Player Matchup

Khepri
Khepri
Choviventurax
Khepri
Level 133
God Stats
5W - 2L
1,693 SR
Queue Stats
624W - 595L
1,566 Elo+
Party 2
Fenrir
Fenrir
EybyCiDi
Fenrir
Level 157
God Stats
4W - 2L
1,443 SR
Queue Stats
262W - 245L
1,625 Elo+
Party 2
Cernunnos
Cernunnos
Fenix1o1
Cernunnos
Level 151
God Stats
1W - 8L
1,184 SR
Queue Stats
197W - 202L
1,511 Elo+
Party 2
Zhong Kui
Zhong Kui
MirageGM
Zhong Kui
Level 126
God Stats
4W - 8L
1,371 SR
Queue Stats
214W - 209L
1,526 Elo+
Solo
Achilles
Achilles
XxEL__YEEZUSxX
Achilles
Level 108
God Stats
49W - 50L
1,538 SR
Queue Stats
555W - 530L
1,521 Elo+
Solo
Team Averages
Level 135
1,446 SR
1,550 Elo+

VS

Team Averages
Level 67
1,557 SR
1,592 Elo+
Artemis
Artemis
INV0
Artemis
Level 109
God Stats
13W - 14L
1,619 SR
Queue Stats
253W - 219L
1,659 Elo+
Party 3
Zeus
Zeus
Nisivoccia
Zeus
Level 64
God Stats
2W - 1L
1,648 SR
Queue Stats
106W - 91L
1,559 Elo+
Party 1
Atlas
Atlas
PainfulMonkey64
Atlas
Level 33
God Stats
2W - 5L
1,535 SR
Queue Stats
64W - 69L
1,481 Elo+
Party 1
Nemesis
Nemesis
Valorince
Nemesis
Level 87
God Stats
10W - 10L
1,483 SR
Queue Stats
175W - 153L
1,542 Elo+
Party 1
Ares
Ares
sully16194
Ares
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
86W - 59L
1,718 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 5
6,756
563
3,793
8,034
5,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
EybyCiDi
Fenrir
11
4 / 2 / 6
6,818
568
8,630
7,769
2,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cernunnos
Fenix1o1
Cernunnos
10
1 / 2 / 4
5,855
488
6,311
6,428
1,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
MirageGM
Zhong Kui
13
4 / 2 / 1
7,796
650
4,560
8,038
4,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
13
3 / 1 / 0
7,230
603
5,365
6,110
3,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
INV0
Artemis
9
3 / 5 / 1
5,924
494
6,888
8,431
2,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 6 / 1
6,414
535
4,456
7,005
1,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 1 / 2
5,440
453
2,092
5,173
3,179
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
Valorince
Nemesis
10
3 / 2 / 1
6,432
536
4,919
9,233
2,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 2 / 2
5,489
457
4,249
11,744
6,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
16
Kills
8
8
Deaths
16
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
W
Fenrir
EybyCiDi
Fenrir
4
2
6
3.5
W
Cernunnos
Fenix1o1
Cernunnos
1
2
4
1.5
L
Artemis
INV0
Artemis
3
5
1
0.7
W
Zhong Kui
MirageGM
Zhong Kui
4
2
1
2.25
L
2
6
1
0.42
L
0
1
2
1
L
Nemesis
Valorince
Nemesis
3
2
1
1.75
W
Achilles
3
1
0
3
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,659
Damage
22,604
36,379
Taken
41,586
18,363
Mitigated
16,178
13,587
Healing
8,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,793
589
410
1,767
8,034
5,531
0
2,542
5,492
13,512
0
W
Fenrir
EybyCiDi
Fenrir
8,630
2,185
0
3,590
7,769
2,531
252
1,541
6,228
0
37,688
W
Cernunnos
Fenix1o1
Cernunnos
6,311
2,943
0
1,769
6,428
1,962
992
1,867
4,561
0
36,229
L
Artemis
INV0
Artemis
6,888
4,659
0
2,219
8,431
2,027
0
1,588
6,843
0
30,875
W
Zhong Kui
MirageGM
Zhong Kui
4,560
1,407
0
4,162
8,038
4,888
2,431
2,821
5,217
44,158
7,330
L
4,456
1,636
0
380
7,005
1,849
0
2,150
4,813
31,359
0
L
2,092
933
17
1,083
5,173
3,179
0
298
4,472
16,043
0
L
Nemesis
Valorince
Nemesis
4,919
2,036
178
1,631
9,233
2,656
0
2,233
6,883
0
32,865
W
Achilles
5,365
2,377
0
1,889
6,110
3,451
0
2,026
4,084
0
42,875
L
4,249
520
0
3,463
11,744
6,467
0
1,473
10,271
15,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,455
Gold Earned
29,699
360
Minions Killed
230
0
Camps Cleared
0
1,151,322
Distance Traveled
1,065,522
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,756
563
16
1
0
236,511
4
W
Fenrir
6,818
568
72
6
0
254,629
0
W
Cernunnos
5,855
488
68
6
0
208,630
2
L
Artemis
5,924
494
62
5
0
194,146
1
W
Zhong Kui
7,796
650
102
9
0
197,687
9
L
Zeus
6,414
535
59
5
0
194,238
1
L
Atlas
5,440
453
31
3
0
201,176
2
L
Nemesis
6,432
536
59
5
0
255,278
1
W
Achilles
7,230
603
102
9
0
253,865
6
L
Ares
5,489
457
19
2
0
220,684
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role