Player Matchup

Sun Wukong
Sun Wukong
OjolocoBuddy
Sun Wukong
Level 125
God Stats
4W - 3L
1,691 SR
Queue Stats
125W - 77L
1,632 Elo+
Solo
Scylla
Scylla
TheIcySniper728
Scylla
Level 65
God Stats
9W - 17L
1,323 SR
Queue Stats
107W - 159L
1,390 Elo+
Solo
Artemis
Artemis
nyrnz
Artemis
Level 105
God Stats
0W - 2L
1,267 SR
Queue Stats
12W - 9L
1,532 Elo+
Solo
Team Averages
Level 98
1,427 SR
1,518 Elo+

VS

Team Averages
Level 77
1,542 SR
1,544 Elo+
Gilgamesh
Gilgamesh
BafBtw
Gilgamesh
Level 36
God Stats
8W - 9L
1,357 SR
Queue Stats
122W - 69L
1,574 Elo+
Party 1
Scylla
Scylla
Nibbles-UK-1
Scylla
Level 87
God Stats
9W - 5L
1,675 SR
Queue Stats
239W - 181L
1,554 Elo+
Party 1
Medusa
Medusa
SvagL22
Medusa
Level 108
God Stats
5W - 6L
1,593 SR
Queue Stats
497W - 507L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
OjolocoBuddy
Sun Wukong
12
0 / 5 / 3
7,922
566
6,359
11,923
5,088
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
1 / 7 / 2
8,054
575
3,708
14,112
3,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
nyrnz
Artemis
12
2 / 5 / 1
8,759
626
9,092
9,910
2,850
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BafBtw
Gilgamesh
13
6 / 1 / 6
9,614
687
8,783
10,071
6,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
15
2 / 0 / 11
9,859
704
9,595
5,320
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
SvagL22
Medusa
14
9 / 2 / 6
10,527
752
14,114
9,734
4,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
3
Kills
17
17
Deaths
3
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BafBtw
Gilgamesh
6
1
6
9
W
Scylla
2
0
11
7.5
L
Sun Wukong
OjolocoBuddy
Sun Wukong
0
5
3
0.3
W
Medusa
SvagL22
Medusa
9
2
6
6
L
1
7
2
0.29
L
Artemis
nyrnz
Artemis
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,159
Damage
32,492
35,945
Taken
25,125
11,175
Mitigated
12,475
3,326
Healing
6,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BafBtw
Gilgamesh
8,783
1,433
0
1,315
10,071
6,649
280
2,073
7,998
0
16,309
W
Scylla
9,595
200
0
1,555
5,320
1,587
232
325
4,995
40,689
0
L
Sun Wukong
OjolocoBuddy
Sun Wukong
6,359
699
0
771
11,923
5,088
0
3,625
8,112
0
25,905
W
Medusa
SvagL22
Medusa
14,114
4,435
0
3,901
9,734
4,239
1,451
1,682
8,052
0
47,586
L
3,708
0
0
2,033
14,112
3,237
0
3,544
10,168
23,746
0
L
Artemis
nyrnz
Artemis
9,092
4,253
0
522
9,910
2,850
0
3,178
6,630
0
25,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,735
Gold Earned
30,000
142
Minions Killed
162
7
Camps Cleared
5
687,082
Distance Traveled
814,894
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,614
687
18
1
3
271,160
2
W
Scylla
9,859
704
82
6
2
265,404
4
L
Sun Wukong
7,922
566
50
4
1
236,415
3
W
Medusa
10,527
752
62
4
0
278,330
4
L
Scylla
8,054
575
47
3
5
232,901
5
L
Artemis
8,759
626
45
3
1
217,766
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role