Player Matchup

Gilgamesh
Gilgamesh
JoeFamilyGuy
Gilgamesh
Level 61
God Stats
29W - 25L
1,539 SR
Queue Stats
171W - 187L
1,454 Elo+
Party 1
Freya
Freya
MaraHoochie
Freya
Level 103
God Stats
5W - 1L
1,524 SR
Queue Stats
497W - 551L
1,488 Elo+
Party 1
Anhur
Anhur
StoutBeanpole
Anhur
Level 76
God Stats
8W - 3L
1,516 SR
Queue Stats
304W - 313L
1,480 Elo+
Party 1
Chaac
Chaac
Tawdo
Chaac
Level 62
God Stats
14W - 4L
1,720 SR
Queue Stats
208W - 227L
1,436 Elo+
Party 3
Bacchus
Bacchus
TheBotchedKing
Bacchus
Level 128
God Stats
13W - 14L
1,504 SR
Queue Stats
328W - 373L
1,449 Elo+
Party 3
Team Averages
Level 86
1,561 SR
1,461 Elo+

VS

Team Averages
Level 106
1,525 SR
1,446 Elo+
Set
Set
GelflingHorror
Set
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 223L
1,363 Elo+
Party 4
Geb
Geb
MingauGG
Geb
Level 109
God Stats
9W - 3L
1,651 SR
Queue Stats
331W - 331L
1,499 Elo+
Party 2
Neith
Neith
PedroStarkzz
Neith
Level 158
God Stats
1W - 2L
1,594 SR
Queue Stats
301W - 270L
1,514 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Rbarahona08
Morgan Le Fay
Level 137
God Stats
10W - 11L
1,577 SR
Queue Stats
107W - 115L
1,515 Elo+
Solo
Horus
Horus
Sykail
Horus
Level 66
God Stats
1W - 5L
1,303 SR
Queue Stats
158W - 220L
1,341 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JoeFamilyGuy
Gilgamesh
15
5 / 0 / 3
8,576
572
8,375
12,177
6,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 2 / 4
8,187
546
4,725
10,955
3,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
3 / 1 / 2
7,344
490
8,683
11,357
3,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
Tawdo
Chaac
16
6 / 1 / 0
9,648
643
12,892
11,787
8,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
0 / 2 / 5
6,990
466
7,366
13,541
14,184
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
6,618
441
4,719
10,847
3,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 1 / 1
7,163
478
9,531
13,067
8,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 3 / 2
6,859
457
11,783
10,390
2,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Rbarahona08
Morgan Le Fay
14
2 / 4 / 0
8,167
544
7,624
10,077
4,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Sykail
Horus
12
1 / 1 / 0
7,311
487
7,244
12,289
7,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
16
Kills
6
6
Deaths
16
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
Gilgamesh
JoeFamilyGuy
Gilgamesh
5
0
3
6.5
W
2
2
4
2
L
2
1
1
2.5
L
1
3
2
0.67
L
Morgan Le Fay
Rbarahona08
Morgan Le Fay
2
4
0
0.5
W
3
1
2
4
L
Horus
Sykail
Horus
1
1
0
1
W
Chaac
Tawdo
Chaac
6
1
0
6
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,041
Damage
40,901
59,817
Taken
56,670
36,533
Mitigated
26,054
23,189
Healing
19,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,719
2,058
0
2,368
10,847
3,341
0
954
9,774
0
36,224
W
Gilgamesh
JoeFamilyGuy
Gilgamesh
8,375
3,425
0
2,285
12,177
6,281
0
1,950
10,164
0
65,942
W
4,725
1,506
0
5,209
10,955
3,932
0
6,174
4,412
47,021
6,141
L
9,531
1,191
274
4,665
13,067
8,220
0
2,560
10,507
26,695
0
L
11,783
4,457
0
5,128
10,390
2,706
0
4,383
6,007
0
51,598
L
Morgan Le Fay
Rbarahona08
Morgan Le Fay
7,624
149
131
2,042
10,077
4,002
279
3,802
6,227
56,349
0
W
8,683
4,111
0
4,630
11,357
3,840
388
3,592
7,765
0
44,423
L
Horus
Sykail
Horus
7,244
3,406
120
4,862
12,289
7,785
0
495
10,932
1,555
36,520
W
Chaac
Tawdo
Chaac
12,892
3,211
0
7,447
11,787
8,296
930
618
10,509
1,124
59,306
W
7,366
1,325
504
3,114
13,541
14,184
0
4,686
8,851
26,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,745
Gold Earned
36,118
441
Minions Killed
413
0
Camps Cleared
0
1,465,900
Distance Traveled
1,417,117
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,618
441
77
5
0
300,626
6
W
Gilgamesh
8,576
572
101
7
0
348,685
4
W
Freya
8,187
546
88
6
0
268,938
7
L
Geb
7,163
478
44
3
0
300,371
3
L
Neith
6,859
457
95
6
0
255,304
2
L
Morgan Le Fay
8,167
544
119
8
0
269,667
10
W
Anhur
7,344
490
93
6
0
249,309
2
L
Horus
7,311
487
78
5
0
291,149
1
W
Chaac
9,648
643
131
9
0
310,568
2
W
Bacchus
6,990
466
28
2
0
288,400
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role