Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
AlexKyrios
Fenrir
Level 108
God Stats
2W - 2L
1,509 SR
Queue Stats
183W - 214L
1,401 Elo+
Party 2
Ah Puch
Ah Puch
VentoSolitario
Ah Puch
Level 159
God Stats
1W - 3L
1,174 SR
Queue Stats
35W - 50L
1,382 Elo+
Party 2
Jormungandr
Jormungandr
Vezzath
Jormungandr
Level 121
God Stats
4W - 4L
1,516 SR
Queue Stats
126W - 129L
1,464 Elo+
Party 1
Skadi
Skadi
szBuh
Skadi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,634 Elo+
Solo
Team Averages
Level 115
1,440 SR
1,476 Elo+

VS

Team Averages
Level 93
1,576 SR
1,535 Elo+
Raijin
Raijin
BraçoDeJudas
Raijin
Level 125
God Stats
3W - 0L
1,723 SR
Queue Stats
52W - 28L
1,585 Elo+
Solo
Artio
Artio
CosmicPegasus
Artio
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 120L
1,515 Elo+
Solo
Charybdis
Charybdis
JIPCAP177
Charybdis
Level 109
God Stats
2W - 2L
1,460 SR
Queue Stats
172W - 194L
1,442 Elo+
Solo
Xbalanque
Xbalanque
TomasXyz
Xbalanque
Level 28
God Stats
2W - 0L
1,800 SR
Queue Stats
44W - 11L
1,732 Elo+
Solo
Izanami
Izanami
capieren
Izanami
Level 46
God Stats
3W - 1L
1,394 SR
Queue Stats
55W - 72L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
5 / 4 / 11
10,078
840
14,314
14,021
10,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
AlexKyrios
Fenrir
14
1 / 8 / 9
8,530
711
5,330
13,674
7,965
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 4 / 6
9,735
811
12,516
10,628
3,986
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
Vezzath
Jormungandr
18
8 / 3 / 13
11,074
923
13,635
19,098
22,563
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
szBuh
Skadi
15
3 / 4 / 13
9,727
811
17,404
11,051
3,477
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 6 / 13
9,992
833
14,396
13,683
4,875
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
3 / 4 / 17
11,045
920
8,053
22,560
28,109
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
JIPCAP177
Charybdis
16
1 / 3 / 15
9,334
778
8,934
11,669
4,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xbalanque
TomasXyz
Xbalanque
17
6 / 5 / 13
10,587
882
17,660
13,936
5,504
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
capieren
Izanami
18
7 / 4 / 10
11,192
933
11,602
15,105
6,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
91
22
Kills
23
23
Deaths
22
52
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
5
4
11
2.63
L
Fenrir
AlexKyrios
Fenrir
1
8
9
0.69
W
6
6
13
2.08
W
3
4
17
2.88
W
Charybdis
JIPCAP177
Charybdis
1
3
15
2.83
W
Xbalanque
TomasXyz
Xbalanque
6
5
13
2.5
L
5
4
6
2
L
Jormungandr
Vezzath
Jormungandr
8
3
13
4.83
W
Izanami
capieren
Izanami
7
4
10
3
L
Skadi
szBuh
Skadi
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,199
Damage
60,645
68,472
Taken
76,953
48,279
Mitigated
49,389
17,858
Healing
29,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
14,314
4,718
718
4,036
14,021
10,288
733
5,001
9,020
0
19,129
L
Fenrir
AlexKyrios
Fenrir
5,330
987
1,689
843
13,674
7,965
128
3,176
10,498
0
9,936
W
14,396
762
485
964
13,683
4,875
327
4,318
9,200
24,015
0
W
8,053
1,253
4,462
6,173
22,560
28,109
285
6,427
15,882
18,108
0
W
Charybdis
JIPCAP177
Charybdis
8,934
3,417
2,224
2,653
11,669
4,549
1,987
5,098
6,397
0
25,540
W
Xbalanque
TomasXyz
Xbalanque
17,660
4,678
1,893
3,273
13,936
5,504
1,264
4,996
8,818
0
29,026
L
12,516
870
1,136
2,632
10,628
3,986
560
3,948
6,680
34,343
0
L
Jormungandr
Vezzath
Jormungandr
13,635
2,129
633
3,437
19,098
22,563
95
5,412
13,686
25,731
0
W
Izanami
capieren
Izanami
11,602
5,985
2,405
4,754
15,105
6,352
1,753
5,312
9,516
0
26,589
L
Skadi
szBuh
Skadi
17,404
4,176
1,026
1,708
11,051
3,477
2,334
4,912
6,139
0
24,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,144
Gold Earned
52,150
125
Minions Killed
140
0
Camps Cleared
0
1,078,084
Distance Traveled
1,061,067
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,078
840
16
1
0
236,931
0
L
Fenrir
8,530
711
12
1
0
212,080
5
W
Raijin
9,992
833
20
2
0
190,046
4
W
Artio
11,045
920
14
1
0
223,578
1
W
Charybdis
9,334
778
36
3
0
205,267
2
W
Xbalanque
10,587
882
23
2
0
223,796
2
L
Ah Puch
9,735
811
64
5
0
199,443
0
L
Jormungandr
11,074
923
16
1
0
224,010
1
W
Izanami
11,192
933
47
4
0
218,380
2
L
Skadi
9,727
811
17
1
0
205,620
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role