Player Matchup

Loki
Loki
AaronSasvari
Loki
Level 105
God Stats
1W - 1L
1,704 SR
Queue Stats
27W - 27L
1,518 Elo+
Party 2
Tiamat
Tiamat
MarbleDrop
Tiamat
Level 128
God Stats
4W - 5L
1,632 SR
Queue Stats
39W - 38L
1,577 Elo+
Party 2
Danzaburou
Danzaburou
grumpiershark35
Danzaburou
Level 74
God Stats
1W - 1L
1,366 SR
Queue Stats
37W - 38L
1,541 Elo+
Party 2
Team Averages
Level 102
1,567 SR
1,545 Elo+

VS

Team Averages
Level 75
1,658 SR
1,580 Elo+
Medusa
Medusa
Salamander5493
Medusa
Level 83
God Stats
23W - 19L
1,620 SR
Queue Stats
342W - 279L
1,589 Elo+
Party 1
Sol
Sol
ZageHades
Sol
Level 114
God Stats
6W - 2L
1,579 SR
Queue Stats
457W - 383L
1,592 Elo+
Party 1
Sobek
Sobek
hungboss
Sobek
Level 29
God Stats
2W - 0L
1,774 SR
Queue Stats
16W - 12L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 10 / 6
12,338
617
16,074
18,420
9,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
MarbleDrop
Tiamat
15
1 / 6 / 5
11,064
553
12,838
29,891
32,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Danzaburou
grumpiershark35
Danzaburou
17
6 / 7 / 5
13,638
682
19,894
25,715
9,417
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 4 / 13
14,992
750
24,154
18,261
8,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
13 / 1 / 8
15,550
778
28,893
21,329
14,210
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sobek
hungboss
Sobek
15
1 / 6 / 15
13,362
668
8,581
25,848
29,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
58
11
Kills
22
23
Deaths
11
16
Assists
36
Player
Kills
Deaths
Assists
KDA
L
4
10
6
0.7
L
Tiamat
MarbleDrop
Tiamat
1
6
5
0.58
W
8
4
13
3.63
W
13
1
8
17
L
Danzaburou
grumpiershark35
Danzaburou
6
7
5
1.21
W
Sobek
hungboss
Sobek
1
6
15
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,806
Damage
61,628
74,026
Taken
65,438
51,497
Mitigated
52,937
15,604
Healing
25,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,074
2,810
0
1,245
18,420
9,741
0
9,515
8,515
0
34,101
L
Tiamat
MarbleDrop
Tiamat
12,838
1,232
0
7,874
29,891
32,339
0
16,439
12,951
37,781
0
W
24,154
10,587
443
5,866
18,261
8,967
306
3,702
13,734
0
82,439
W
28,893
13,133
0
12,543
21,329
14,210
3,193
4,164
16,195
78,049
0
L
Danzaburou
grumpiershark35
Danzaburou
19,894
11,329
0
6,485
25,715
9,417
1,391
12,099
13,060
0
63,752
W
Sobek
hungboss
Sobek
8,581
822
0
6,629
25,848
29,760
0
4,156
20,371
15,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,040
Gold Earned
43,904
194
Minions Killed
207
7
Camps Cleared
11
981,322
Distance Traveled
1,078,850
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
12,338
617
35
2
0
318,468
1
L
Tiamat
11,064
553
66
3
5
329,322
2
W
Medusa
14,992
750
77
4
4
355,578
4
W
Sol
15,550
778
115
6
7
360,515
3
L
Danzaburou
13,638
682
93
5
2
333,532
3
W
Sobek
13,362
668
15
1
0
362,757
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role