Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Archímedes
Gilgamesh
Level 47
God Stats
9W - 10L
1,479 SR
Queue Stats
79W - 64L
1,562 Elo+
Party 3
Medusa
Medusa
Chaglee
Medusa
Level 25
God Stats
23W - 24L
1,524 SR
Queue Stats
59W - 48L
1,539 Elo+
Party 3
Amaterasu
Amaterasu
KingQuaza189
Amaterasu
Level 26
God Stats
17W - 17L
1,590 SR
Queue Stats
73W - 68L
1,584 Elo+
Party 1
Janus
Janus
beefwellingto499
Janus
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
143W - 150L
1,535 Elo+
Party 1
Team Averages
Level 58
1,519 SR
1,544 Elo+

VS

Team Averages
Level 74
1,545 SR
1,624 Elo+
Bakasura
Bakasura
Bulieee
Bakasura
Level 38
God Stats
0W - 2L
1,203 SR
Queue Stats
90W - 100L
1,470 Elo+
Solo
Nu Wa
Nu Wa
LouciferB
Nu Wa
Level 85
God Stats
5W - 4L
1,461 SR
Queue Stats
10W - 9L
1,707 Elo+
Party 2
Sol
Sol
ShadyRecords024
Sol
Level 135
God Stats
1W - 2L
1,787 SR
Queue Stats
65W - 51L
1,638 Elo+
Party 2
Hercules
Hercules
The Rapture x21
Hercules
Level 69
God Stats
1W - 1L
1,560 SR
Queue Stats
78W - 77L
1,546 Elo+
Party 2
Achilles
Achilles
qezacotl
Achilles
Level 43
God Stats
0W - 2L
1,713 SR
Queue Stats
9W - 10L
1,759 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
5 / 4 / 6
9,507
559
7,722
12,486
4,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Archímedes
Gilgamesh
13
1 / 3 / 10
8,285
487
8,596
15,600
10,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
Chaglee
Medusa
17
8 / 0 / 5
10,999
647
9,491
6,429
2,518
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
KingQuaza189
Amaterasu
17
1 / 0 / 3
10,210
601
4,251
8,999
5,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 2 / 2
9,381
552
7,038
6,764
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bulieee
Bakasura
13
2 / 4 / 3
7,834
461
6,159
11,016
4,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
LouciferB
Nu Wa
13
1 / 1 / 4
7,697
453
9,220
6,415
1,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 5 / 3
8,309
489
7,474
9,257
3,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
12
2 / 5 / 3
7,690
452
4,579
15,078
10,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Achilles
qezacotl
Achilles
13
1 / 4 / 2
7,567
445
4,481
12,131
7,685
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
19
Kills
9
9
Deaths
19
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
4
6
2
W
Gilgamesh
Archímedes
Gilgamesh
1
3
10
2
L
Bakasura
Bulieee
Bakasura
2
4
3
0.88
W
Medusa
Chaglee
Medusa
8
0
5
10.5
W
Amaterasu
KingQuaza189
Amaterasu
1
0
3
2.5
L
Nu Wa
LouciferB
Nu Wa
1
1
4
3
L
3
5
3
0.9
L
Hercules
2
5
3
0.7
W
4
2
2
2.5
L
Achilles
qezacotl
Achilles
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,098
Damage
31,913
50,278
Taken
53,897
25,791
Mitigated
27,464
17,155
Healing
13,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,722
3,188
0
4,389
12,486
4,389
0
3,340
8,888
6
56,746
W
Gilgamesh
Archímedes
Gilgamesh
8,596
2,371
286
4,776
15,600
10,809
238
5,310
9,916
0
49,836
L
Bakasura
Bulieee
Bakasura
6,159
3,456
0
3,481
11,016
4,506
0
1,241
9,684
0
37,752
W
Medusa
Chaglee
Medusa
9,491
4,696
186
2,260
6,429
2,518
754
2,147
4,274
0
84,461
W
Amaterasu
KingQuaza189
Amaterasu
4,251
1,283
0
4,490
8,999
5,958
234
3,001
5,622
0
62,822
L
Nu Wa
LouciferB
Nu Wa
9,220
2,680
0
702
6,415
1,854
333
846
5,323
49,378
0
L
7,474
2,877
0
2,306
9,257
3,086
200
694
8,467
49,530
5,627
L
Hercules
4,579
1,558
1,476
3,651
15,078
10,333
0
3,470
11,023
0
26,814
W
7,038
631
0
768
6,764
2,117
878
2,487
4,263
60,945
0
L
Achilles
qezacotl
Achilles
4,481
1,053
47
2,052
12,131
7,685
91
315
11,763
3,094
35,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,382
Gold Earned
39,097
589
Minions Killed
428
0
Camps Cleared
0
1,747,602
Distance Traveled
1,586,139
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,507
559
96
6
0
354,699
5
W
Gilgamesh
8,285
487
72
4
0
317,805
4
L
Bakasura
7,834
461
88
5
0
308,505
1
W
Medusa
10,999
647
135
8
0
355,753
2
W
Amaterasu
10,210
601
147
9
0
375,373
2
L
Nu Wa
7,697
453
91
5
0
320,694
1
L
Sol
8,309
489
115
7
0
324,607
2
L
Hercules
7,690
452
38
2
0
310,758
0
W
Janus
9,381
552
139
8
0
343,972
4
L
Achilles
7,567
445
96
6
0
321,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role