Player Matchup

Atlas
Atlas
Rowdy_Reem
Atlas
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,339 Elo+
Solo
Sylvanus
Sylvanus
Tedthe5head
Sylvanus
Level 106
God Stats
5W - 6L
1,506 SR
Queue Stats
649W - 780L
1,297 Elo+
Solo
Fenrir
Fenrir
dianite101
Fenrir
Level 62
God Stats
4W - 3L
1,518 SR
Queue Stats
11W - 8L
1,471 Elo+
Solo
Olorun
Olorun
ecuamexic
Olorun
Level 67
God Stats
0W - 1L
1,242 SR
Queue Stats
38W - 68L
1,250 Elo+
Party 2
Sol
Sol
sStelo
Sol
Level 28
God Stats
9W - 10L
1,340 SR
Queue Stats
18W - 47L
1,154 Elo+
Party 2
Team Averages
Level 74
1,421 SR
1,302 Elo+

VS

Team Averages
Level 42
1,332 SR
1,286 Elo+
Sol
Sol
 
Sol
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
GAMBIT_SLAVIK
Cerberus
Level 43
God Stats
2W - 3L
1,421 SR
Queue Stats
72W - 114L
1,276 Elo+
Party 1
Izanami
Izanami
S7evengodz
Izanami
Level 45
God Stats
32W - 53L
1,323 SR
Queue Stats
107W - 155L
1,241 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ZXC_MIRBS
Ah Muzen Cab
Level 45
God Stats
3W - 6L
1,269 SR
Queue Stats
76W - 130L
1,225 Elo+
Party 1
Da Ji
Da Ji
grayce_bear_
Da Ji
Level 34
God Stats
14W - 20L
1,144 SR
Queue Stats
43W - 75L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
9
0 / 2 / 0
5,439
418
2,947
9,077
4,860
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sylvanus
Tedthe5head
Sylvanus
9
1 / 0 / 0
5,751
442
2,977
4,603
1,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
dianite101
Fenrir
10
4 / 2 / 1
6,796
523
5,543
7,986
2,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
ecuamexic
Olorun
11
1 / 1 / 1
6,181
475
3,364
7,156
2,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sol
sStelo
Sol
6
0 / 2 / 0
4,849
373
3,718
5,130
983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 3 / 1
6,684
514
6,913
6,302
1,836
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cerberus
GAMBIT_SLAVIK
Cerberus
12
3 / 0 / 2
7,352
566
4,909
9,181
3,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
S7evengodz
Izanami
12
0 / 1 / 3
7,305
562
3,318
5,737
1,643
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ah Muzen Cab
ZXC_MIRBS
Ah Muzen Cab
11
2 / 2 / 3
6,484
499
4,063
6,141
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 1 / 0
6,903
531
4,541
8,028
2,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
6
Kills
7
7
Deaths
7
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
3
1
0.5
W
Cerberus
GAMBIT_SLAVIK
Cerberus
3
0
2
4
L
Atlas
0
2
0
0
W
Izanami
S7evengodz
Izanami
0
1
3
1.5
L
Sylvanus
Tedthe5head
Sylvanus
1
0
0
1
W
Ah Muzen Cab
ZXC_MIRBS
Ah Muzen Cab
2
2
3
1.75
L
Fenrir
dianite101
Fenrir
4
2
1
2.25
L
Olorun
ecuamexic
Olorun
1
1
1
1.5
W
1
1
0
1
L
Sol
sStelo
Sol
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,549
Damage
23,744
33,952
Taken
35,389
12,730
Mitigated
11,933
10,829
Healing
15,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,913
915
0
2,143
6,302
1,836
1,997
2,311
3,817
34,030
3,535
W
Cerberus
GAMBIT_SLAVIK
Cerberus
4,909
134
95
4,948
9,181
3,995
853
4,566
4,551
35,094
0
L
Atlas
2,947
1,177
15
625
9,077
4,860
0
2,110
6,967
19,788
0
W
Izanami
S7evengodz
Izanami
3,318
1,612
0
1,386
5,737
1,643
1,107
1,110
4,627
0
39,745
L
Sylvanus
Tedthe5head
Sylvanus
2,977
1,517
1,214
3,144
4,603
1,921
46
1,535
3,068
18,672
0
W
Ah Muzen Cab
ZXC_MIRBS
Ah Muzen Cab
4,063
1,186
393
2,790
6,141
2,015
946
3,645
2,428
0
25,329
L
Fenrir
dianite101
Fenrir
5,543
1,250
0
2,540
7,986
2,733
0
2,169
5,817
0
33,686
L
Olorun
ecuamexic
Olorun
3,364
726
141
2,755
7,156
2,233
92
3,839
3,317
33,685
0
W
4,541
1,110
0
3,430
8,028
2,444
0
982
6,960
0
40,380
L
Sol
sStelo
Sol
3,718
1,824
0
395
5,130
983
0
1,922
3,208
17,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,016
Gold Earned
34,728
247
Minions Killed
365
0
Camps Cleared
0
988,800
Distance Traveled
1,211,166
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,684
514
55
4
0
230,455
3
W
Cerberus
7,352
566
81
6
0
267,046
1
L
Atlas
5,439
418
38
3
0
232,355
0
W
Izanami
7,305
562
92
7
0
242,551
8
L
Sylvanus
5,751
442
31
2
0
163,168
1
W
Ah Muzen Cab
6,484
499
66
5
0
229,199
0
L
Fenrir
6,796
523
70
5
0
206,695
0
L
Olorun
6,181
475
64
5
0
226,525
0
W
Da Ji
6,903
531
71
5
0
241,915
2
L
Sol
4,849
373
44
3
0
160,057
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role