Player Matchup

Ra
Ra
MrCleansLover
Ra
Level 114
God Stats
7W - 4L
1,576 SR
Queue Stats
130W - 110L
1,477 Elo+
Party 2
Sol
Sol
Santa-_-Saber
Sol
Level 105
God Stats
5W - 4L
1,498 SR
Queue Stats
382W - 347L
1,394 Elo+
Party 1
Kuzenbo
Kuzenbo
Santa-_-Scylla
Kuzenbo
Level 104
God Stats
2W - 4L
1,126 SR
Queue Stats
434W - 418L
1,396 Elo+
Party 1
Tyr
Tyr
SethLoganSc
Tyr
Level 108
God Stats
14W - 15L
1,547 SR
Queue Stats
153W - 138L
1,464 Elo+
Party 2
Da Ji
Da Ji
Theboxgamer2
Da Ji
Level 108
God Stats
9W - 2L
1,704 SR
Queue Stats
186W - 171L
1,549 Elo+
Party 2
Team Averages
Level 108
1,490 SR
1,456 Elo+

VS

Team Averages
Level 97
1,536 SR
1,471 Elo+
Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
CelticCreamKing
Ravana
Level 127
God Stats
4W - 3L
1,946 SR
Queue Stats
348W - 319L
1,561 Elo+
Party 3
Heimdallr
Heimdallr
LightSlayer117
Heimdallr
Level 116
God Stats
0W - 2L
1,186 SR
Queue Stats
100W - 95L
1,530 Elo+
Party 3
Sun Wukong
Sun Wukong
iHaveED_
Sun Wukong
Level 66
God Stats
19W - 23L
1,547 SR
Queue Stats
229W - 255L
1,450 Elo+
Solo
Zeus
Zeus
sageraptor445
Zeus
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,313 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 6
7,099
592
4,685
4,600
1,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 3
6,163
514
5,401
5,298
1,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 3 / 2
6,429
536
4,032
8,380
5,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
3 / 0 / 0
7,612
634
5,052
7,608
6,180
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
13 / 1 / 2
8,242
687
8,085
7,752
2,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 3 / 3
5,593
466
4,233
8,496
5,955
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
4 / 6 / 0
6,984
582
5,413
7,833
2,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
LightSlayer117
Heimdallr
9
2 / 3 / 2
5,823
485
3,655
7,201
2,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
iHaveED_
Sun Wukong
10
0 / 3 / 0
5,791
483
4,812
7,955
4,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 7 / 0
5,399
450
1,829
5,908
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
22
Kills
7
7
Deaths
22
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
3
3
0.83
L
4
6
0
0.67
L
Heimdallr
LightSlayer117
Heimdallr
2
3
2
1
W
3
2
6
3
W
0
1
3
1.5
W
3
3
2
1.33
W
3
0
0
3
W
13
1
2
14
L
Sun Wukong
iHaveED_
Sun Wukong
0
3
0
0
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,255
Damage
19,942
33,638
Taken
37,393
16,924
Mitigated
16,301
12,159
Healing
7,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,233
751
0
1,946
8,496
5,955
0
4,043
4,417
14,740
0
L
5,413
1,743
0
1,402
7,833
2,460
0
2,775
4,900
0
37,287
L
Heimdallr
LightSlayer117
Heimdallr
3,655
1,865
0
1,483
7,201
2,121
225
4,725
2,432
0
34,416
W
4,685
500
323
721
4,600
1,133
665
1,186
3,234
35,462
0
W
5,401
1,345
242
2,380
5,298
1,710
0
1,814
3,484
38,094
6,174
W
4,032
1,759
469
1,624
8,380
5,402
72
1,672
6,708
12,809
0
W
5,052
1,026
0
3,614
7,608
6,180
152
0
7,608
0
44,402
W
8,085
1,582
0
2,786
7,752
2,499
0
1,146
6,542
0
31,399
L
Sun Wukong
iHaveED_
Sun Wukong
4,812
1,546
0
2,117
7,955
4,539
0
0
7,955
0
30,763
L
1,829
314
0
120
5,908
1,226
0
1,690
4,032
24,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,545
Gold Earned
29,590
328
Minions Killed
274
0
Camps Cleared
0
1,185,187
Distance Traveled
1,061,864
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,593
466
27
2
0
210,903
3
L
Ravana
6,984
582
77
6
0
227,740
3
L
Heimdallr
5,823
485
63
5
0
208,518
0
W
Ra
7,099
592
64
5
0
220,557
0
W
Sol
6,163
514
93
8
0
209,985
0
W
Kuzenbo
6,429
536
9
1
0
263,893
3
W
Tyr
7,612
634
112
9
0
236,936
0
W
Da Ji
8,242
687
50
4
0
253,816
0
L
Sun Wukong
5,791
483
48
4
0
220,356
0
L
Zeus
5,399
450
59
5
0
194,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role