Player Matchup

Khepri
Khepri
CptKlatchazfak
Khepri
Level 151
God Stats
3W - 5L
1,574 SR
Queue Stats
415W - 316L
1,538 Elo+
Party 2
Ymir
Ymir
Dark__Sdssd
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 10L
1,680 Elo+
Party 2
Ares
Ares
UP_Bradman
Ares
Level 127
God Stats
13W - 6L
1,708 SR
Queue Stats
537W - 473L
1,527 Elo+
Party 2
Team Averages
Level 98
1,594 SR
1,582 Elo+

VS

Team Averages
Level 96
1,508 SR
1,478 Elo+
Zeus
Zeus
IAmLukaDocic
Zeus
Level 153
God Stats
22W - 14L
1,597 SR
Queue Stats
855W - 944L
1,459 Elo+
Party 1
Sobek
Sobek
LORDndSAVI0R
Sobek
Level 121
God Stats
8W - 8L
1,426 SR
Queue Stats
343W - 311L
1,509 Elo+
Solo
Medusa
Medusa
xIamLukaDocicx
Medusa
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 35L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 4
6,604
660
2,018
5,169
3,463
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
5 / 5 / 2
7,770
777
6,938
10,086
4,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 4 / 6
6,528
653
5,251
9,947
4,140
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 3
8,117
812
12,377
6,400
2,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 2 / 4
6,896
690
4,282
7,158
6,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 3 / 6
7,442
744
3,248
6,724
2,207
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
7
Kills
11
11
Deaths
7
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
2
4
1.5
L
5
5
2
1.2
W
7
2
3
4.25
W
2
2
4
2
L
1
4
6
1
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,207
Damage
19,907
25,202
Taken
20,282
12,032
Mitigated
11,204
2,383
Healing
5,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,018
233
90
342
5,169
3,463
0
3,617
1,249
13,387
0
L
6,938
2,168
0
965
10,086
4,429
0
5,383
4,273
19,021
1,755
W
12,377
2,484
0
1,116
6,400
2,079
734
4,778
1,622
27,267
0
W
4,282
299
0
1,788
7,158
6,918
31
6,016
1,142
11,098
0
L
5,251
232
0
986
9,947
4,140
0
6,406
3,021
8,574
0
W
3,248
1,411
0
2,240
6,724
2,207
343
3,803
2,921
0
26,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,902
Gold Earned
22,455
68
Minions Killed
116
1
Camps Cleared
7
459,377
Distance Traveled
530,641
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,604
660
18
2
0
153,883
0
L
Ymir
7,770
777
43
4
1
154,910
3
W
Zeus
8,117
812
43
4
3
166,097
0
W
Sobek
6,896
690
21
2
1
188,113
0
L
Ares
6,528
653
7
1
0
150,584
1
W
Medusa
7,442
744
52
5
3
176,431
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role