Player Matchup

Cthulhu
Cthulhu
AlteredWorld181
Cthulhu
Level 100
God Stats
1W - 0L
1,756 SR
Queue Stats
5W - 9L
1,405 Elo+
Party 1
Neith
Neith
RoyaL Aspect
Neith
Level 7
God Stats
1W - 1L
1,284 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Sobek
Sobek
UhhMoodyBoio
Sobek
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 41
1,513 SR
1,468 Elo+

VS

Team Averages
Level 61
1,395 SR
1,289 Elo+
Kuzenbo
Kuzenbo
BlindLantern
Kuzenbo
Level 56
God Stats
11W - 16L
1,385 SR
Queue Stats
246W - 312L
1,284 Elo+
Solo
Nu Wa
Nu Wa
CelestialOrigin
Nu Wa
Level 99
God Stats
13W - 19L
1,435 SR
Queue Stats
35W - 49L
1,289 Elo+
Party 2
Eset
Eset
ReaperInProgress
Eset
Level 29
God Stats
9W - 16L
1,366 SR
Queue Stats
34W - 47L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
14 / 1 / 7
12,200
763
21,700
18,817
23,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 1 / 14
10,432
652
10,442
10,329
3,761
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
5 / 1 / 15
11,603
725
11,362
22,917
34,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BlindLantern
Kuzenbo
12
0 / 2 / 2
9,531
596
8,382
19,976
23,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 9 / 2
9,493
593
15,298
16,138
5,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 11 / 0
9,267
579
11,766
14,043
8,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
7
22
Kills
3
3
Deaths
22
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
14
1
7
17.5
L
Kuzenbo
BlindLantern
Kuzenbo
0
2
2
0.5
L
1
9
2
0.22
L
2
11
0
0.18
W
3
1
14
10
W
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,504
Damage
35,446
52,063
Taken
50,157
61,442
Mitigated
37,568
18,799
Healing
8,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,700
2,128
1,590
6,559
18,817
23,467
356
12,527
6,290
58,820
0
L
Kuzenbo
BlindLantern
Kuzenbo
8,382
3,683
170
2,699
19,976
23,488
379
10,731
8,363
20,257
0
L
15,298
3,817
228
3,164
16,138
5,290
596
11,618
4,020
44,668
0
L
11,766
608
937
1,246
14,043
8,790
170
9,015
4,467
26,526
0
W
10,442
4,591
0
2,970
10,329
3,761
548
9,254
1,075
0
38,319
W
11,362
1,422
798
6,882
22,917
34,214
0
13,665
9,252
24,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,235
Gold Earned
28,291
180
Minions Killed
136
2
Camps Cleared
3
833,355
Distance Traveled
791,574
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,200
763
90
6
1
302,471
1
L
Kuzenbo
9,531
596
35
2
1
300,279
4
L
Nu Wa
9,493
593
57
4
2
236,919
0
L
Eset
9,267
579
44
3
0
254,376
0
W
Neith
10,432
652
67
4
1
229,931
0
W
Sobek
11,603
725
23
1
0
300,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role