Player Matchup

Ganesha
Ganesha
Its Goodies
Ganesha
Level 115
God Stats
6W - 4L
1,543 SR
Queue Stats
57W - 44L
1,511 Elo+
Party 2
Cliodhna
Cliodhna
VampArsenic
Cliodhna
Level 65
God Stats
8W - 14L
1,417 SR
Queue Stats
458W - 458L
1,481 Elo+
Solo
King Arthur
King Arthur
Yoo Big Bubba
King Arthur
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 44L
1,491 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
dslide95
Morgan Le Fay
Level 65
God Stats
23W - 18L
1,591 SR
Queue Stats
32W - 28L
1,515 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
robert6321
Ah Muzen Cab
Level 106
God Stats
3W - 3L
1,569 SR
Queue Stats
56W - 52L
1,526 Elo+
Solo
Team Averages
Level 95
1,524 SR
1,505 Elo+

VS

Team Averages
Level 81
1,525 SR
1,575 Elo+
Nu Wa
Nu Wa
BMacDaddy21
Nu Wa
Level 57
God Stats
8W - 3L
1,609 SR
Queue Stats
24W - 13L
1,620 Elo+
Party 1
Cthulhu
Cthulhu
BigDbanDito
Cthulhu
Level 88
God Stats
17W - 15L
1,542 SR
Queue Stats
25W - 19L
1,529 Elo+
Solo
Baron Samedi
Baron Samedi
Blue Husky4499
Baron Samedi
Level 66
God Stats
25W - 23L
1,555 SR
Queue Stats
130W - 130L
1,509 Elo+
Party 1
Loki
Loki
MIXLIFE
Loki
Level 86
God Stats
12W - 18L
1,386 SR
Queue Stats
193W - 183L
1,552 Elo+
Party 1
Ah Puch
Ah Puch
PlayboyToy
Ah Puch
Level 108
God Stats
7W - 0L
1,534 SR
Queue Stats
29W - 14L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Its Goodies
Ganesha
20
0 / 3 / 9
13,214
881
11,330
20,519
39,664
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cliodhna
VampArsenic
Cliodhna
20
6 / 8 / 3
14,574
972
17,840
27,128
9,950
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
Yoo Big Bubba
King Arthur
19
0 / 8 / 4
12,152
810
9,597
20,296
23,448
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
dslide95
Morgan Le Fay
20
7 / 9 / 5
15,237
1,016
24,123
20,767
8,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
robert6321
Ah Muzen Cab
20
2 / 7 / 10
15,040
1,003
19,456
21,954
8,234
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

98

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 2 / 19
14,054
937
19,133
12,311
3,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
BigDbanDito
Cthulhu
20
6 / 4 / 22
15,626
1,042
22,629
27,597
23,542
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
Blue Husky4499
Baron Samedi
20
5 / 0 / 16
14,375
958
18,027
12,503
4,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
MIXLIFE
Loki
20
14 / 4 / 14
16,713
1,114
23,812
14,416
5,242
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ah Puch
PlayboyToy
Ah Puch
20
9 / 5 / 12
15,366
1,024
20,185
20,993
5,820
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
118
15
Kills
35
35
Deaths
15
31
Assists
83
Player
Kills
Deaths
Assists
KDA
W
1
2
19
5.25
W
Cthulhu
BigDbanDito
Cthulhu
6
4
22
4.25
W
Baron Samedi
Blue Husky4499
Baron Samedi
5
0
16
13
L
Ganesha
Its Goodies
Ganesha
0
3
9
1.5
W
Loki
MIXLIFE
Loki
14
4
14
5.25
W
Ah Puch
PlayboyToy
Ah Puch
9
5
12
3
L
Cliodhna
VampArsenic
Cliodhna
6
8
3
0.94
L
King Arthur
Yoo Big Bubba
King Arthur
0
8
4
0.25
L
Morgan Le Fay
dslide95
Morgan Le Fay
7
9
5
1.06
L
Ah Muzen Cab
robert6321
Ah Muzen Cab
2
7
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,346
Damage
103,786
110,664
Taken
87,820
90,172
Mitigated
42,729
10,765
Healing
17,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,133
6,546
338
2,674
12,311
3,563
0
5,142
7,169
56,498
0
W
Cthulhu
BigDbanDito
Cthulhu
22,629
895
449
964
27,597
23,542
0
10,544
17,053
43,257
0
W
Baron Samedi
Blue Husky4499
Baron Samedi
18,027
1,044
6,214
5,265
12,503
4,562
0
6,485
6,018
44,294
0
L
Ganesha
Its Goodies
Ganesha
11,330
71
0
0
20,519
39,664
0
16,372
4,147
25,417
0
W
Loki
MIXLIFE
Loki
23,812
9,688
0
0
14,416
5,242
0
3,713
10,703
0
42,692
W
Ah Puch
PlayboyToy
Ah Puch
20,185
337
0
1,649
20,993
5,820
0
9,569
11,424
44,767
0
L
Cliodhna
VampArsenic
Cliodhna
17,840
484
0
447
27,128
9,950
0
19,184
7,944
0
62,940
L
King Arthur
Yoo Big Bubba
King Arthur
9,597
940
249
725
20,296
23,448
0
14,164
6,132
0
21,605
L
Morgan Le Fay
dslide95
Morgan Le Fay
24,123
423
354
2,416
20,767
8,876
0
13,371
7,396
47,912
0
L
Ah Muzen Cab
robert6321
Ah Muzen Cab
19,456
3,775
0
6,574
21,954
8,234
0
16,883
5,071
0
106,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,217
Gold Earned
76,134
373
Minions Killed
330
8
Camps Cleared
10
1,373,085
Distance Traveled
1,494,051
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
14,054
937
75
5
2
295,692
0
W
Cthulhu
15,626
1,042
43
3
0
312,421
0
W
Baron Samedi
14,375
958
107
7
2
292,336
2
L
Ganesha
13,214
881
4
0
0
229,643
0
W
Loki
16,713
1,114
40
3
6
313,235
2
W
Ah Puch
15,366
1,024
65
4
0
280,367
0
L
Cliodhna
14,574
972
108
7
5
320,394
0
L
King Arthur
12,152
810
25
2
0
210,570
0
L
Morgan Le Fay
15,237
1,016
46
3
1
290,540
1
L
Ah Muzen Cab
15,040
1,003
190
13
2
321,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role