Player Matchup

Izanami
Izanami
CaptianEggnog
Izanami
Level 18
God Stats
3W - 2L
1,183 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Khepri
Khepri
Communismmm
Khepri
Level 81
God Stats
3W - 3L
1,683 SR
Queue Stats
55W - 58L
1,452 Elo+
Party 1
Bakasura
Bakasura
DrDebra
Bakasura
Level 24
God Stats
0W - 1L
1,824 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Ra
Ra
DrThugTurtle
Ra
Level 2
God Stats
0W - 1L
1,297 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
GrimGlizzzzy
Cthulhu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Team Averages
Level 26
1,497 SR
1,490 Elo+

VS

Team Averages
Level 81
1,564 SR
1,444 Elo+
Sylvanus
Sylvanus
Andrew_El_Ripper
Sylvanus
Level 42
God Stats
1W - 0L
1,457 SR
Queue Stats
27W - 19L
1,467 Elo+
Solo
Artio
Artio
Grim Mariachi
Artio
Level 156
God Stats
4W - 2L
1,379 SR
Queue Stats
161W - 147L
1,539 Elo+
Party 2
Neith
Neith
SocialyDisabled
Neith
Level 129
God Stats
6W - 1L
1,659 SR
Queue Stats
141W - 149L
1,482 Elo+
Party 2
Sol
Sol
Trash-this
Sol
Level 37
God Stats
5W - 2L
1,832 SR
Queue Stats
148W - 135L
1,484 Elo+
Solo
Ne Zha
Ne Zha
jedihacim
Ne Zha
Level 41
God Stats
3W - 1L
1,494 SR
Queue Stats
11W - 17L
1,250 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
2 / 4 / 2
6,550
468
7,302
8,048
3,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
10
2 / 2 / 1
6,659
476
4,081
11,945
11,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
DrDebra
Bakasura
9
2 / 8 / 0
6,668
476
7,269
12,215
3,459
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 11 / 0
5,190
371
1,991
8,331
1,656
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
GrimGlizzzzy
Cthulhu
8
0 / 10 / 0
5,599
400
4,832
14,497
7,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
6,539
467
4,673
10,952
5,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
11 / 0 / 9
9,206
658
15,842
13,143
10,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
14 / 1 / 6
10,357
740
12,070
8,109
3,079
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 0 / 1
7,808
558
7,404
7,380
2,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ne Zha
jedihacim
Ne Zha
12
6 / 2 / 2
7,535
538
3,692
10,299
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
56
6
Kills
34
35
Deaths
6
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
0
3
4
0.67
L
Izanami
2
4
2
0.75
L
Khepri
2
2
1
1.25
L
Bakasura
DrDebra
Bakasura
2
8
0
0.25
L
0
11
0
0
W
11
0
9
15.5
L
Cthulhu
GrimGlizzzzy
Cthulhu
0
10
0
0
W
14
1
6
17
W
3
0
1
3.5
W
Ne Zha
jedihacim
Ne Zha
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,475
Damage
43,681
55,036
Taken
49,883
27,086
Mitigated
24,561
6,551
Healing
22,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,673
1,577
547
3,511
10,952
5,152
114
1,927
8,671
19,627
7,003
L
Izanami
7,302
5,081
0
410
8,048
3,001
783
4,203
3,845
0
38,209
L
Khepri
4,081
641
0
3,143
11,945
11,287
307
7,113
4,786
19,685
0
L
Bakasura
DrDebra
Bakasura
7,269
5,799
0
2,470
12,215
3,459
980
4,231
7,680
0
26,143
L
1,991
668
91
221
8,331
1,656
0
1,731
6,479
13,642
0
W
15,842
3,056
560
5,782
13,143
10,613
0
4,355
7,897
53,835
0
L
Cthulhu
GrimGlizzzzy
Cthulhu
4,832
1,780
0
216
14,497
7,683
0
8,083
5,730
15,789
0
W
12,070
5,561
0
3,092
8,109
3,079
3,660
1,605
6,453
0
78,263
W
7,404
3,548
0
4,193
7,380
2,602
182
1,521
5,767
50,789
6,993
W
Ne Zha
jedihacim
Ne Zha
3,692
1,623
0
4,851
10,299
3,115
0
1,496
8,693
0
33,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,666
Gold Earned
41,445
217
Minions Killed
456
0
Camps Cleared
0
1,261,776
Distance Traveled
1,226,100
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,539
467
39
3
0
190,949
2
L
Izanami
6,550
468
90
6
0
248,328
3
L
Khepri
6,659
476
28
2
0
272,517
1
L
Bakasura
6,668
476
55
4
0
278,152
2
L
Ra
5,190
371
20
1
0
214,622
2
W
Artio
9,206
658
105
8
0
244,127
1
L
Cthulhu
5,599
400
24
2
0
248,157
3
W
Neith
10,357
740
142
10
0
253,798
1
W
Sol
7,808
558
102
7
0
249,980
5
W
Ne Zha
7,535
538
68
5
0
287,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role