Player Matchup

Kuzenbo
Kuzenbo
Hockey868
Kuzenbo
Level 96
God Stats
18W - 17L
1,488 SR
Queue Stats
35W - 29L
1,459 Elo+
Party 2
Bellona
Bellona
HundredTwo831
Bellona
Level 24
God Stats
22W - 12L
1,483 SR
Queue Stats
22W - 14L
1,451 Elo+
Party 2
Zeus
Zeus
Ravengnome8
Zeus
Level 88
God Stats
10W - 3L
1,420 SR
Queue Stats
26W - 27L
1,510 Elo+
Party 2
Team Averages
Level 69
1,464 SR
1,474 Elo+

VS

Team Averages
Level 82
1,513 SR
1,434 Elo+
Hel
Hel
 
Hel
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
JSteel
Artemis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,386 Elo+
Party 1
Artio
Artio
J_DOG_102425
Artio
Level 83
God Stats
4W - 4L
1,540 SR
Queue Stats
85W - 95L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Hockey868
Kuzenbo
12
3 / 0 / 10
9,401
783
7,858
12,590
17,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
12
3 / 1 / 5
8,142
679
5,540
9,598
8,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
7 / 2 / 5
9,469
789
14,260
6,177
2,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
0 / 4 / 3
7,030
586
5,842
8,623
2,992
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
JSteel
Artemis
10
1 / 6 / 1
6,965
580
6,723
11,260
3,211
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 3 / 1
7,949
662
4,448
13,710
14,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
13
Kills
3
3
Deaths
13
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
4
3
0.38
W
Kuzenbo
Hockey868
Kuzenbo
3
0
10
8
W
Bellona
3
1
5
5.5
L
Artemis
JSteel
Artemis
1
6
1
0.25
L
2
3
1
0.83
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,658
Damage
17,013
28,365
Taken
33,593
28,536
Mitigated
20,855
8,492
Healing
6,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,842
78
901
2,001
8,623
2,992
0
5,727
2,648
34,484
0
W
Kuzenbo
Hockey868
Kuzenbo
7,858
3,069
511
2,277
12,590
17,972
444
3,978
8,612
21,416
0
W
Bellona
5,540
1,236
654
2,410
9,598
8,360
478
2,803
6,795
1,648
18,737
L
Artemis
JSteel
Artemis
6,723
2,398
0
388
11,260
3,211
0
7,488
3,385
0
15,549
L
4,448
874
638
2,166
13,710
14,652
0
8,386
4,838
11,133
0
W
14,260
1,763
953
1,687
6,177
2,204
1,363
3,844
2,333
33,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,012
Gold Earned
21,944
86
Minions Killed
100
4
Camps Cleared
3
675,244
Distance Traveled
616,299
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,030
586
53
4
3
189,993
1
W
Kuzenbo
9,401
783
24
2
0
242,904
1
W
Bellona
8,142
679
17
1
1
238,035
0
L
Artemis
6,965
580
29
2
0
195,405
1
L
Artio
7,949
662
18
2
0
230,901
1
W
Zeus
9,469
789
45
4
3
194,305
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role