Player Matchup

Arachne
Arachne
BlazerFlames19
Arachne
Level 88
God Stats
134W - 76L
1,621 SR
Queue Stats
230W - 257L
1,426 Elo+
Party 2
Atlas
Atlas
CelticCreamKing
Atlas
Level 127
God Stats
28W - 23L
1,612 SR
Queue Stats
348W - 319L
1,548 Elo+
Party 1
Bellona
Bellona
LightSlayer117
Bellona
Level 116
God Stats
6W - 8L
1,358 SR
Queue Stats
100W - 95L
1,517 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MamasaurusRx239
Morgan Le Fay
Level 69
God Stats
119W - 112L
1,503 SR
Queue Stats
200W - 234L
1,424 Elo+
Party 2
Jing Wei
Jing Wei
sageraptor445
Jing Wei
Level 51
God Stats
7W - 5L
1,500 SR
Queue Stats
11W - 15L
1,269 Elo+
Party 1
Team Averages
Level 90
1,519 SR
1,437 Elo+

VS

Team Averages
Level 114
1,510 SR
1,437 Elo+
Serqet
Serqet
Bau5constantlycr
Serqet
Level 86
God Stats
7W - 15L
1,334 SR
Queue Stats
317W - 338L
1,404 Elo+
Solo
Anubis
Anubis
ElementXGHILLIE
Anubis
Level 89
God Stats
1W - 2L
1,397 SR
Queue Stats
18W - 23L
1,455 Elo+
Solo
Bastet
Bastet
Optimum Recoil
Bastet
Level 143
God Stats
10W - 11L
1,817 SR
Queue Stats
627W - 660L
1,471 Elo+
Party 3
Medusa
Medusa
SSGT ROBERT
Medusa
Level 103
God Stats
6W - 2L
1,751 SR
Queue Stats
37W - 58L
1,375 Elo+
Party 3
Horus
Horus
The Coldmaker
Horus
Level 147
God Stats
4W - 11L
1,253 SR
Queue Stats
491W - 503L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 3 / 8
11,748
587
17,628
19,005
8,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
7 / 2 / 11
11,383
569
11,942
17,520
15,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 1 / 3
10,514
526
13,726
17,211
22,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
MamasaurusRx239
Morgan Le Fay
16
4 / 6 / 6
10,363
518
10,644
14,248
4,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
sageraptor445
Jing Wei
16
1 / 4 / 6
10,081
504
3,970
13,387
3,304
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 10 / 3
9,117
456
5,857
17,841
6,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
8 / 6 / 2
11,029
551
20,833
15,548
7,566
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
1 / 2 / 2
10,081
504
14,291
17,599
8,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
15
0 / 5 / 3
8,498
425
6,423
11,917
4,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
4 / 3 / 4
10,017
501
9,822
16,731
10,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
29
26
Kills
15
16
Deaths
26
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
10
3
0.35
W
11
3
8
5
W
7
2
11
6.25
L
8
6
2
1.5
W
3
1
3
4.5
W
Morgan Le Fay
MamasaurusRx239
Morgan Le Fay
4
6
6
1.17
L
1
2
2
1
L
Medusa
0
5
3
0.3
L
4
3
4
2
W
Jing Wei
sageraptor445
Jing Wei
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,910
Damage
57,226
81,371
Taken
79,636
54,323
Mitigated
37,532
27,689
Healing
32,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,857
2,053
0
4,346
17,841
6,149
0
3,477
14,276
0
55,569
W
17,628
11,489
0
7,471
19,005
8,317
69
3,968
14,668
0
91,814
W
11,942
4,540
3,355
5,329
17,520
15,485
0
5,108
12,318
31,982
0
L
20,833
543
444
6,896
15,548
7,566
1,259
8,695
6,853
81,239
0
W
13,726
1,847
0
6,163
17,211
22,692
716
960
15,097
13,457
54,913
W
Morgan Le Fay
MamasaurusRx239
Morgan Le Fay
10,644
2,519
102
1,926
14,248
4,525
73
6,643
7,065
66,543
0
L
14,291
2,594
0
8,923
17,599
8,590
506
2,591
14,082
0
70,720
L
Medusa
6,423
2,451
0
2,715
11,917
4,256
423
4,242
7,577
0
62,109
L
9,822
4,295
2,508
6,608
16,731
10,971
0
6,705
9,791
25
39,291
W
Jing Wei
sageraptor445
Jing Wei
3,970
2,482
0
3,343
13,387
3,304
482
4,332
8,911
0
65,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,089
Gold Earned
48,742
587
Minions Killed
575
0
Camps Cleared
0
1,907,797
Distance Traveled
1,872,200
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,117
456
100
5
0
373,347
14
W
Arachne
11,748
587
132
7
0
446,974
1
W
Atlas
11,383
569
39
2
0
398,538
5
L
Anubis
11,029
551
141
7
0
316,244
5
W
Bellona
10,514
526
158
8
0
363,143
0
W
Morgan Le Fay
10,363
518
115
6
0
341,562
1
L
Bastet
10,081
504
148
7
0
449,221
1
L
Medusa
8,498
425
123
6
0
358,162
0
L
Horus
10,017
501
63
3
0
375,226
0
W
Jing Wei
10,081
504
143
7
0
357,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role