Player Matchup

Ymir
Ymir
C0SBYsweater420
Ymir
Level 64
God Stats
3W - 14L
1,332 SR
Queue Stats
12W - 39L
1,243 Elo+
Party 1
Fenrir
Fenrir
FrostedZomB
Fenrir
Level 89
God Stats
0W - 1L
1,319 SR
Queue Stats
53W - 81L
1,368 Elo+
Party 1
Chronos
Chronos
Jony-1096
Chronos
Level 106
God Stats
7W - 9L
1,526 SR
Queue Stats
235W - 222L
1,501 Elo+
Solo
Neith
Neith
TheSalvationist
Neith
Level 4
God Stats
2W - 4L
1,435 SR
Queue Stats
2W - 9L
1,330 Elo+
Party 1
Baron Samedi
Baron Samedi
WiredJake12
Baron Samedi
Level 83
God Stats
2W - 5L
1,497 SR
Queue Stats
24W - 52L
1,297 Elo+
Party 1
Team Averages
Level 69
1,422 SR
1,348 Elo+

VS

Team Averages
Level 114
1,462 SR
1,377 Elo+
Ne Zha
Ne Zha
Emari2FED
Ne Zha
Level 64
God Stats
3W - 1L
1,545 SR
Queue Stats
114W - 110L
1,376 Elo+
Solo
Horus
Horus
Hollow_Silent-1
Horus
Level 131
God Stats
3W - 1L
1,491 SR
Queue Stats
359W - 374L
1,338 Elo+
Solo
Izanami
Izanami
LALO HALO 12
Izanami
Level 61
God Stats
3W - 3L
1,454 SR
Queue Stats
165W - 180L
1,458 Elo+
Solo
Charybdis
Charybdis
M2S Ch3 Wavy
Charybdis
Level 155
God Stats
5W - 8L
1,261 SR
Queue Stats
481W - 541L
1,348 Elo+
Party 2
Zeus
Zeus
Sammieb44
Zeus
Level 160
God Stats
4W - 2L
1,558 SR
Queue Stats
148W - 162L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 0
4,725
430
3,095
8,484
3,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
9
6 / 7 / 0
5,973
543
5,487
10,222
3,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chronos
Jony-1096
Chronos
9
0 / 2 / 1
5,068
461
2,279
6,074
2,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 6 / 1
4,523
411
2,225
5,834
745
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
WiredJake12
Baron Samedi
9
0 / 4 / 1
5,015
456
3,802
6,283
2,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Emari2FED
Ne Zha
9
2 / 3 / 3
5,837
531
4,514
6,441
1,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
6 / 1 / 7
7,076
643
3,907
7,824
3,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Izanami
LALO HALO 12
Izanami
12
5 / 1 / 2
7,064
642
4,009
6,738
2,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
M2S Ch3 Wavy
Charybdis
10
8 / 0 / 2
6,786
617
5,667
4,668
1,391
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
12
1 / 2 / 5
6,894
627
4,521
5,086
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
7
Kills
22
24
Deaths
7
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Ne Zha
Emari2FED
Ne Zha
2
3
3
1.17
L
Fenrir
6
7
0
0.86
W
6
1
7
9.5
L
Chronos
Jony-1096
Chronos
0
2
1
0.25
W
Izanami
LALO HALO 12
Izanami
5
1
2
6
W
Charybdis
M2S Ch3 Wavy
Charybdis
8
0
2
9
W
Zeus
1
2
5
1.75
L
0
6
1
0.08
L
Baron Samedi
WiredJake12
Baron Samedi
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,888
Damage
22,618
36,897
Taken
30,757
11,111
Mitigated
10,427
9,831
Healing
11,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,095
398
143
2,368
8,484
3,062
0
845
7,601
15,770
1,696
W
Ne Zha
Emari2FED
Ne Zha
4,514
2,074
126
2,248
6,441
1,717
0
986
5,419
0
25,624
L
Fenrir
5,487
1,803
0
2,650
10,222
3,039
30
1,767
8,369
0
21,143
W
3,907
1,792
878
3,201
7,824
3,816
0
2,288
5,536
0
13,962
L
Chronos
Jony-1096
Chronos
2,279
1,039
0
1,617
6,074
2,130
0
1,703
4,289
23,865
2,385
W
Izanami
LALO HALO 12
Izanami
4,009
2,333
0
2,585
6,738
2,002
1,052
3,170
3,143
0
33,595
W
Charybdis
M2S Ch3 Wavy
Charybdis
5,667
3,211
0
658
4,668
1,391
819
461
4,207
0
31,663
W
Zeus
4,521
943
0
1,611
5,086
1,501
0
1,436
3,650
40,650
0
L
2,225
1,519
0
927
5,834
745
0
0
5,834
0
16,782
L
Baron Samedi
WiredJake12
Baron Samedi
3,802
388
126
2,000
6,283
2,135
66
0
6,283
21,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,304
Gold Earned
33,657
194
Minions Killed
298
0
Camps Cleared
0
930,302
Distance Traveled
1,036,691
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,725
430
36
3
0
186,374
0
W
Ne Zha
5,837
531
44
4
0
234,239
1
L
Fenrir
5,973
543
36
3
0
205,820
2
W
Horus
7,076
643
20
2
0
214,659
0
L
Chronos
5,068
461
56
5
0
170,714
2
W
Izanami
7,064
642
72
7
0
211,226
3
W
Charybdis
6,786
617
59
5
0
192,696
0
W
Zeus
6,894
627
103
9
0
183,871
0
L
Neith
4,523
411
29
3
0
189,256
0
L
Baron Samedi
5,015
456
37
3
0
178,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role