,636
286
0
2,310
6,908
1,947
540
2,363
4,337
48,506
0
W
Achilles
13,200
4,785
277
6,088
15,422
14,142
442
2,392
12,495
3,408
40,899
W
Thanatos
Kthulut
Thanatos
7,630
2,582
0
8,237
12,706
4,018
0
2,401
10,139
0
43,302
L
4,963
893
0
916
7,876
2,276
0
2,028
5,809
0
35,447
W
Bacchus
SpareShadow
Bacchus
3,918
343
759
2,775
13,442
11,532
232
4,751
8,489
13,339
0
L
5,612
1,112
0
2,544
10,200
5,487
90
803
8,907
0
28,750
W
Hou Yi
10,301
5,896
0
2,250
9,057
2,437
1,802
707
8,346
0
61,585
L
Heimdallr
Urbanwolf897
Heimdallr
9,109
4,262
0
3,632
13,178
3,340
0
2,069
11,024
0
46,435
L
Baron Samedi
sh3llsh0k
Baron Samedi
5,676
786
312
2,919
14,498
12,670
0
5,564
8,604
16,890
0
L
Eset
7,518
786
121
2,112
12,553
3,222
0
6,235
6,234
34,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,240
Gold Earned
36,724
346
Minions Killed
279
0
Camps Cleared
0
1,462,519
Distance Traveled
1,300,109
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,830
522
62
4
0
286,445
4
W
Achilles
8,725
582
85
6
0
321,470
0
W
Thanatos
8,064
538
78
5
0
311,829
0
L
Thor
7,988
533
66
4
0
292,272
0
W
Bacchus
6,742
449
16
1
0
280,848
1
L
Chaac
6,589
439
53
4
0
220,061
0
W
Hou Yi
8,879
592
105
7
0
261,927
3
L
Heimdallr
7,771
518
71
5
0
260,206
2
L
Baron Samedi
7,262
484
23
2
0
249,743
4
L
Eset
7,114
474
66
4
0
277,827
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role