Player Matchup

Medusa
Medusa
 
Medusa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
DeadDealer420
Ah Puch
Level 148
God Stats
3W - 1L
1,620 SR
Queue Stats
45W - 26L
1,717 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Saitama_senpai1
Tsukuyomi
Level 158
God Stats
3W - 0L
1,917 SR
Queue Stats
64W - 48L
1,690 Elo+
Party 1
Khepri
Khepri
jpmd2
Khepri
Level 107
God Stats
1W - 0L
1,777 SR
Queue Stats
21W - 14L
1,628 Elo+
Party 1
Merlin
Merlin
luis_vizard
Merlin
Level 143
God Stats
3W - 1L
2,012 SR
Queue Stats
35W - 26L
1,674 Elo+
Party 1
Team Averages
Level 133
1,765 SR
1,642 Elo+

VS

Team Averages
Level 136
1,533 SR
1,601 Elo+
Scylla
Scylla
Assassin-Rejectt
Scylla
Level 85
God Stats
11W - 13L
1,523 SR
Queue Stats
133W - 113L
1,585 Elo+
Solo
Bastet
Bastet
NotDaZ0
Bastet
Level 147
God Stats
10W - 9L
1,600 SR
Queue Stats
479W - 453L
1,565 Elo+
Solo
Pele
Pele
TheTristan619
Pele
Level 160
God Stats
2W - 7L
1,392 SR
Queue Stats
56W - 48L
1,607 Elo+
Solo
Izanami
Izanami
iKUZENBRO
Izanami
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 153L
1,663 Elo+
Solo
Bacchus
Bacchus
pfeiff17
Bacchus
Level 160
God Stats
41W - 34L
1,647 SR
Queue Stats
1,839W - 1,787L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
4 / 1 / 1
8,851
681
6,455
8,988
2,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
11
1 / 2 / 10
6,810
524
6,328
6,440
2,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
Saitama_senpai1
Tsukuyomi
14
7 / 0 / 7
8,097
623
8,352
9,536
3,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
jpmd2
Khepri
11
2 / 1 / 7
7,043
542
1,998
6,607
4,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
14
9 / 0 / 4
8,449
650
8,069
4,777
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
5,547
427
3,035
7,866
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
NotDaZ0
Bastet
12
1 / 5 / 0
7,125
548
5,149
9,788
3,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 4 / 0
6,089
468
1,085
8,000
2,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
iKUZENBRO
Izanami
10
2 / 3 / 1
6,447
496
6,098
8,379
2,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
pfeiff17
Bacchus
9
0 / 5 / 3
5,864
451
3,895
10,871
8,856
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
23
Kills
4
4
Deaths
23
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
1
1
4.5
L
0
6
1
0.08
W
Ah Puch
1
2
10
3
L
Bastet
NotDaZ0
Bastet
1
5
0
0.2
W
Tsukuyomi
Saitama_senpai1
Tsukuyomi
7
0
7
10.5
L
1
4
0
0.25
L
Izanami
iKUZENBRO
Izanami
2
3
1
0.83
W
Khepri
jpmd2
Khepri
2
1
7
5.5
W
Merlin
9
0
4
11
L
Bacchus
pfeiff17
Bacchus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,202
Damage
19,262
36,348
Taken
44,904
14,640
Mitigated
19,467
14,509
Healing
11,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,455
2,780
0
5,960
8,988
2,767
2,843
0
8,518
0
64,771
L
3,035
328
0
952
7,866
2,430
0
3,752
3,760
32,133
0
W
Ah Puch
6,328
515
0
2,762
6,440
2,349
494
1,664
4,776
39,794
0
L
Bastet
NotDaZ0
Bastet
5,149
922
0
3,014
9,788
3,252
0
0
9,788
0
46,962
W
Tsukuyomi
Saitama_senpai1
Tsukuyomi
8,352
2,298
0
3,313
9,536
3,232
0
2,225
7,311
0
44,361
L
1,085
147
0
3,388
8,000
2,305
0
1,847
6,003
0
29,985
L
Izanami
iKUZENBRO
Izanami
6,098
4,403
0
475
8,379
2,624
0
4,613
3,448
0
46,474
W
Khepri
jpmd2
Khepri
1,998
511
646
1,048
6,607
4,586
270
1,194
5,413
20,185
0
W
Merlin
8,069
635
0
780
4,777
1,706
366
1,847
2,930
49,066
0
L
Bacchus
pfeiff17
Bacchus
3,895
563
1,330
2,217
10,871
8,856
0
5,109
5,510
9,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,250
Gold Earned
31,072
440
Minions Killed
347
0
Camps Cleared
0
1,245,532
Distance Traveled
1,140,070
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,851
681
135
10
0
251,603
1
L
Scylla
5,547
427
58
4
0
216,818
3
W
Ah Puch
6,810
524
89
7
0
212,079
3
L
Bastet
7,125
548
105
8
0
255,864
2
W
Tsukuyomi
8,097
623
93
7
0
281,974
1
L
Pele
6,089
468
64
5
0
198,397
1
L
Izanami
6,447
496
112
9
0
234,807
5
W
Khepri
7,043
542
36
3
0
234,905
1
W
Merlin
8,449
650
87
7
0
264,971
3
L
Bacchus
5,864
451
8
1
0
234,184
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role