Player Matchup

Bastet
Bastet
Diaz the Slayer
Bastet
Level 160
God Stats
16W - 9L
1,842 SR
Queue Stats
762W - 552L
1,793 Elo+
Party 1
Geb
Geb
UltraInstinct216
Geb
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 26L
1,605 Elo+
Party 1
Nox
Nox
jellydonut15
Nox
Level 129
God Stats
8W - 13L
1,420 SR
Queue Stats
372W - 384L
1,553 Elo+
Party 1
Team Averages
Level 104
1,587 SR
1,651 Elo+

VS

Team Averages
Level 63
1,572 SR
1,529 Elo+
Ne Zha
Ne Zha
Darth Friker
Ne Zha
Level 68
God Stats
2W - 4L
1,619 SR
Queue Stats
292W - 250L
1,558 Elo+
Party 2
Raijin
Raijin
GrandmaHands
Raijin
Level 15
God Stats
1W - 2L
1,691 SR
Queue Stats
12W - 12L
1,476 Elo+
Party 2
Ymir
Ymir
It is Forty Two
Ymir
Level 106
God Stats
1W - 3L
1,405 SR
Queue Stats
223W - 185L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 7
7,771
777
9,112
6,432
3,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
3 / 0 / 9
7,948
795
6,071
8,209
8,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
4 / 2 / 8
7,135
714
7,903
4,871
2,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
9
1 / 4 / 1
6,534
653
4,971
7,125
3,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
9
0 / 6 / 2
5,956
596
3,522
7,563
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 1
6,790
679
3,502
13,436
9,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
14
Kills
2
2
Deaths
14
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
4
1
0.38
W
7
0
7
10.5
L
Raijin
0
6
2
0.17
L
1
4
1
0.38
W
3
0
9
7.5
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,086
Damage
11,995
19,512
Taken
28,124
14,010
Mitigated
14,719
5,201
Healing
4,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
4,971
497
0
842
7,125
3,079
0
3,289
3,737
0
17,113
W
9,112
1,634
0
1,881
6,432
3,108
30
1,629
4,663
0
24,752
L
Raijin
3,522
399
743
377
7,563
2,503
0
4,261
2,977
12,818
0
L
3,502
627
288
2,598
13,436
9,137
0
6,981
6,165
12,469
0
W
6,071
703
0
2,515
8,209
8,713
100
3,283
4,686
12,327
0
W
7,903
469
0
805
4,871
2,189
756
1,938
2,881
22,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,854
Gold Earned
19,280
86
Minions Killed
80
7
Camps Cleared
2
610,188
Distance Traveled
475,474
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,534
653
25
3
2
175,955
3
W
Bastet
7,771
777
43
4
5
227,921
3
L
Raijin
5,956
596
27
3
0
150,692
4
L
Ymir
6,790
679
28
3
0
148,827
3
W
Geb
7,948
795
11
1
1
210,291
1
W
Nox
7,135
714
32
3
1
171,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role