Player Matchup

Sylvanus
Sylvanus
Daydreck
Sylvanus
Level 67
God Stats
31W - 19L
1,583 SR
Queue Stats
181W - 170L
1,508 Elo+
Party 2
Thoth
Thoth
Draermore
Thoth
Level 153
God Stats
2W - 0L
1,731 SR
Queue Stats
401W - 350L
1,585 Elo+
Party 2
Thanatos
Thanatos
LilRoIII
Thanatos
Level 57
God Stats
12W - 16L
1,433 SR
Queue Stats
74W - 100L
1,371 Elo+
Solo
Tyr
Tyr
MinusDaMinns
Tyr
Level 26
God Stats
1W - 5L
1,176 SR
Queue Stats
60W - 65L
1,452 Elo+
Party 2
Cernunnos
Cernunnos
SkinnyVanilla14
Cernunnos
Level 105
God Stats
23W - 20L
1,572 SR
Queue Stats
223W - 190L
1,569 Elo+
Party 2
Team Averages
Level 82
1,499 SR
1,497 Elo+

VS

Team Averages
Level 71
1,617 SR
1,490 Elo+
Izanami
Izanami
Alexgeor3601
Izanami
Level 58
God Stats
0W - 1L
1,522 SR
Queue Stats
3W - 6L
1,264 Elo+
Solo
Kuzenbo
Kuzenbo
B0N3DADDY
Kuzenbo
Level 60
God Stats
8W - 2L
1,945 SR
Queue Stats
29W - 18L
1,649 Elo+
Party 1
Tiamat
Tiamat
B1ackHorse
Tiamat
Level 103
God Stats
13W - 8L
1,749 SR
Queue Stats
185W - 159L
1,633 Elo+
Party 1
Sun Wukong
Sun Wukong
IvanDaSlayer
Sun Wukong
Level 26
God Stats
5W - 6L
1,484 SR
Queue Stats
16W - 23L
1,477 Elo+
Party 1
Set
Set
Reaper1443
Set
Level 109
God Stats
11W - 18L
1,384 SR
Queue Stats
243W - 267L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Daydreck
Sylvanus
14
2 / 3 / 10
9,686
484
7,015
17,450
20,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
Draermore
Thoth
16
7 / 2 / 6
10,737
537
18,169
10,228
3,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
LilRoIII
Thanatos
16
6 / 1 / 6
10,497
525
6,161
12,931
4,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 2 / 0
10,155
508
3,588
12,468
10,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
SkinnyVanilla14
Cernunnos
20
8 / 5 / 1
12,499
625
13,456
15,019
5,298
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alexgeor3601
Izanami
17
5 / 8 / 1
10,642
532
12,236
15,847
3,267
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
B0N3DADDY
Kuzenbo
14
2 / 4 / 5
9,177
459
5,339
18,675
22,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
B1ackHorse
Tiamat
17
3 / 3 / 3
10,041
502
12,851
12,671
7,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
IvanDaSlayer
Sun Wukong
15
1 / 0 / 2
9,244
462
6,793
8,722
8,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
2 / 8 / 1
8,592
430
6,235
14,567
5,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
23
Kills
13
13
Deaths
23
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
Alexgeor3601
Izanami
5
8
1
0.69
L
Kuzenbo
B0N3DADDY
Kuzenbo
2
4
5
1.13
L
Tiamat
B1ackHorse
Tiamat
3
3
3
1.5
W
Sylvanus
Daydreck
Sylvanus
2
3
10
2.33
W
Thoth
Draermore
Thoth
7
2
6
5
L
Sun Wukong
IvanDaSlayer
Sun Wukong
1
0
2
2
W
Thanatos
LilRoIII
Thanatos
6
1
6
9
W
0
2
0
0
L
2
8
1
0.31
W
Cernunnos
SkinnyVanilla14
Cernunnos
8
5
1
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,389
Damage
43,454
68,096
Taken
70,482
44,378
Mitigated
46,705
32,084
Healing
14,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Alexgeor3601
Izanami
12,236
9,051
0
2,399
15,847
3,267
252
1,439
14,408
0
69,010
L
Kuzenbo
B0N3DADDY
Kuzenbo
5,339
1,907
156
2,745
18,675
22,108
95
8,739
9,859
24,932
0
L
Tiamat
B1ackHorse
Tiamat
12,851
1,597
0
3,782
12,671
7,330
63
7,401
5,270
80,812
0
W
Sylvanus
Daydreck
Sylvanus
7,015
1,286
2,407
5,481
17,450
20,218
447
4,933
12,123
22,928
0
W
Thoth
Draermore
Thoth
18,169
809
138
2,286
10,228
3,851
552
6,019
3,889
83,938
0
L
Sun Wukong
IvanDaSlayer
Sun Wukong
6,793
1,245
0
2,093
8,722
8,566
63
1,989
6,358
4,790
44,727
W
Thanatos
LilRoIII
Thanatos
6,161
2,376
293
12,206
12,931
4,805
1,006
3,102
9,645
0
52,753
W
3,588
671
0
3,810
12,468
10,206
160
3,950
7,603
0
55,681
L
6,235
3,098
0
3,183
14,567
5,434
18
5,679
8,846
0
53,386
W
Cernunnos
SkinnyVanilla14
Cernunnos
13,456
7,095
0
5,463
15,019
5,298
2,395
229
14,790
0
97,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,574
Gold Earned
47,696
540
Minions Killed
482
0
Camps Cleared
0
1,780,694
Distance Traveled
1,776,329
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,642
532
118
6
0
312,470
2
L
Kuzenbo
9,177
459
27
1
0
391,794
6
L
Tiamat
10,041
502
148
7
0
365,276
8
W
Sylvanus
9,686
484
28
1
0
319,038
1
W
Thoth
10,737
537
141
7
0
380,868
1
L
Sun Wukong
9,244
462
105
5
0
362,149
6
W
Thanatos
10,497
525
87
4
0
418,148
4
W
Tyr
10,155
508
109
5
0
363,046
4
L
Set
8,592
430
84
4
0
344,640
3
W
Cernunnos
12,499
625
175
9
0
299,594
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role