Player Matchup

Athena
Athena
Exiled Yugi
Athena
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,349 Elo+
Party 2
Rama
Rama
Ndizzle1124
Rama
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,349 Elo+
Party 2
Fenrir
Fenrir
SirEverwolf
Fenrir
Level 125
God Stats
4W - 6L
1,584 SR
Queue Stats
10W - 11L
1,512 Elo+
Solo
Bellona
Bellona
VIGL-ACE
Bellona
Level 101
God Stats
2W - 5L
1,356 SR
Queue Stats
584W - 649L
1,408 Elo+
Party 3
Raijin
Raijin
ZenAstraea
Raijin
Level 89
God Stats
1W - 2L
1,389 SR
Queue Stats
524W - 558L
1,451 Elo+
Party 3
Team Averages
Level 92
1,466 SR
1,414 Elo+

VS

Team Averages
Level 116
1,480 SR
1,426 Elo+
Morgan Le Fay
Morgan Le Fay
FHFuzari
Morgan Le Fay
Level 104
God Stats
1W - 0L
1,283 SR
Queue Stats
3W - 3L
1,415 Elo+
Party 1
Fenrir
Fenrir
PrimoRDIAL6872
Fenrir
Level 53
God Stats
4W - 3L
1,500 SR
Queue Stats
186W - 160L
1,485 Elo+
Solo
Kuzenbo
Kuzenbo
TheSauuuce
Kuzenbo
Level 102
God Stats
2W - 5L
1,285 SR
Queue Stats
8W - 13L
1,231 Elo+
Solo
Neith
Neith
hrohj77
Neith
Level 160
God Stats
2W - 0L
1,700 SR
Queue Stats
48W - 46L
1,503 Elo+
Party 1
Guan Yu
Guan Yu
kaos319
Guan Yu
Level 160
God Stats
1W - 0L
1,635 SR
Queue Stats
30W - 28L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
1 / 3 / 5
8,984
428
6,394
17,104
16,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 8 / 2
9,866
470
10,668
14,601
4,581
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
16
3 / 3 / 2
9,763
465
9,434
16,593
8,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bellona
VIGL-ACE
Bellona
17
2 / 2 / 4
10,221
487
12,387
15,689
14,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
ZenAstraea
Raijin
19
6 / 3 / 2
11,685
556
15,439
14,126
6,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FHFuzari
Morgan Le Fay
18
1 / 1 / 5
11,107
529
5,063
7,091
2,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
4 / 3 / 3
10,895
519
9,438
16,941
6,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
TheSauuuce
Kuzenbo
15
5 / 4 / 3
10,189
485
5,254
13,188
13,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
hrohj77
Neith
18
5 / 5 / 5
11,568
551
16,780
13,772
6,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
kaos319
Guan Yu
18
4 / 2 / 6
11,480
547
15,989
24,008
22,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
41
15
Kills
19
19
Deaths
15
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Athena
1
3
5
1.17
W
Morgan Le Fay
FHFuzari
Morgan Le Fay
1
1
5
3.5
L
3
8
2
0.5
W
4
3
3
1.83
L
Fenrir
3
3
2
1.33
W
Kuzenbo
TheSauuuce
Kuzenbo
5
4
3
1.63
L
Bellona
VIGL-ACE
Bellona
2
2
4
2
L
Raijin
ZenAstraea
Raijin
6
3
2
2.33
W
Neith
hrohj77
Neith
5
5
5
1.5
W
Guan Yu
kaos319
Guan Yu
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,322
Damage
52,524
78,113
Taken
75,000
49,807
Mitigated
51,803
20,702
Healing
22,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
6,394
2,388
0
2,611
17,104
16,512
0
4,657
12,178
30,298
0
W
Morgan Le Fay
FHFuzari
Morgan Le Fay
5,063
886
0
686
7,091
2,897
2,085
1,641
5,450
64,877
0
L
10,668
9,165
0
2,311
14,601
4,581
0
2,526
11,888
0
66,838
W
9,438
2,239
0
6,170
16,941
6,844
0
5,119
11,822
0
68,111
L
Fenrir
9,434
2,311
0
8,694
16,593
8,359
0
2,081
14,126
0
61,765
W
Kuzenbo
TheSauuuce
Kuzenbo
5,254
1,878
0
899
13,188
13,114
411
6,965
6,223
16,781
0
L
Bellona
VIGL-ACE
Bellona
12,387
3,508
0
4,709
15,689
14,118
552
2,614
12,314
0
66,887
L
Raijin
ZenAstraea
Raijin
15,439
1,180
125
2,252
14,126
6,237
1,214
1,791
12,067
88,890
0
W
Neith
hrohj77
Neith
16,780
6,253
0
4,598
13,772
6,158
4,422
2,896
10,876
0
91,536
W
Guan Yu
kaos319
Guan Yu
15,989
1,514
887
9,509
24,008
22,790
779
5,212
18,796
9,386
61,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,519
Gold Earned
55,239
566
Minions Killed
574
0
Camps Cleared
0
1,906,426
Distance Traveled
1,935,802
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,984
428
45
2
0
411,269
4
W
Morgan Le Fay
11,107
529
154
7
0
397,868
0
L
Rama
9,866
470
132
6
0
332,116
2
W
Fenrir
10,895
519
120
6
0
463,608
2
L
Fenrir
9,763
465
91
4
0
417,700
1
W
Kuzenbo
10,189
485
17
1
0
298,768
0
L
Bellona
10,221
487
124
6
0
383,584
2
L
Raijin
11,685
556
174
8
0
361,757
8
W
Neith
11,568
551
155
7
0
361,142
1
W
Guan Yu
11,480
547
128
6
0
414,416
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role