Player Matchup

Apollo
Apollo
AIaawy
Apollo
Level 160
God Stats
12W - 4L
1,824 SR
Queue Stats
1,159W - 388L
1,812 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
AK RobbZZ
Ah Muzen Cab
Level 155
God Stats
14W - 6L
1,821 SR
Queue Stats
884W - 318L
1,826 Elo+
Party 2
Izanami
Izanami
Avecio
Izanami
Level 160
God Stats
22W - 10L
1,828 SR
Queue Stats
1,003W - 365L
1,820 Elo+
Party 2
Geb
Geb
GingerMonstaa
Geb
Level 159
God Stats
5W - 4L
1,699 SR
Queue Stats
130W - 125L
1,596 Elo+
Solo
Sol
Sol
iPrO-INF3RNOK1NG
Sol
Level 160
God Stats
8W - 2L
1,888 SR
Queue Stats
1,081W - 587L
1,746 Elo+
Party 2
Team Averages
Level 159
1,812 SR
1,760 Elo+

VS

Team Averages
Level 149
1,782 SR
1,822 Elo+
Olorun
Olorun
Argesho
Olorun
Level 160
God Stats
2W - 1L
1,686 SR
Queue Stats
106W - 20L
1,967 Elo+
Party 1
Medusa
Medusa
Trickzcx
Medusa
Level 160
God Stats
1W - 1L
1,710 SR
Queue Stats
137W - 40L
1,893 Elo+
Party 1
Fenrir
Fenrir
Vaezyr
Fenrir
Level 160
God Stats
11W - 3L
1,984 SR
Queue Stats
252W - 101L
1,826 Elo+
Party 1
Chaac
Chaac
WazzerK95
Chaac
Level 104
God Stats
14W - 9L
1,671 SR
Queue Stats
401W - 341L
1,622 Elo+
Solo
Chronos
Chronos
Zaqonix
Chronos
Level 160
God Stats
4W - 0L
1,858 SR
Queue Stats
228W - 77L
1,803 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AIaawy
Apollo
9
1 / 5 / 2
5,932
494
4,315
7,717
2,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
AK RobbZZ
Ah Muzen Cab
11
1 / 2 / 2
6,628
552
4,371
8,582
2,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Avecio
Izanami
11
0 / 2 / 1
6,263
522
4,934
7,292
2,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 2
5,601
467
2,038
10,165
6,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

9
1 / 5 / 1
5,761
480
4,314
8,817
4,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Argesho
Olorun
12
3 / 1 / 5
7,134
595
8,528
8,407
2,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
Trickzcx
Medusa
14
2 / 1 / 4
7,756
646
5,648
6,222
2,097
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Fenrir
Vaezyr
Fenrir
11
4 / 0 / 8
7,191
599
5,725
9,613
6,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
WazzerK95
Chaac
14
2 / 1 / 1
7,905
659
5,180
7,441
4,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
Zaqonix
Chronos
14
6 / 0 / 5
8,036
670
6,567
7,817
2,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
3
Kills
17
17
Deaths
3
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Apollo
AIaawy
Apollo
1
5
2
0.4
L
Ah Muzen Cab
AK RobbZZ
Ah Muzen Cab
1
2
2
1
W
Olorun
Argesho
Olorun
3
1
5
5.5
L
Izanami
Avecio
Izanami
0
2
1
0.25
L
0
3
2
0.33
W
Medusa
Trickzcx
Medusa
2
1
4
4
W
Fenrir
Vaezyr
Fenrir
4
0
8
8
W
Chaac
WazzerK95
Chaac
2
1
1
2.5
W
Chronos
Zaqonix
Chronos
6
0
5
8.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,972
Damage
31,648
42,573
Taken
39,500
18,609
Mitigated
18,735
8,818
Healing
17,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
AIaawy
Apollo
4,315
2,483
0
175
7,717
2,378
973
2,568
5,104
0
26,527
L
Ah Muzen Cab
AK RobbZZ
Ah Muzen Cab
4,371
1,428
0
4,440
8,582
2,807
285
1,837
6,526
0
37,971
W
Olorun
Argesho
Olorun
8,528
4,193
210
5,479
8,407
2,883
0
3,032
5,375
48,244
0
L
Izanami
Avecio
Izanami
4,934
2,685
0
500
7,292
2,475
719
1,424
5,822
0
50,090
L
2,038
261
0
1,856
10,165
6,249
329
5,510
4,612
12,625
0
W
Medusa
Trickzcx
Medusa
5,648
2,520
0
1,250
6,222
2,097
1,542
546
5,676
0
65,786
W
Fenrir
Vaezyr
Fenrir
5,725
1,778
275
2,990
9,613
6,443
0
1,095
8,518
0
16,914
W
Chaac
WazzerK95
Chaac
5,180
816
0
3,813
7,441
4,455
0
666
6,775
0
50,443
W
Chronos
Zaqonix
Chronos
6,567
2,776
0
3,852
7,817
2,857
472
671
7,146
51,168
0
L
4,314
1,210
0
1,847
8,817
4,700
1,184
3,756
5,018
23,617
2,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,185
Gold Earned
38,022
297
Minions Killed
444
0
Camps Cleared
0
1,212,889
Distance Traveled
1,269,717
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,932
494
52
4
0
235,113
2
L
Ah Muzen Cab
6,628
552
76
6
0
236,911
0
W
Olorun
7,134
595
86
7
0
226,337
1
L
Izanami
6,263
522
110
9
0
249,060
3
L
Geb
5,601
467
12
1
0
261,210
5
W
Medusa
7,756
646
108
9
0
231,344
2
W
Fenrir
7,191
599
19
2
0
273,145
4
W
Chaac
7,905
659
126
11
0
251,522
6
W
Chronos
8,036
670
105
9
0
287,369
2
L
Sol
5,761
480
47
4
0
230,595
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role