Player Matchup

Hera
Hera
Gold III
CC F0X
Hera
Gold III
Level 127
God Stats
21W - 11L
1,658 SR
Queue Stats
100W - 93L
1,549 MMR
Party 1
Cthulhu
Cthulhu
Gold III
Death Sh0t 50
Cthulhu
Gold III
Level 152
God Stats
18W - 14L
1,539 SR
Queue Stats
232W - 220L
1,452 MMR
Party 1
Chaac
Chaac
Gold III
FleeingHydra1
Chaac
Gold III
Level 150
God Stats
23W - 14L
1,654 SR
Queue Stats
589W - 593L
1,511 MMR
Solo
Awilix
Awilix
Gold IV
m3up
Awilix
Gold IV
Level 152
God Stats
3W - 0L
1,853 SR
Queue Stats
96W - 107L
1,459 MMR
Party 2
Izanami
Izanami
Gold III
zTUMBLESz
Izanami
Gold III
Level 148
God Stats
20W - 18L
1,567 SR
Queue Stats
50W - 51L
1,493 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 146
1,654 SR
1,493 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 100
1,567 SR
1,496 MMR
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver III
ItsPapaKai
Bacchus
Silver III
Level 37
God Stats
0W - 1L
1,831 SR
Queue Stats
5W - 4L
1,538 MMR
Solo
The Morrigan
The Morrigan
Gold II
JEDAiV1095
The Morrigan
Gold II
Level 145
God Stats
47W - 52L
1,486 SR
Queue Stats
264W - 259L
1,499 MMR
Solo
Thanatos
Thanatos
Gold IV
StopMeaw
Thanatos
Gold IV
Level 109
God Stats
6W - 10L
1,520 SR
Queue Stats
233W - 230L
1,477 MMR
Solo
Rama
Rama
Bronze III
Yexy4L
Rama
Bronze III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,466 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
CC F0X
Hera
16
3 / 5 / 10
10,747
512
10,255
9,857
3,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
17
8 / 2 / 11
12,232
582
9,562
17,782
22,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

18
7 / 5 / 8
11,976
570
16,680
21,316
19,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Awilix
m3up
Awilix
18
6 / 8 / 6
11,795
562
14,250
16,937
6,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
zTUMBLESz
Izanami
19
4 / 3 / 13
12,374
589
13,303
15,072
5,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
LokiGebCamazotz

VS

Bans
CliodhnaArtioBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
9 / 1 / 2
11,046
526
14,467
20,242
18,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
ItsPapaKai
Bacchus
13
3 / 5 / 7
8,832
421
8,578
16,797
20,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
JEDAiV1095
The Morrigan
14
1 / 7 / 7
9,051
431
5,780
9,688
3,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
StopMeaw
Thanatos
18
9 / 8 / 5
11,363
541
14,185
21,388
9,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rama
Yexy4L
Rama
14
1 / 7 / 3
9,028
430
5,129
12,430
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
47
28
Kills
23
23
Deaths
28
48
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
9
1
2
10
W
Hera
CC F0X
Hera
3
5
10
1.6
W
Cthulhu
8
2
11
6.75
W
7
5
8
2.2
L
Bacchus
ItsPapaKai
Bacchus
3
5
7
1.3
L
The Morrigan
JEDAiV1095
The Morrigan
1
7
7
0.64
L
Thanatos
StopMeaw
Thanatos
9
8
5
1.44
L
Rama
Yexy4L
Rama
1
7
3
0.36
W
Awilix
m3up
Awilix
6
8
6
1.13
W
Izanami
zTUMBLESz
Izanami
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,050
Damage
48,139
80,964
Taken
80,545
57,042
Mitigated
54,848
23,878
Healing
24,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
14,467
1,914
0
4,836
20,242
18,037
655
6,778
12,517
13,306
46,000
W
Hera
CC F0X
Hera
10,255
2,705
0
90
9,857
3,118
2,403
1,163
8,503
66,384
0
W
Cthulhu
9,562
655
4,369
2,988
17,782
22,782
694
4,517
13,084
44,415
0
W
16,680
1,349
0
8,262
21,316
19,693
957
4,069
16,431
10,616
54,769
L
Bacchus
ItsPapaKai
Bacchus
8,578
428
537
1,997
16,797
20,896
0
5,246
11,125
15,133
0
L
The Morrigan
JEDAiV1095
The Morrigan
5,780
1,103
248
1,332
9,688
3,331
0
3,243
6,321
57,600
482
L
Thanatos
StopMeaw
Thanatos
14,185
3,999
0
13,054
21,388
9,824
595
5,459
15,342
0
83,911
L
Rama
Yexy4L
Rama
5,129
4,313
0
2,058
12,430
2,760
196
1,517
10,792
0
46,607
W
Awilix
m3up
Awilix
14,250
6,873
0
3,349
16,937
6,399
1,369
5,624
11,137
0
76,638
W
Izanami
zTUMBLESz
Izanami
13,303
9,776
0
4,820
15,072
5,050
6,547
1,509
13,485
0
110,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,124
Gold Earned
49,320
582
Minions Killed
432
0
Camps Cleared
0
1,947,269
Distance Traveled
1,956,597
10
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,046
526
108
5
0
430,620
6
W
Hera
10,747
512
112
5
0
393,996
4
W
Cthulhu
12,232
582
56
3
0
409,468
0
W
Chaac
11,976
570
108
5
0
390,511
5
L
Bacchus
8,832
421
18
1
0
394,009
0
L
The Morrigan
9,051
431
104
5
0
366,454
6
L
Thanatos
11,363
541
115
5
0
405,312
5
L
Rama
9,028
430
87
4
0
360,202
8
W
Awilix
11,795
562
122
6
0
407,945
1
W
Izanami
12,374
589
184
9
0
345,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role