Player Matchup

Olorun
Olorun
 
Olorun
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
CaniScolti
Vamana
Level 29
God Stats
0W - 2L
1,285 SR
Queue Stats
128W - 182L
1,437 Elo+
Party 1
Zeus
Zeus
TendingRelic747
Zeus
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 65L
1,350 Elo+
Solo
Gilgamesh
Gilgamesh
Veratricis
Gilgamesh
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,212 Elo+
Solo
Team Averages
Level 71
1,457 SR
1,400 Elo+

VS

Team Averages
Level 101
1,433 SR
1,457 Elo+
Izanami
Izanami
Arzhang
Izanami
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,432 Elo+
Party 2
Baron Samedi
Baron Samedi
Hikarino
Baron Samedi
Level 138
God Stats
2W - 0L
1,628 SR
Queue Stats
158W - 176L
1,483 Elo+
Party 2
Zeus
Zeus
KFK1166
Zeus
Level 151
God Stats
14W - 6L
1,550 SR
Queue Stats
389W - 420L
1,431 Elo+
Solo
King Arthur
King Arthur
Skuclake
King Arthur
Level 71
God Stats
1W - 3L
1,250 SR
Queue Stats
143W - 154L
1,490 Elo+
Party 2
Persephone
Persephone
Tashinka
Persephone
Level 29
God Stats
1W - 4L
1,236 SR
Queue Stats
38W - 48L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
4 / 6 / 13
9,799
700
12,091
14,582
6,097
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Merlin
 
Merlin
14
1 / 9 / 8
8,836
631
10,238
14,137
5,379
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
CaniScolti
Vamana
17
2 / 6 / 14
9,865
705
4,248
17,811
20,696
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
2 / 10 / 14
10,337
738
13,257
14,762
5,333
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Veratricis
Gilgamesh
18
13 / 10 / 4
11,314
808
17,950
20,307
11,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arzhang
Izanami
17
7 / 5 / 14
10,981
784
7,931
11,516
4,736
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Hikarino
Baron Samedi
19
7 / 5 / 18
11,521
823
11,906
14,815
8,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zeus
KFK1166
Zeus
20
18 / 3 / 14
15,186
1,085
31,234
9,708
4,015
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Skuclake
King Arthur
16
3 / 7 / 17
10,703
765
8,403
20,409
21,672
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
Tashinka
Persephone
19
6 / 3 / 18
12,172
869
14,404
12,327
4,545
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
122
22
Kills
41
41
Deaths
23
53
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
4
6
13
1.75
L
Merlin
 
Merlin
1
9
8
0.56
W
Izanami
Arzhang
Izanami
7
5
14
2.8
L
Vamana
CaniScolti
Vamana
2
6
14
1.5
W
Baron Samedi
Hikarino
Baron Samedi
7
5
18
3.2
W
Zeus
KFK1166
Zeus
18
3
14
8.33
W
King Arthur
Skuclake
King Arthur
3
7
17
1.64
W
Persephone
Tashinka
Persephone
6
3
18
5
L
2
10
14
0.9
L
Gilgamesh
Veratricis
Gilgamesh
13
10
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,784
Damage
73,878
81,599
Taken
68,775
49,295
Mitigated
43,096
18,594
Healing
24,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
12,091
7,111
3,535
4,046
14,582
6,097
390
10,322
4,217
27,126
0
L
Merlin
 
Merlin
10,238
862
789
1,161
14,137
5,379
0
9,856
4,039
22,574
0
W
Izanami
Arzhang
Izanami
7,931
5,050
833
2,274
11,516
4,736
1,764
7,181
4,335
0
15,569
L
Vamana
CaniScolti
Vamana
4,248
846
938
4,974
17,811
20,696
126
10,972
6,681
0
12,650
W
Baron Samedi
Hikarino
Baron Samedi
11,906
409
2,259
5,016
14,815
8,128
390
9,015
5,800
24,674
0
W
Zeus
KFK1166
Zeus
31,234
3,197
1,218
2,673
9,708
4,015
1,642
4,352
5,356
64,981
0
W
King Arthur
Skuclake
King Arthur
8,403
966
996
3,304
20,409
21,672
110
9,561
10,848
241
13,185
W
Persephone
Tashinka
Persephone
14,404
1,541
1,578
4,698
12,327
4,545
1,013
5,967
6,357
29,408
0
L
13,257
1,394
386
1,951
14,762
5,333
0
12,196
2,447
30,549
0
L
Gilgamesh
Veratricis
Gilgamesh
17,950
4,385
68
746
20,307
11,790
22
14,391
5,716
787
21,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,151
Gold Earned
60,563
111
Minions Killed
159
0
Camps Cleared
0
1,029,513
Distance Traveled
1,346,394
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,799
700
22
2
0
223,499
0
L
Merlin
8,836
631
27
2
0
151,875
0
W
Izanami
10,981
784
17
1
0
258,691
0
L
Vamana
9,865
705
19
1
0
274,861
0
W
Baron Samedi
11,521
823
38
3
0
267,757
0
W
Zeus
15,186
1,085
66
5
0
254,341
1
W
King Arthur
10,703
765
7
1
0
260,244
0
W
Persephone
12,172
869
31
2
0
305,361
2
L
Zeus
10,337
738
31
2
0
161,064
1
L
Gilgamesh
11,314
808
12
1
0
218,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role