Player Matchup

Izanami
Izanami
 
Izanami
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
ArKz952
Discordia
Level 109
God Stats
44W - 37L
1,617 SR
Queue Stats
352W - 324L
1,593 Elo+
Party 2
Kuzenbo
Kuzenbo
Tiamatyx
Kuzenbo
Level 139
God Stats
14W - 4L
1,817 SR
Queue Stats
220W - 186L
1,616 Elo+
Party 2
Team Averages
Level 107
1,644 SR
1,569 Elo+

VS

Team Averages
Level 94
1,459 SR
1,456 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
H1ddenAce_
Hou Yi
Level 19
God Stats
1W - 6L
1,376 SR
Queue Stats
31W - 38L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
7 / 1 / 5
7,006
876
6,741
3,046
1,218
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Discordia
ArKz952
Discordia
11
7 / 0 / 7
7,107
888
9,431
3,787
1,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Tiamatyx
Kuzenbo
10
1 / 0 / 11
6,388
799
3,913
5,099
5,566
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
0 / 3 / 1
5,163
645
1,241
5,317
1,724
Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
 
Ymir
7
0 / 5 / 0
5,026
628
1,535
10,064
8,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hou Yi
H1ddenAce_
Hou Yi
8
1 / 7 / 0
5,591
699
3,399
8,678
2,730
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
15
Kills
1
1
Deaths
15
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
1
5
9.5
L
Hun Batz
 
Hun Batz
0
3
1
0.17
L
Ymir
 
Ymir
0
5
0
0
W
Discordia
ArKz952
Discordia
7
0
7
10.5
L
Hou Yi
H1ddenAce_
Hou Yi
1
7
0
0.14
W
Kuzenbo
Tiamatyx
Kuzenbo
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,085
Damage
6,175
11,932
Taken
24,059
7,891
Mitigated
12,694
1,678
Healing
592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,741
3,794
0
126
3,046
1,218
1,467
199
2,847
0
27,566
L
Hun Batz
 
Hun Batz
1,241
169
0
0
5,317
1,724
0
3,660
1,657
0
5,966
L
Ymir
 
Ymir
1,535
133
0
262
10,064
8,240
0
3,830
6,234
9,095
0
W
Discordia
ArKz952
Discordia
9,431
483
102
417
3,787
1,107
434
950
2,837
26,355
0
L
Hou Yi
H1ddenAce_
Hou Yi
3,399
1,096
0
330
8,678
2,730
0
5,854
2,824
0
12,076
W
Kuzenbo
Tiamatyx
Kuzenbo
3,913
1,776
615
418
5,099
5,566
492
874
4,225
9,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,501
Gold Earned
15,780
89
Minions Killed
48
7
Camps Cleared
0
452,075
Distance Traveled
266,600
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,006
876
50
6
4
141,042
4
L
Hun Batz
5,163
645
7
1
0
64,943
0
L
Ymir
5,026
628
22
3
0
93,964
0
W
Discordia
7,107
888
35
4
3
154,077
1
L
Hou Yi
5,591
699
19
2
0
107,693
1
W
Kuzenbo
6,388
799
4
1
0
156,956
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role