Player Matchup

Pele
Pele
 
Pele
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
NIcoleUzumaki
Ares
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 8L
1,472 Elo+
Party 1
Izanami
Izanami
NicoleUzumaki
Izanami
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,255 Elo+
Party 1
Team Averages
Level 63
1,500 SR
1,409 Elo+

VS

Team Averages
Level 66
1,357 SR
1,336 Elo+
Ra
Ra
ItzNotDonovin
Ra
Level 53
God Stats
5W - 13L
1,328 SR
Queue Stats
255W - 380L
1,258 Elo+
Solo
Bakasura
Bakasura
Silvershadow90
Bakasura
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,408 Elo+
Solo
Hercules
Hercules
aacgeske
Hercules
Level 88
God Stats
0W - 3L
1,243 SR
Queue Stats
49W - 76L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
7 / 0 / 6
9,655
743
10,039
8,302
3,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 1 / 11
10,034
772
12,256
14,595
14,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
14
4 / 1 / 9
9,518
732
15,477
8,317
3,905
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
8,062
620
7,011
10,036
3,904
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
11
1 / 6 / 1
8,217
632
5,563
14,268
5,716
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hercules
aacgeske
Hercules
10
0 / 5 / 2
8,213
632
9,351
21,495
20,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
14
Kills
2
2
Deaths
14
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
7
0
6
10
L
1
3
1
0.5
W
3
1
11
8.5
W
Izanami
4
1
9
8.5
L
Bakasura
1
6
1
0.25
L
Hercules
aacgeske
Hercules
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,772
Damage
21,925
31,214
Taken
45,799
22,188
Mitigated
30,024
7,525
Healing
16,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
10,039
1,014
0
1,416
8,302
3,529
276
2,181
6,086
0
31,968
L
7,011
807
1,991
2,887
10,036
3,904
244
2,165
7,871
30,943
0
W
12,256
869
0
3,448
14,595
14,754
332
4,583
9,270
26,772
0
W
Izanami
15,477
9,392
615
2,046
8,317
3,905
2,252
3,030
5,127
0
52,037
L
Bakasura
5,563
4,265
761
3,013
14,268
5,716
774
3,844
10,424
0
14,962
L
Hercules
aacgeske
Hercules
9,351
1,663
943
6,759
21,495
20,404
27
6,813
14,682
5,173
16,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,207
Gold Earned
24,492
150
Minions Killed
117
6
Camps Cleared
5
750,319
Distance Traveled
698,607
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,655
743
45
3
2
288,225
3
L
Ra
8,062
620
54
4
0
243,197
0
W
Ares
10,034
772
22
2
2
246,690
4
W
Izanami
9,518
732
83
6
2
215,404
0
L
Bakasura
8,217
632
43
3
4
236,333
2
L
Hercules
8,213
632
20
2
1
219,077
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role