Player Matchup

Merlin
Merlin
BenjaFG83
Merlin
Level 3
God Stats
0W - 1L
1,894 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Charybdis
Charybdis
LucasNiki34
Charybdis
Level 118
God Stats
0W - 1L
1,542 SR
Queue Stats
3W - 1L
1,740 Elo+
Party 2
Gilgamesh
Gilgamesh
Nasho4k
Gilgamesh
Level 18
God Stats
1W - 1L
1,729 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 46
1,722 SR
1,580 Elo+

VS

Team Averages
Level 63
1,712 SR
1,669 Elo+
Mulan
Mulan
AllMightyOnee
Mulan
Level 5
God Stats
7W - 3L
1,902 SR
Queue Stats
12W - 3L
1,867 Elo+
Party 1
Pele
Pele
GhosticAlucard
Pele
Level 59
God Stats
2W - 1L
1,613 SR
Queue Stats
238W - 174L
1,569 Elo+
Party 1
Baron Samedi
Baron Samedi
gilkor
Baron Samedi
Level 126
God Stats
34W - 15L
1,620 SR
Queue Stats
213W - 211L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BenjaFG83
Merlin
11
0 / 6 / 6
6,856
686
5,116
8,300
2,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
LucasNiki34
Charybdis
11
2 / 8 / 4
7,563
756
5,286
10,952
2,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
Nasho4k
Gilgamesh
12
5 / 5 / 2
8,455
846
7,043
11,350
7,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 14
8,291
829
7,626
9,125
7,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
10 / 3 / 7
9,108
911
10,858
8,525
2,911
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
gilkor
Baron Samedi
13
5 / 2 / 13
8,706
871
9,051
7,048
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
53
7
Kills
19
19
Deaths
7
12
Assists
34
Player
Kills
Deaths
Assists
KDA
W
4
2
14
5.5
L
Merlin
BenjaFG83
Merlin
0
6
6
0.5
W
10
3
7
4.5
L
Charybdis
LucasNiki34
Charybdis
2
8
4
0.5
L
Gilgamesh
Nasho4k
Gilgamesh
5
5
2
1.2
W
Baron Samedi
gilkor
Baron Samedi
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,445
Damage
27,535
30,602
Taken
24,698
12,775
Mitigated
12,722
2,976
Healing
8,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,626
1,254
0
2,608
9,125
7,189
421
2,510
6,028
0
20,981
L
Merlin
BenjaFG83
Merlin
5,116
169
44
869
8,300
2,420
0
3,389
4,798
19,923
0
W
10,858
2,367
0
1,680
8,525
2,911
9
1,122
7,069
0
29,612
L
Charybdis
LucasNiki34
Charybdis
5,286
2,878
118
1,306
10,952
2,941
0
2,460
8,313
0
20,059
L
Gilgamesh
Nasho4k
Gilgamesh
7,043
2,276
0
639
11,350
7,414
0
3,658
7,584
0
13,939
W
Baron Samedi
gilkor
Baron Samedi
9,051
1,398
1,234
2,646
7,048
2,622
877
1,089
5,570
24,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,874
Gold Earned
26,105
97
Minions Killed
126
4
Camps Cleared
6
484,102
Distance Traveled
556,784
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,291
829
36
4
3
187,460
2
L
Merlin
6,856
686
41
4
0
154,553
1
W
Pele
9,108
911
44
4
3
191,722
4
L
Charybdis
7,563
756
38
4
2
156,669
4
L
Gilgamesh
8,455
846
18
2
2
172,880
4
W
Baron Samedi
8,706
871
46
5
0
177,602
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role