Player Matchup

Charybdis
Charybdis
Aniichu
Charybdis
Level 29
God Stats
11W - 11L
1,558 SR
Queue Stats
28W - 16L
1,565 Elo+
Party 2
Cthulhu
Cthulhu
IdleSentinel
Cthulhu
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
Pikapow84
Tiamat
Level 107
God Stats
1W - 3L
1,123 SR
Queue Stats
42W - 36L
1,523 Elo+
Party 2
Team Averages
Level 48
1,394 SR
1,529 Elo+

VS

Team Averages
Level 72
1,454 SR
1,324 Elo+
Heimdallr
Heimdallr
Alkaios98Amato
Heimdallr
Level 157
God Stats
0W - 1L
1,417 SR
Queue Stats
0W - 3L
1,188 Elo+
Party 1
Tiamat
Tiamat
OTHazard
Tiamat
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
Rebel Chaw
Chaac
Level 43
God Stats
3W - 3L
1,446 SR
Queue Stats
28W - 45L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Aniichu
Charybdis
17
9 / 9 / 11
13,505
794
18,092
18,121
4,648
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
IdleSentinel
Cthulhu
18
8 / 7 / 11
13,199
776
17,646
30,106
23,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
Pikapow84
Tiamat
16
4 / 7 / 12
11,691
688
13,887
16,799
5,166
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Alkaios98Amato
Heimdallr
18
17 / 5 / 5
14,635
861
34,680
22,703
8,873
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
OTHazard
Tiamat
13
0 / 10 / 13
10,804
636
7,677
14,266
7,086
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
15
6 / 6 / 12
12,075
710
12,591
21,038
18,773
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
53
21
Kills
23
23
Deaths
21
34
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Alkaios98Amato
Heimdallr
17
5
5
3.9
W
Charybdis
Aniichu
Charybdis
9
9
11
1.61
W
Cthulhu
IdleSentinel
Cthulhu
8
7
11
1.93
L
Tiamat
OTHazard
Tiamat
0
10
13
0.65
W
Tiamat
Pikapow84
Tiamat
4
7
12
1.43
L
Chaac
6
6
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,625
Damage
54,948
65,026
Taken
58,007
33,467
Mitigated
34,732
15,993
Healing
15,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Alkaios98Amato
Heimdallr
34,680
18,716
0
8,385
22,703
8,873
1,089
14,490
7,487
0
76,327
W
Charybdis
Aniichu
Charybdis
18,092
9,187
0
1,305
18,121
4,648
2,199
1,979
16,141
0
47,471
W
Cthulhu
IdleSentinel
Cthulhu
17,646
2,964
324
10,515
30,106
23,653
0
3,271
26,835
40,003
0
L
Tiamat
OTHazard
Tiamat
7,677
1,394
309
2,507
14,266
7,086
229
7,751
6,270
18,310
0
W
Tiamat
Pikapow84
Tiamat
13,887
582
384
3,465
16,799
5,166
759
2,773
14,026
44,047
0
L
Chaac
12,591
2,636
18
4,729
21,038
18,773
947
7,878
12,445
0
33,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,395
Gold Earned
37,514
178
Minions Killed
169
6
Camps Cleared
6
942,277
Distance Traveled
748,396
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
14,635
861
95
6
3
260,806
0
W
Charybdis
13,505
794
56
3
3
313,077
1
W
Cthulhu
13,199
776
57
3
1
329,092
1
L
Tiamat
10,804
636
21
1
2
215,058
0
W
Tiamat
11,691
688
65
4
2
300,108
1
L
Chaac
12,075
710
53
3
1
272,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role