Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
Boba-saur-
Amaterasu
Level 125
God Stats
27W - 28L
1,592 SR
Queue Stats
377W - 370L
1,467 Elo+
Party 1
Merlin
Merlin
ComradCoyote
Merlin
Level 127
God Stats
2W - 6L
1,462 SR
Queue Stats
175W - 142L
1,563 Elo+
Party 3
Ganesha
Ganesha
DankestEel3977
Ganesha
Level 47
God Stats
0W - 1L
1,671 SR
Queue Stats
70W - 76L
1,436 Elo+
Party 1
Hel
Hel
FieldMedicWolfy
Hel
Level 109
God Stats
126W - 113L
1,560 SR
Queue Stats
304W - 298L
1,454 Elo+
Party 1
Team Averages
Level 90
1,557 SR
1,484 Elo+

VS

Team Averages
Level 73
1,534 SR
1,423 Elo+
Nike
Nike
Mtaylor4088
Nike
Level 122
God Stats
1W - 1L
1,557 SR
Queue Stats
47W - 50L
1,495 Elo+
Party 2
Medusa
Medusa
PY3tti
Medusa
Level 129
God Stats
39W - 40L
1,466 SR
Queue Stats
1,050W - 1,098L
1,421 Elo+
Solo
Kukulkan
Kukulkan
Shaby360
Kukulkan
Level 15
God Stats
1W - 0L
1,750 SR
Queue Stats
7W - 5L
1,459 Elo+
Party 2
Cerberus
Cerberus
fluffy-onion1
Cerberus
Level 5
God Stats
2W - 1L
1,193 SR
Queue Stats
2W - 2L
1,214 Elo+
Party 2
Sun Wukong
Sun Wukong
ironshooter3
Sun Wukong
Level 95
God Stats
4W - 1L
1,702 SR
Queue Stats
28W - 25L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 7 / 1
6,208
478
4,167
9,616
2,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Amaterasu
Boba-saur-
Amaterasu
10
2 / 2 / 0
6,373
490
2,816
6,901
4,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
11
3 / 4 / 0
6,801
523
8,327
7,083
1,913
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 2 / 3
5,884
453
2,077
9,137
6,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 4 / 0
6,663
513
1,769
7,660
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 3
7,370
567
6,303
6,843
3,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
PY3tti
Medusa
12
5 / 4 / 3
7,538
580
8,466
8,148
2,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Shaby360
Kukulkan
11
1 / 2 / 5
6,549
504
2,212
5,175
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
fluffy-onion1
Cerberus
11
3 / 1 / 7
7,180
552
3,743
8,914
6,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
ironshooter3
Sun Wukong
14
5 / 0 / 3
7,933
610
6,282
7,784
3,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
6
Kills
18
19
Deaths
7
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
7
1
0.21
L
Amaterasu
Boba-saur-
Amaterasu
2
2
0
1
L
Merlin
3
4
0
0.75
L
0
2
3
0.75
L
0
4
0
0
W
4
0
3
5.5
W
Medusa
PY3tti
Medusa
5
4
3
1.63
W
Kukulkan
Shaby360
Kukulkan
1
2
5
1.75
W
Cerberus
fluffy-onion1
Cerberus
3
1
7
6.5
W
Sun Wukong
ironshooter3
Sun Wukong
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,156
Damage
27,006
40,397
Taken
36,864
18,015
Mitigated
17,937
8,224
Healing
12,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,167
1,756
0
1,575
9,616
2,450
973
1,194
8,377
0
31,523
L
Amaterasu
Boba-saur-
Amaterasu
2,816
848
0
1,738
6,901
4,369
0
668
6,139
0
29,047
L
Merlin
8,327
167
299
538
7,083
1,913
168
1,400
5,569
35,911
0
L
2,077
139
337
1,187
9,137
6,834
33
2,210
6,795
16,346
0
L
1,769
72
127
2,423
7,660
2,449
685
309
6,960
36,585
0
W
6,303
1,106
169
1,997
6,843
3,580
44
1,611
5,074
0
37,676
W
Medusa
PY3tti
Medusa
8,466
3,520
324
2,566
8,148
2,679
545
1,792
6,230
0
50,314
W
Kukulkan
Shaby360
Kukulkan
2,212
355
0
250
5,175
1,694
611
3,122
1,747
28,111
0
W
Cerberus
fluffy-onion1
Cerberus
3,743
164
43
2,350
8,914
6,681
159
3,066
5,720
22,621
0
W
Sun Wukong
ironshooter3
Sun Wukong
6,282
1,570
0
4,451
7,784
3,303
23
1,885
5,765
0
52,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,929
Gold Earned
36,570
294
Minions Killed
382
0
Camps Cleared
0
1,203,868
Distance Traveled
1,317,936
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,208
478
56
4
0
200,768
0
L
Amaterasu
6,373
490
56
4
0
300,016
5
L
Merlin
6,801
523
80
6
0
230,804
1
L
Ganesha
5,884
453
14
1
0
237,172
3
L
Hel
6,663
513
88
7
0
235,108
4
W
Nike
7,370
567
79
6
0
284,292
2
W
Medusa
7,538
580
85
7
0
222,187
2
W
Kukulkan
6,549
504
70
5
0
246,176
0
W
Cerberus
7,180
552
37
3
0
268,773
3
W
Sun Wukong
7,933
610
111
9
0
296,508
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role