Player Matchup

Hel
Hel
BattlePoke
Hel
Level 61
God Stats
1W - 1L
1,280 SR
Queue Stats
5W - 15L
984 Elo+
Solo
Bacchus
Bacchus
Fiercetigerzen
Bacchus
Level 69
God Stats
5W - 4L
1,400 SR
Queue Stats
26W - 34L
1,200 Elo+
Party 2
Chaac
Chaac
smurfy9326
Chaac
Level 27
God Stats
12W - 15L
1,379 SR
Queue Stats
12W - 15L
1,214 Elo+
Party 2
Team Averages
Level 52
1,353 SR
1,133 Elo+

VS

Team Averages
Level 36
1,150 SR
1,127 Elo+
Ymir
Ymir
KevinCostner1
Ymir
Level 44
God Stats
1W - 4L
1,354 SR
Queue Stats
49W - 62L
1,301 Elo+
Solo
Zeus
Zeus
KingSimpkins
Zeus
Level 15
God Stats
0W - 3L
959 SR
Queue Stats
1W - 10L
957 Elo+
Party 1
Hachiman
Hachiman
thebrunnerboys
Hachiman
Level 48
God Stats
0W - 2L
1,137 SR
Queue Stats
6W - 15L
1,122 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 7
8,927
638
4,079
8,105
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 5 / 6
8,407
601
3,969
13,243
11,879
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
12
6 / 5 / 0
9,497
678
6,536
11,747
6,177
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 1
10,142
724
11,328
16,114
16,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 4 / 6
7,727
552
293
3,250
909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
7
0 / 0 / 5
7,522
537
0
219
44
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
19
7
Kills
7
11
Deaths
8
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
1
7
3.5
W
1
5
6
0.8
L
7
4
1
1.88
L
0
4
6
0.75
W
Chaac
6
5
0
1.2
L
Hachiman
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,584
Damage
11,621
33,095
Taken
19,583
20,844
Mitigated
17,803
8,764
Healing
1,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,079
763
1,617
3,446
8,105
2,788
705
4,642
3,161
36,592
0
W
3,969
1,051
519
1,219
13,243
11,879
328
3,264
9,444
12,801
0
L
11,328
825
12
1,585
16,114
16,850
0
6,569
9,545
45,948
0
L
293
265
0
0
3,250
909
0
1,613
1,637
1,352
0
W
Chaac
6,536
2,216
661
1,302
11,747
6,177
1,097
3,552
7,013
0
26,630
L
Hachiman
0
0
0
0
219
44
0
50
169
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,831
Gold Earned
25,391
123
Minions Killed
72
7
Camps Cleared
3
746,806
Distance Traveled
233,591
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,927
638
61
4
6
233,418
3
W
Bacchus
8,407
601
24
2
1
242,989
1
L
Ymir
10,142
724
71
5
3
191,241
2
L
Zeus
7,727
552
1
0
0
42,217
2
W
Chaac
9,497
678
38
3
0
270,399
0
L
Hachiman
7,522
537
0
0
0
133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role