Player Matchup

Chaac
Chaac
Atlas6618
Chaac
Level 78
God Stats
3W - 2L
1,593 SR
Queue Stats
140W - 186L
1,437 Elo+
Solo
Sol
Sol
RobinRobine
Sol
Level 129
God Stats
6W - 3L
1,586 SR
Queue Stats
46W - 45L
1,577 Elo+
Party 1
Hachiman
Hachiman
ThaGunShow
Hachiman
Level 7
God Stats
2W - 1L
1,283 SR
Queue Stats
4W - 5L
1,373 Elo+
Party 1
Team Averages
Level 71
1,487 SR
1,462 Elo+

VS

Team Averages
Level 36
1,336 SR
1,386 Elo+
Jing Wei
Jing Wei
BuzzBird
Jing Wei
Level 58
God Stats
2W - 5L
1,259 SR
Queue Stats
61W - 87L
1,446 Elo+
Party 2
Geb
Geb
Poobzee
Geb
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,443 Elo+
Solo
Scylla
Scylla
littlelx
Scylla
Level 16
God Stats
6W - 17L
1,248 SR
Queue Stats
7W - 24L
1,269 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Atlas6618
Chaac
14
6 / 3 / 8
10,416
744
12,965
18,453
12,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
7 / 2 / 7
10,699
764
19,908
13,365
5,377
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
ThaGunShow
Hachiman
13
2 / 2 / 8
9,185
656
9,479
11,261
3,901
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BuzzBird
Jing Wei
12
3 / 6 / 3
9,002
643
10,143
14,556
6,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Geb
12
1 / 4 / 4
9,185
656
10,664
22,980
24,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
littlelx
Scylla
12
2 / 5 / 3
8,945
639
8,364
13,427
3,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
15
Kills
6
7
Deaths
15
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
Atlas6618
Chaac
6
3
8
3.33
L
Jing Wei
BuzzBird
Jing Wei
3
6
3
0.75
L
Geb
1
4
4
0.75
W
7
2
7
5.25
W
Hachiman
ThaGunShow
Hachiman
2
2
8
3
L
Scylla
littlelx
Scylla
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,352
Damage
29,171
43,079
Taken
50,963
21,908
Mitigated
35,027
21,994
Healing
10,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Atlas6618
Chaac
12,965
1,630
0
10,780
18,453
12,630
251
9,415
9,038
0
34,309
L
Jing Wei
BuzzBird
Jing Wei
10,143
7,037
0
2,491
14,556
6,196
0
5,123
8,958
0
32,183
L
Geb
10,664
1,164
387
5,781
22,980
24,862
0
7,036
15,469
25,487
0
W
19,908
6,692
0
9,352
13,365
5,377
1,773
5,392
7,973
61,451
5,077
W
Hachiman
ThaGunShow
Hachiman
9,479
4,684
0
1,862
11,261
3,901
1,206
5,208
6,053
0
23,028
L
Scylla
littlelx
Scylla
8,364
486
225
1,681
13,427
3,969
0
6,372
6,828
30,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,300
Gold Earned
27,132
171
Minions Killed
105
9
Camps Cleared
2
718,523
Distance Traveled
688,354
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,416
744
35
3
2
254,113
1
L
Jing Wei
9,002
643
42
3
1
212,927
1
L
Geb
9,185
656
20
1
1
241,040
4
W
Sol
10,699
764
102
7
5
236,578
2
W
Hachiman
9,185
656
34
2
2
227,832
0
L
Scylla
8,945
639
43
3
0
234,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role