Player Matchup

Loki
Loki
Masters
 
Loki
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Masters
 
Heimdallr
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Masters
 
Sobek
Masters
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Masters
f69009
Fenrir
Masters
Level 89
God Stats
84W - 71L
1,592 SR
Queue Stats
447W - 415L
2,889 MMR
Solo
Zeus
Zeus
Masters
razeac
Zeus
Masters
Level 157
God Stats
19W - 15L
1,744 SR
Queue Stats
163W - 132L
2,966 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 127
1,567 SR
2,071 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 122
1,579 SR
2,515 MMR
Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Osiris
Osiris
Diamond I
DirectZoomer
Osiris
Diamond I
Level 75
God Stats
2W - 5L
1,510 SR
Queue Stats
85W - 87L
2,465 MMR
Solo
Yemoja
Yemoja
Masters
IrrationalFear
Yemoja
Masters
Level 155
God Stats
16W - 11L
1,667 SR
Queue Stats
206W - 190L
2,567 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Maliсe
Gilgamesh
Masters
Level 160
God Stats
27W - 19L
1,717 SR
Queue Stats
818W - 775L
2,990 MMR
Solo
Tiamat
Tiamat
Masters
preeL
Tiamat
Masters
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 79L
3,055 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
8 / 0 / 6
9,036
695
11,239
8,484
2,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
 
Heimdallr
13
2 / 2 / 4
7,688
591
8,310
7,339
2,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
 
Sobek
11
1 / 1 / 5
6,904
531
3,646
11,383
7,449
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
f69009
Fenrir
14
9 / 1 / 1
8,624
663
14,627
11,726
6,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
razeac
Zeus
15
4 / 2 / 4
8,687
668
3,240
5,230
1,794
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
CamazotzHou YiCliodhna

VS

Bans
BastetArtioAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
3 / 3 / 0
6,422
494
7,527
6,970
1,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
12
1 / 5 / 1
7,268
559
5,232
11,778
6,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 3 / 1
5,616
432
1,998
10,257
5,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
Maliсe
Gilgamesh
10
0 / 6 / 1
6,368
490
3,337
12,893
6,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
preeL
Tiamat
12
1 / 7 / 2
6,881
529
8,286
10,499
4,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
24
Kills
5
6
Deaths
24
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
0
6
11
W
Heimdallr
 
Heimdallr
2
2
4
2
W
Sobek
 
Sobek
1
1
5
3.5
L
Hachiman
 
Hachiman
3
3
0
1
L
Osiris
1
5
1
0.3
L
0
3
1
0.17
L
Gilgamesh
Maliсe
Gilgamesh
0
6
1
0.08
W
Fenrir
f69009
Fenrir
9
1
1
9.5
L
Tiamat
preeL
Tiamat
1
7
2
0.29
W
Zeus
razeac
Zeus
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,062
Damage
26,380
44,162
Taken
52,397
20,100
Mitigated
24,354
19,478
Healing
11,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
11,239
4,102
0
3,102
8,484
2,481
83
4,130
4,354
0
57,104
W
Heimdallr
 
Heimdallr
8,310
5,832
0
2,500
7,339
2,235
733
1,484
5,855
0
59,888
W
Sobek
 
Sobek
3,646
704
1,851
4,700
11,383
7,449
32
2,588
8,795
18,306
0
L
Hachiman
 
Hachiman
7,527
5,817
0
1,964
6,970
1,704
0
1,651
5,319
0
36,635
L
Osiris
5,232
2,227
0
2,683
11,778
6,166
0
813
10,965
0
46,924
L
1,998
860
1,324
1,506
10,257
5,223
0
1,886
8,371
14,429
0
L
Gilgamesh
Maliсe
Gilgamesh
3,337
996
0
2,158
12,893
6,537
0
319
12,574
354
28,653
W
Fenrir
f69009
Fenrir
14,627
7,776
0
5,847
11,726
6,141
110
96
11,126
0
49,189
L
Tiamat
preeL
Tiamat
8,286
936
0
1,460
10,499
4,724
288
2,217
8,282
49,611
0
W
Zeus
razeac
Zeus
3,240
1,042
0
1,478
5,230
1,794
29
1,986
3,244
65,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,939
Gold Earned
32,555
451
Minions Killed
350
0
Camps Cleared
0
1,406,465
Distance Traveled
1,216,034
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,036
695
100
8
0
335,586
3
W
Heimdallr
7,688
591
118
9
0
237,035
3
W
Sobek
6,904
531
18
1
0
275,989
5
L
Hachiman
6,422
494
62
5
0
184,762
2
L
Osiris
7,268
559
105
8
0
276,340
6
L
Yemoja
5,616
432
20
2
0
262,286
5
L
Gilgamesh
6,368
490
64
5
0
255,746
2
W
Fenrir
8,624
663
79
6
0
277,504
2
L
Tiamat
6,881
529
99
8
0
236,900
4
W
Zeus
8,687
668
136
10
0
280,351
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role