Player Matchup

Hou Yi
Hou Yi
I want solo
Hou Yi
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 1
Ra
Ra
JustRacc
Ra
Level 55
God Stats
46W - 32L
1,596 SR
Queue Stats
275W - 240L
1,586 Elo+
Party 1
Sobek
Sobek
JustVivid
Sobek
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
250W - 209L
1,599 Elo+
Party 1
Team Averages
Level 48
1,532 SR
1,562 Elo+

VS

Team Averages
Level 93
1,497 SR
1,426 Elo+
Da Ji
Da Ji
GitanoFumao
Da Ji
Level 12
God Stats
2W - 8L
1,352 SR
Queue Stats
3W - 15L
1,221 Elo+
Party 2
Loki
Loki
MANUPACKMAN XD
Loki
Level 122
God Stats
28W - 25L
1,577 SR
Queue Stats
291W - 328L
1,529 Elo+
Party 2
Baron Samedi
Baron Samedi
WARLORD ARES007
Baron Samedi
Level 144
God Stats
14W - 12L
1,562 SR
Queue Stats
630W - 667L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
2 / 2 / 6
8,556
658
9,967
9,052
3,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 1 / 3
9,302
716
8,872
3,555
1,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
JustVivid
Sobek
12
1 / 2 / 7
8,928
687
4,520
13,623
14,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 0
8,008
616
2,380
9,772
3,639
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 3 / 4
7,625
587
10,457
9,912
4,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
WARLORD ARES007
Baron Samedi
12
0 / 1 / 5
8,045
619
8,343
9,650
6,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
8
Kills
5
5
Deaths
8
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
4
0
1
W
Hou Yi
2
2
6
2.5
W
5
1
3
6.5
W
Sobek
JustVivid
Sobek
1
2
7
2.25
L
1
3
4
1
L
Baron Samedi
WARLORD ARES007
Baron Samedi
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,359
Damage
21,180
26,230
Taken
29,334
20,360
Mitigated
14,269
9,165
Healing
7,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,380
448
0
90
9,772
3,639
0
4,562
5,210
0
8,168
W
Hou Yi
9,967
5,623
0
1,244
9,052
3,959
862
2,410
6,092
0
35,876
W
8,872
1,324
2,204
811
3,555
1,650
640
634
2,853
36,571
0
W
Sobek
JustVivid
Sobek
4,520
308
0
4,906
13,623
14,751
238
5,762
7,219
11,915
0
L
10,457
1,130
0
943
9,912
4,025
0
4,958
4,954
0
33,730
L
Baron Samedi
WARLORD ARES007
Baron Samedi
8,343
775
1,487
5,071
9,650
6,605
0
4,374
5,276
31,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,786
Gold Earned
23,678
151
Minions Killed
128
8
Camps Cleared
4
677,990
Distance Traveled
742,259
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,008
616
19
1
0
246,583
6
W
Hou Yi
8,556
658
67
5
6
229,641
1
W
Ra
9,302
716
73
6
1
228,783
5
W
Sobek
8,928
687
11
1
1
219,566
2
L
Loki
7,625
587
47
4
1
261,561
4
L
Baron Samedi
8,045
619
62
5
3
234,115
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role