Player Matchup

Cthulhu
Cthulhu
FulMetlJumpsuit
Cthulhu
Level 107
God Stats
4W - 3L
1,669 SR
Queue Stats
210W - 198L
1,496 Elo+
Party 1
Kuzenbo
Kuzenbo
ImLeakproof
Kuzenbo
Level 121
God Stats
4W - 4L
1,594 SR
Queue Stats
313W - 305L
1,481 Elo+
Party 1
Raijin
Raijin
MoSqueelah
Raijin
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 91L
1,458 Elo+
Party 3
Chaac
Chaac
ZachL
Chaac
Level 63
God Stats
1W - 2L
1,477 SR
Queue Stats
52W - 60L
1,417 Elo+
Party 3
Chiron
Chiron
osmotoss
Chiron
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,194 Elo+
Party 3
Team Averages
Level 86
1,548 SR
1,409 Elo+

VS

Team Averages
Level 90
1,558 SR
1,502 Elo+
Zhong Kui
Zhong Kui
AlexsMike
Zhong Kui
Level 89
God Stats
3W - 0L
1,785 SR
Queue Stats
151W - 158L
1,555 Elo+
Solo
Geb
Geb
BladesOfEvil
Geb
Level 85
God Stats
2W - 3L
1,457 SR
Queue Stats
40W - 41L
1,454 Elo+
Party 2
Hachiman
Hachiman
CleanableOlive2
Hachiman
Level 49
God Stats
4W - 5L
1,422 SR
Queue Stats
216W - 186L
1,513 Elo+
Solo
Ne Zha
Ne Zha
Gliqe
Ne Zha
Level 127
God Stats
3W - 1L
1,672 SR
Queue Stats
293W - 278L
1,484 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TooDarnClutch
Tsukuyomi
Level 99
God Stats
4W - 3L
1,454 SR
Queue Stats
184W - 147L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 12
8,434
767
10,211
19,500
20,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kuzenbo
ImLeakproof
Kuzenbo
15
3 / 4 / 8
8,032
730
11,464
22,661
33,550
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Raijin
MoSqueelah
Raijin
14
3 / 5 / 8
8,326
757
8,677
10,983
4,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
ZachL
Chaac
15
5 / 6 / 12
9,091
826
11,151
21,851
16,122
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
osmotoss
Chiron
15
6 / 5 / 7
9,027
821
8,200
12,804
5,285
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AlexsMike
Zhong Kui
17
6 / 3 / 9
9,587
872
19,048
11,709
7,998
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 4 / 12
9,105
828
12,573
11,851
11,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
16
4 / 3 / 12
8,789
799
12,808
8,812
3,285
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
Gliqe
Ne Zha
15
7 / 4 / 8
9,091
826
13,691
12,208
4,406
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tsukuyomi
TooDarnClutch
Tsukuyomi
17
5 / 3 / 17
9,557
869
24,445
13,608
5,654
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
82
17
Kills
24
24
Deaths
17
47
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AlexsMike
Zhong Kui
6
3
9
3.5
W
2
4
12
2
W
Hachiman
4
3
12
3.33
L
0
4
12
1.5
W
Ne Zha
Gliqe
Ne Zha
7
4
8
2.75
L
Kuzenbo
ImLeakproof
Kuzenbo
3
4
8
1.75
L
Raijin
MoSqueelah
Raijin
3
5
8
1.4
W
Tsukuyomi
TooDarnClutch
Tsukuyomi
5
3
17
4.5
L
Chaac
ZachL
Chaac
5
6
12
1.83
L
Chiron
osmotoss
Chiron
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,703
Damage
82,565
87,799
Taken
58,188
80,381
Mitigated
33,002
29,136
Healing
24,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AlexsMike
Zhong Kui
19,048
1,220
747
4,764
11,709
7,998
395
7,224
4,485
31,565
0
W
12,573
1,181
109
1,227
11,851
11,659
85
5,209
6,642
22,128
0
W
Hachiman
12,808
6,169
912
2,003
8,812
3,285
280
4,508
4,304
0
20,338
L
10,211
447
4,629
3,606
19,500
20,982
0
8,049
11,451
26,143
0
W
Ne Zha
Gliqe
Ne Zha
13,691
2,248
2,460
4,505
12,208
4,406
480
6,485
5,723
0
25,999
L
Kuzenbo
ImLeakproof
Kuzenbo
11,464
3,166
1,204
4,969
22,661
33,550
0
6,713
15,948
19,376
0
L
Raijin
MoSqueelah
Raijin
8,677
915
1,784
1,042
10,983
4,442
0
3,542
7,441
18,994
0
W
Tsukuyomi
TooDarnClutch
Tsukuyomi
24,445
4,186
1,168
6,607
13,608
5,654
0
7,330
6,278
0
40,069
L
Chaac
ZachL
Chaac
11,151
1,454
1,120
5,024
21,851
16,122
0
8,202
13,649
554
21,907
L
Chiron
osmotoss
Chiron
8,200
3,086
2,760
2,998
12,804
5,285
0
5,115
7,689
0
15,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,910
Gold Earned
46,129
120
Minions Killed
123
0
Camps Cleared
0
1,000,603
Distance Traveled
1,134,101
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,587
872
40
4
0
216,884
0
W
Geb
9,105
828
7
1
0
222,042
0
W
Hachiman
8,789
799
21
2
0
214,561
2
L
Cthulhu
8,434
767
31
3
0
212,652
0
W
Ne Zha
9,091
826
27
2
0
221,049
0
L
Kuzenbo
8,032
730
9
1
0
221,786
0
L
Raijin
8,326
757
34
3
0
185,215
0
W
Tsukuyomi
9,557
869
28
3
0
259,565
0
L
Chaac
9,091
826
16
1
0
193,089
0
L
Chiron
9,027
821
30
3
0
187,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role