Player Matchup

Yemoja
Yemoja
DaKingKobe24
Yemoja
Level 28
God Stats
32W - 27L
1,576 SR
Queue Stats
100W - 86L
1,546 Elo+
Party 2
Chang'e
Chang'e
DirtyDavo694
Chang'e
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 86L
1,546 Elo+
Party 2
Freya
Freya
Gluker02
Freya
Level 29
God Stats
2W - 7L
1,288 SR
Queue Stats
107W - 89L
1,565 Elo+
Party 2
Chaac
Chaac
TheEmeraldRuby
Chaac
Level 62
God Stats
11W - 11L
1,573 SR
Queue Stats
89W - 86L
1,500 Elo+
Party 3
Hercules
Hercules
TibialRage77
Hercules
Level 25
God Stats
4W - 5L
1,507 SR
Queue Stats
29W - 47L
1,340 Elo+
Party 3
Team Averages
Level 36
1,489 SR
1,500 Elo+

VS

Team Averages
Level 100
1,588 SR
1,555 Elo+
Hercules
Hercules
Georgia Tech16
Hercules
Level 148
God Stats
2W - 0L
1,810 SR
Queue Stats
31W - 21L
1,606 Elo+
Party 1
Baron Samedi
Baron Samedi
HeichouHealer
Baron Samedi
Level 48
God Stats
7W - 6L
1,552 SR
Queue Stats
271W - 250L
1,452 Elo+
Solo
Chaac
Chaac
Luke is LAWL
Chaac
Level 128
God Stats
1W - 0L
1,514 SR
Queue Stats
15W - 10L
1,550 Elo+
Party 1
Neith
Neith
NVO Seth
Neith
Level 19
God Stats
11W - 5L
1,593 SR
Queue Stats
29W - 21L
1,569 Elo+
Party 1
Thoth
Thoth
ya its me jesse
Thoth
Level 156
God Stats
1W - 0L
1,471 SR
Queue Stats
33W - 23L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
0 / 5 / 1
9,348
935
10,801
24,697
29,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
DirtyDavo694
Chang'e
14
0 / 11 / 1
8,279
828
6,707
19,201
6,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
Gluker02
Freya
14
0 / 5 / 1
8,482
848
12,256
17,529
6,164
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 5 / 0
8,625
863
14,838
17,063
14,813
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
TibialRage77
Hercules
14
0 / 5 / 1
8,216
822
11,313
20,178
11,232
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

106

VS

Team 2 Tickets

312

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
7 / 0 / 22
10,997
1,100
20,370
26,593
19,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Baron Samedi
HeichouHealer
Baron Samedi
17
5 / 0 / 20
9,971
997
17,353
7,790
3,500
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 1 / 22
10,433
1,043
22,396
15,221
17,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
NVO Seth
Neith
17
4 / 0 / 20
9,748
975
14,376
8,744
3,465
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
11 / 0 / 17
11,283
1,128
19,358
4,680
1,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
132
1
Kills
31
31
Deaths
1
4
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
5
1
0.1
L
Chang'e
DirtyDavo694
Chang'e
0
11
1
0.05
W
Hercules
7
0
22
18
L
Freya
Gluker02
Freya
0
5
1
0.1
W
Baron Samedi
HeichouHealer
Baron Samedi
5
0
20
15
W
4
1
22
15
W
Neith
NVO Seth
Neith
4
0
20
14
L
1
5
0
0.2
L
Hercules
TibialRage77
Hercules
0
5
1
0.1
W
11
0
17
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,915
Damage
93,853
98,668
Taken
63,028
67,333
Mitigated
45,193
11,061
Healing
39,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
10,801
923
1,483
1,260
24,697
29,004
0
8,122
15,623
28,453
0
L
Chang'e
DirtyDavo694
Chang'e
6,707
1,242
616
1,085
19,201
6,120
0
6,583
12,253
25,076
0
W
Hercules
20,370
7,643
0
16,957
26,593
19,234
0
11,424
14,976
0
25,864
L
Freya
Gluker02
Freya
12,256
4,684
0
1,618
17,529
6,164
0
7,550
9,443
29,891
0
W
Baron Samedi
HeichouHealer
Baron Samedi
17,353
664
6,156
4,160
7,790
3,500
0
4,048
3,742
27,278
0
W
22,396
5,490
0
10,133
15,221
17,255
0
6,629
8,592
0
38,935
W
Neith
NVO Seth
Neith
14,376
8,013
0
1,549
8,744
3,465
0
5,178
3,566
0
30,462
L
14,838
2,170
0
2,992
17,063
14,813
0
5,552
11,017
0
34,702
L
Hercules
TibialRage77
Hercules
11,313
5,235
0
2,007
20,178
11,232
0
8,904
10,824
0
15,600
W
19,358
405
139
861
4,680
1,739
0
2,485
2,195
45,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,950
Gold Earned
52,432
172
Minions Killed
185
5
Camps Cleared
6
857,082
Distance Traveled
964,330
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,348
935
29
3
1
150,775
0
L
Chang'e
8,279
828
44
4
0
138,703
0
W
Hercules
10,997
1,100
18
2
1
208,889
0
L
Freya
8,482
848
36
4
3
185,473
0
W
Baron Samedi
9,971
997
26
3
0
187,636
2
W
Chaac
10,433
1,043
43
4
2
182,762
0
W
Neith
9,748
975
37
4
2
200,340
0
L
Chaac
8,625
863
57
6
0
197,136
0
L
Hercules
8,216
822
6
1
1
184,995
0
W
Thoth
11,283
1,128
61
6
1
184,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role