Player Matchup

Sol
Sol
 
Sol
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
AROUKING
Guan Yu
Level 29
God Stats
1W - 1L
1,868 SR
Queue Stats
23W - 35L
1,319 Elo+
Party 1
Ymir
Ymir
Killer M07
Ymir
Level 15
God Stats
1W - 2L
1,546 SR
Queue Stats
1W - 3L
1,477 Elo+
Party 3
Skadi
Skadi
its_RedCommunist
Skadi
Level 20
God Stats
5W - 6L
1,480 SR
Queue Stats
11W - 25L
1,198 Elo+
Party 1
Ne Zha
Ne Zha
sirblame
Ne Zha
Level 127
God Stats
0W - 1L
1,467 SR
Queue Stats
35W - 37L
1,453 Elo+
Party 3
Team Averages
Level 46
1,572 SR
1,389 Elo+

VS

Team Averages
Level 128
1,626 SR
1,456 Elo+
Horus
Horus
G-UNIT_07
Horus
Level 143
God Stats
9W - 13L
1,389 SR
Queue Stats
147W - 161L
1,332 Elo+
Solo
Artio
Artio
GudanGarann
Artio
Level 127
God Stats
2W - 0L
1,739 SR
Queue Stats
158W - 129L
1,482 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Italian Khaos
Ah Muzen Cab
Level 101
God Stats
5W - 7L
1,572 SR
Queue Stats
242W - 258L
1,407 Elo+
Solo
Hades
Hades
M0ortalM1ke
Hades
Level 124
God Stats
80W - 58L
1,669 SR
Queue Stats
655W - 668L
1,549 Elo+
Party 2
Olorun
Olorun
Quickslásh
Olorun
Level 145
God Stats
2W - 1L
1,760 SR
Queue Stats
37W - 38L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 4 / 6
8,877
683
17,809
15,926
5,604
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
AROUKING
Guan Yu
14
4 / 3 / 7
9,616
740
9,967
15,617
17,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 9 / 7
8,796
677
4,153
21,138
21,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 6 / 4
9,545
734
12,752
12,494
4,277
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ne Zha
sirblame
Ne Zha
16
2 / 4 / 3
9,020
694
13,895
12,548
5,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
G-UNIT_07
Horus
15
1 / 1 / 16
9,150
704
6,121
15,725
16,824
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
4 / 3 / 17
10,757
827
8,027
18,942
20,205
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Muzen Cab
Italian Khaos
Ah Muzen Cab
18
5 / 0 / 3
10,950
842
6,615
7,986
2,726
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
10 / 5 / 8
11,762
905
16,953
18,917
12,003
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
17
6 / 3 / 13
10,949
842
22,465
15,264
6,130
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
83
12
Kills
26
26
Deaths
12
27
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
4
6
1.25
L
Guan Yu
AROUKING
Guan Yu
4
3
7
2.5
W
Horus
G-UNIT_07
Horus
1
1
16
9
W
4
3
17
4.17
W
Ah Muzen Cab
Italian Khaos
Ah Muzen Cab
5
0
3
6.5
L
1
9
7
0.5
W
10
5
8
2.8
W
Olorun
6
3
13
4.17
L
3
6
4
0.83
L
Ne Zha
sirblame
Ne Zha
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,576
Damage
60,181
77,723
Taken
76,834
53,769
Mitigated
57,888
19,084
Healing
36,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
17,809
6,127
1,284
4,814
15,926
5,604
324
11,173
4,753
41,972
0
L
Guan Yu
AROUKING
Guan Yu
9,967
1,295
3,151
5,282
15,617
17,128
34
10,332
5,285
779
12,782
W
Horus
G-UNIT_07
Horus
6,121
2,817
1,692
2,882
15,725
16,824
0
5,426
9,988
0
15,194
W
8,027
1,444
3,399
6,708
18,942
20,205
0
7,135
11,559
20,878
0
W
Ah Muzen Cab
Italian Khaos
Ah Muzen Cab
6,615
2,526
1,358
5,028
7,986
2,726
4,241
809
7,089
0
52,495
L
4,153
1,242
63
766
21,138
21,638
488
9,496
11,642
18,819
0
W
16,953
1,631
1,314
7,211
18,917
12,003
1,306
4,655
14,135
34,674
0
W
Olorun
22,465
13,597
1,025
6,102
15,264
6,130
543
4,716
10,281
49,341
0
L
12,752
5,815
0
991
12,494
4,277
60
8,387
4,107
0
22,870
L
Ne Zha
sirblame
Ne Zha
13,895
2,492
0
2,733
12,548
5,122
0
8,310
4,238
0
43,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,854
Gold Earned
53,568
228
Minions Killed
274
6
Camps Cleared
7
1,013,281
Distance Traveled
1,188,913
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,877
683
67
5
1
207,323
1
L
Guan Yu
9,616
740
6
0
0
224,960
2
W
Horus
9,150
704
16
1
0
255,749
0
W
Artio
10,757
827
22
2
1
243,446
1
W
Ah Muzen Cab
10,950
842
117
9
3
252,148
2
L
Ymir
8,796
677
50
4
1
158,771
0
W
Hades
11,762
905
47
4
1
203,935
0
W
Olorun
10,949
842
72
6
2
233,635
4
L
Skadi
9,545
734
28
2
0
190,559
0
L
Ne Zha
9,020
694
77
6
4
231,668
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role