Player Matchup

Sol
Sol
Ecliipsxx
Sol
Level 25
God Stats
31W - 42L
1,391 SR
Queue Stats
69W - 81L
1,408 Elo+
Party 2
King Arthur
King Arthur
Franceotron3000
King Arthur
Level 78
God Stats
57W - 71L
1,475 SR
Queue Stats
135W - 153L
1,421 Elo+
Party 2
Cthulhu
Cthulhu
Quincraftables
Cthulhu
Level 68
God Stats
81W - 81L
1,496 SR
Queue Stats
121W - 147L
1,431 Elo+
Party 2
Neith
Neith
TywubChan
Neith
Level 99
God Stats
123W - 126L
1,520 SR
Queue Stats
202W - 212L
1,472 Elo+
Party 2
Nemesis
Nemesis
Zeekieboy
Nemesis
Level 69
God Stats
9W - 7L
1,529 SR
Queue Stats
103W - 137L
1,385 Elo+
Party 2
Team Averages
Level 68
1,482 SR
1,423 Elo+

VS

Team Averages
Level 77
1,564 SR
1,372 Elo+
Ra
Ra
Dragonborn255
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,260 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Dustinraye33
Cu Chulainn
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,269 Elo+
Party 1
Cabrakan
Cabrakan
Pain_and_Fire117
Cabrakan
Level 141
God Stats
15W - 18L
1,544 SR
Queue Stats
206W - 214L
1,510 Elo+
Party 1
Danzaburou
Danzaburou
PhilosophicFox
Danzaburou
Level 49
God Stats
18W - 17L
1,598 SR
Queue Stats
75W - 70L
1,498 Elo+
Solo
Kukulkan
Kukulkan
TheCreativeNPC
Kukulkan
Level 97
God Stats
2W - 2L
1,680 SR
Queue Stats
9W - 15L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 8
7,221
555
7,639
7,652
2,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Franceotron3000
King Arthur
12
6 / 3 / 3
7,758
597
8,710
10,161
6,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 3 / 7
6,341
488
5,300
11,322
6,805
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Neith
TywubChan
Neith
12
6 / 2 / 5
7,506
577
10,581
10,490
3,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Nemesis
Zeekieboy
Nemesis
12
2 / 2 / 5
7,140
549
3,603
8,288
2,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 3
6,553
504
3,772
7,899
2,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Dustinraye33
Cu Chulainn
10
3 / 5 / 2
6,007
462
5,196
11,047
9,359
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
2 / 4 / 8
6,544
503
5,538
12,162
11,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
PhilosophicFox
Danzaburou
9
2 / 1 / 7
6,383
491
6,438
6,954
2,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
12
3 / 2 / 5
6,816
524
9,259
7,223
2,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
38
17
Kills
13
13
Deaths
17
28
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
5
3
0.9
L
Cu Chulainn
Dustinraye33
Cu Chulainn
3
5
2
0.8
W
2
3
8
2
W
King Arthur
Franceotron3000
King Arthur
6
3
3
2.5
L
2
4
8
1.5
L
Danzaburou
PhilosophicFox
Danzaburou
2
1
7
5.5
W
1
3
7
1.5
L
Kukulkan
3
2
5
2.75
W
Neith
TywubChan
Neith
6
2
5
4.25
W
Nemesis
Zeekieboy
Nemesis
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,833
Damage
30,203
47,913
Taken
45,285
22,281
Mitigated
29,082
17,800
Healing
14,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,772
351
1,126
1,827
7,899
2,899
320
3,174
4,641
29,495
0
L
Cu Chulainn
Dustinraye33
Cu Chulainn
5,196
1,393
0
2,476
11,047
9,359
318
1,176
9,210
0
22,372
W
7,639
2,476
0
1,512
7,652
2,846
1,119
4,282
3,292
37,520
5,644
W
King Arthur
Franceotron3000
King Arthur
8,710
1,541
0
2,048
10,161
6,470
0
2,059
8,041
0
35,996
L
5,538
1,053
0
3,973
12,162
11,927
0
4,252
7,910
10,820
0
L
Danzaburou
PhilosophicFox
Danzaburou
6,438
2,321
0
2,416
6,954
2,104
375
1,910
5,044
0
27,416
W
5,300
372
1,985
2,974
11,322
6,805
125
4,527
6,727
21,495
0
L
Kukulkan
9,259
663
0
2,250
7,223
2,793
279
1,598
5,582
39,097
0
W
Neith
TywubChan
Neith
10,581
3,850
402
5,373
10,490
3,267
728
4,998
5,452
0
36,403
W
Nemesis
Zeekieboy
Nemesis
3,603
1,605
0
3,506
8,288
2,893
352
2,348
5,832
0
41,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,966
Gold Earned
32,303
336
Minions Killed
246
0
Camps Cleared
0
1,237,879
Distance Traveled
1,193,271
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,553
504
60
5
0
229,552
4
L
Cu Chulainn
6,007
462
45
3
0
234,467
1
W
Sol
7,221
555
84
6
0
232,351
4
W
King Arthur
7,758
597
72
6
0
230,378
1
L
Cabrakan
6,544
503
12
1
0
222,058
0
L
Danzaburou
6,383
491
48
4
0
251,737
3
W
Cthulhu
6,341
488
40
3
0
250,695
5
L
Kukulkan
6,816
524
81
6
0
255,457
5
W
Neith
7,506
577
56
4
0
231,831
1
W
Nemesis
7,140
549
84
6
0
292,624
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role